Successfully reported this slideshow.

More Related Content

[week8] 데이터읽어주는남자

  1. 1. 데이터 읽는 남자 8번째 순서
  2. 2. 1. 2. 3. 4. 5. Design thinking Types of Data Data and Business Computational Thinking Data and Creativity
  3. 3. <source=http://althouse.biz>
  4. 4. Design vs 디자인
  5. 5. Unlike analytical thinking, design thinking is a process which includes the "building up" of ideas, with few, or no, limits on breadth during a "brainstorming" phase. This helps reduce fear of failure in the participant(s) and encourages input and participation from a wide variety of sources in the ideation phases. The phrase "thinking outside the box" has been coined to describe one goal of the brainstorming phase and is encouraged, since this can aid in the discovery of hidden elements and ambiguities in the situation and discovering potentially faulty assumptions <source=https://en.wikipedia.org/wiki/Design_thinking>
  6. 6. For design-led start-ups, innovation begins with the problem, unlike previous high-tech start-ups, where innovation often began with technology and only later began to look for a problem that the new technology might solve in a way that held a business potential. <source=http://www.qoobdesign.it>
  7. 7. 디 자 인 씽 킹 이 란 분 석 적 사고의 숙련과 직관적 사고의 창 조 성 이 역 동 적 으 로 상호작용하여 균형을 이룬 방법이다 디자인적 사고란 소비자들이 가치 있 게 평가하고 시장의 기회를 이용할수 있으며 기술적으로 가능한 비즈니스 전략에 대한 요구를 충족시키기 위하 여 디자이너의 감수성과 작업방식을 이용하는 사고 방식이다
  8. 8. Design thinking as a process for Problem-solving
  9. 9. 디자인씽킹을 디자인 중심의 프로세스 디자인이라고 이해하고 있는데 이는 반은 맞고 반은 틀린 말 디자인씽킹은 디자인적 방법론을 경영 또는 워크 프로세스에 적용하는 것이 그 핵심
  10. 10. <source=http://www.fotbes.com>
  11. 11. 20세기 제품기획 → 제품제작 → 고객영업 공급자 중심 21세기 제품기획 → 프로토타입 → 피봇(수정) 공급자 중심
  12. 12. Lean Startup 제품기획 → 프로토타입 → 피봇(수정) Good enough data 공급자 중심 Design thinking 고객니즈 → 프로토타입 → 피봇(수정) Extensive Data 수요자 중심
  13. 13. <source=http://www.fotbes.com>
  14. 14. Design Thinking & Systematic Thinking 매우 유사 부분을 나누어 보는 것이 아니라 하나의 통합된 체계로 생각하고 구상
  15. 15. "Don't think of it as failure, think of it as designing experiments through which you’re going to learn.“ Tim Brown CEO, IDEO
  16. 16. 빠른실패 → 객관적 평가(이른 시점) → 연속적인 경쟁우위(짧은 시점) Hyper Competition
  17. 17. Hyper CompetitionTraditional View
  18. 18. <source=ideo>
  19. 19. Design Thinking 의 핵심은 통합적 사고 이전의 프로세스나 혁신이 하나의 요소에 집중했다면 Design Thinking 은 틀과 사고방식의 전환을 요구 통합 또는 융합적 관점이라도 봐도 좋을 것
  20. 20. Types of Data Qualitative and quantitative
  21. 21. <source=http://www.socialresearchmethods.net/kb/datatype.php>
  22. 22. Data and Business
  23. 23. Computational Thinking
  24. 24. <source=University of Oxford “The Future of Employment”>
  25. 25. <source=University of Oxford “The Future of Employment”>
  26. 26. Data and Creativity
  27. 27. Leading innovation is creating a space where people are willing and able to do the hard work of innovative problem solving
  28. 28. <source=http://www.tonicinsight.com/>
  29. 29. <source=http://wallblog.co.uk/2013/05/17/data-creative-friends-or-foes/> Data & Creative: friends or foes?
  30. 30. Creativity is that which separates human beings from beasts. It is more than just building a tool or expressing one’s “self” or drawing a picture. The ability to be creative involves an understanding of nature that we then change and adapt based on our needs or to solve a problem. An educational process should involve encouraging the human mind to conceptualize ideas, and then use our minds, our tools, and our free will to actually transform the physical characteristics of our environment to adapt to our ideas. Animals adapt to nature. Human beings change it. Human beings are the creative force of nature. An effective educational system is one which encourages the students to be able to use existing knowledge in order to make new challenges. It is tempting for a teacher to dictate to a student what is already acknowledged to be true. But if this is the accepted norm of education, then innovation is precluded. Instead, the wise teacher will encourage the student, preferably a group of students, to discover among themselves what can be independently shown to be true, so that they “own” the truth in the same way that the acknowledged discoverer knows it. <source=http://philmckinney.com/> http://philmckinney.com/archives/2014/08/do-we-really-understand-what-it-means-to-be-creative.html
  31. 31. Creativity be maken?
  32. 32. How Pixar Fosters Collective Creativity
  33. 33. The view that good ideas are rarer and more valuable than good people is rooted in a misconception of creativity. <source=https://hbr.org/2008/09/how-pixar-fosters-collective-creativity>
  34. 34. "The art challenges the technology, and the technology inspires the art." - John Lasseter
  35. 35. Technology + Art = Magic <source=https://hbr.org/2008/09/how-pixar-fosters-collective-creativity>
  36. 36. Data design is connecting data to discover insight or creativity
  37. 37. Linked Open Data The Next Agenda Open Innovation 딜로이트 보고서 Open data_Driving growth, ingenuity and innovation 맥킨지 보고서 Open data: Unlocking innovation and performance with liquid information OECD 보고서 Open Government Data Towards Empirical Analysis of Open Government Data Initiatives Europeana Linked Open Data http://labs.europeana.eu/api/linked-open-data-introduction Reference
  38. 38. 데이터 읽는 남자 8번째 순서

×