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From education and games to a task economy


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From education and games to a task economy presentation for Prague smart city

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From education and games to a task economy

  1. 1. Quantifying human capital - from education and games to a task economy Mateusz Jarosiewicz 2018
  2. 2. P L A C E O F E D U C A T I O N I N A S M A R T C I T Y Value capture and human capital building
  3. 3. P L A T F O R M A P R O A C H T O C O M P E T E N C I E S
  4. 4. F U E L I N G S M A R T C I T Y how to enable social innovation Gamification The origins of the term“gamification” dates back to 2010. The term“gamification”indicates“ the application of game- design elements and game principles in non- game contexts” in attempts to engage and motivate people to achieve their goals. Most of the people of the IT generation can create a smart city, but not all of them will be interested in continuing its development. It is very important to keep the users engaged. This is the reason why gamification is a very important tool that can and should be used when designing a smart city application. People need motivation, fun, competition and recognition in their lives. Considering the fact that the community is the key factor in a city, the community has to be interested and motivated to really participate in the city’s life. Mateusz Jarosiewicz | 2018
  5. 5. S E R I O U S G A M I N G V S G A M I F I C A T I O N Mateusz Jarosiewicz | 2018
  6. 6. W H A T A R E T H E B A D G E S And how it works Mateusz Jarosiewicz | 2018
  7. 7. P L A Y I N G I N S M A R T C I T Y And measuring competences Stats from BadgeWallet appMateusz Jarosiewicz | 2018
  8. 8. E X A M P L E - L E A R N I N G H O W T O C O D E And measuring competences Mateusz Jarosiewicz | 2018
  9. 9. Mateusz Jarosiewicz | 2018 G A M E S U S E D T O E N G A D G E Y O U N G I N S M A R T C I T I E S in an innovative way
  10. 10. Mateusz Jarosiewicz | 2018 S O L V I N G P R O B L E M S in an innovative way
  11. 11. E X A M P L E Of how it can work Mateusz Jarosiewicz | 2018
  12. 12. Space for Natural Growth Virtual Organisation but True Results New Learning and Practice Platforms We can monitor the development of individual competence, but also facilitate the creation of the student-master relationship desired in the current education system. Even a wider perspective is looking at the city not only as a data platform, but also a network of values and various talents and motivations that move this city. Instead of sending students to internships, we can commission them to run a virtual creative agency and deal with real problems of companies and non-governmental organizations. It is long-term to look at what people must meet the needs resulting from their dreams and aspirations. Especially in terms of the place where they have to put their professional potential to avoid the depression and misery. V A L U E S B E H I N D What can be achieved
  13. 13. What We Learned T H E I N T E R N E T O F T H I N G S R E P R E S E N T S T H E M O T O R O F A S M A R T C I T Y , B U T T H E C I T I Z E N S A R E T H E F U E L T H A T M A K E S E V E R Y T H I N G A C T T O G E T H E R
  14. 14. C O N T A C T Mateusz Jarosiewicz +48 514575891