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Here is a brief introduction to social games. I tried to put simply the differences between the online (PC) social games today vis-a-vis the mobile social games. I also describe the market growth potential in social games - a large part we see in mobile social games and also the huge growth in Asia. Also, I am trying to put a framework together on the market players in mobile and online social games. Feel free to help comment on what I could do better in this deck, which is pretty much work in progress as we speak.