Partnerships pecha kucha

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Partnerships pecha kucha

  1. 1. Partnership Ingibjörg Ösp Óttardóttir Jani Keränen Kaia Nielsen Kjøs Karin Axelsson Knut Schulz Margrét Sigurgeirsdóttir Michael Haahr Christensen Virve Miettinen
  2. 2. MakerspaceConnect the library with the communitymake a place for non-readersBringing people, cutltures and more users togetherinnovation and oppertuneties into the society
  3. 3. Partners
  4. 4. Needs Society  Innovative thinking  Better economy Library  More users to the library  In touch with different cultures and communities User  Learn and try new things from peers  More posibilities Partner  New customers  Product testing and feed-back
  5. 5. BenefitsSocietyUsersPartners
  6. 6. TouchingpointPartners and users togetherProviding:  Digital interspace  Physical space  Tools
  7. 7. Partners
  8. 8. Bring people together
  9. 9. Action-baced learning
  10. 10. Peer to peer
  11. 11. ConnectionPeopleObjectKnowledge
  12. 12. Intergration
  13. 13. Democracy
  14. 14. Fun and friends
  15. 15. CreationValuesProductsConnections
  16. 16. InnovationPossibilityOppertunity
  17. 17. Digital platform
  18. 18. Digital platform
  19. 19. Nordic projectCombine the resourcesBuilding new competencesAdded value
  20. 20. Funding

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