Creative Engineering Breakthroughs

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Creative Engineering Breakthroughs

  1. 1. S Making Redux Nestor Tiglao Founder, Bayanihan Labs
  2. 2. redux S making S noun the act of a person or thing that makes; the means or cause of success or advancement S redux S adjective brought back; resurgent
  3. 3. What this talk is about S Open Hardware Revolution S Hackerspaces/Makerspaces S Internet of Things Future S Personal Tips
  4. 4. Open Source Revolution S Products of open design movement S Free and Open Source Software (FOSS) S Open Source Hardware S Includes schematics, parts lists, etc.
  5. 5. Arduino S Open-source electronics embedded computing platform based on flexible, easy-to-use hardware and software. S Created for artists, hobbyists, and anyone interested in creating interactive objects - Massimo Banzi, Father of Arduino
  6. 6. Arduino Specs S USB S 16 MHz clock speed S 14 digital I/O pins S 6 PWM outputs S 6 analog inputs S 32 KB flash memory, 0.5 KB used by bootloader
  7. 7. Why Arduino S C-like programming language S Easy to compile and upload S Lots of libraries, lots of shields S Big community, open source S Inexpensive
  8. 8. Arduino Variants
  9. 9. Arduino Shields
  10. 10. Sensors
  11. 11. Open Source Hardware Specialists S Adafruit, www.adafruit.com S Sparkfun, www.sparkfun.com
  12. 12. Arduino vs. Raspberry Pi
  13. 13. Applications S Environmental Monitoring S Domotic (Home) Automation S Safety and Security
  14. 14. Hackerspaces S A shared physical space for collaboration and community S Learn, build, share S Part of a global movement (www.hackerspaces.org)
  15. 15. Hackerspaces
  16. 16. Hackerspaces NYC Resistor Noisebridge Bayanihan Labs
  17. 17. Bayanihan Labs S Interdisciplinary hackerspace/makerspace dedicated (but not limited to) open source hardware and the Internet of Things
  18. 18. Internet of Things (IoT) S A growing number of internet-enabled devices that can network and communicate with each other and with other web-enabled gadgets. S Things (e.g. objects, environments, vehicles and clothing) will have more and more information associated with them and may have the ability to sense, communicate, network and produce new information, becoming an integral part of the
  19. 19. IoT Projections
  20. 20. IoT Technologies S Communication -2G/3G, GPS, RFID, Zigbee S Protocols – IPv4/IPv6, 6LoWPAN S Hardware – Embedded boards S Software – Embedded OSes S Cloud Services
  21. 21. IoT Applications S Health and body monitoring S Smart Homes S Smart City S Industrial S Environmental
  22. 22. Personal Tips S Dare to dream. S Scratch your own itch. S Form a harmonious team.
  23. 23. Dare to Dream S What your big idea? S Have a definite chief aim. S “You can get everything in life you want if you just help enough other people get what they want.” – Zig Ziglar
  24. 24. Scratch Your Own Itch S “Get out of the building”* – To validate your idea. S Develop your minimum viable product (MVP) early and iterate. S Fail (if you must) and learn from your failures. * Source: Steve Blank, “How to Build a Startup”, online course.
  25. 25. Forming a Team S Little things can make a big difference S Law of the Few* S The Connector S The Maven S The Salesperson * Source: Malcolm Gladwell, “Tipping Point,” 2000.
  26. 26. Thank you for your attention.

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