How to get started in gamification in education

765 views

Published on

Slides from March 2014 presentation recorded by QVDC available at bit.ly/mjQVDC
This 90 minute presentation offers a series of provocative case studies, local and global, to demonstrate effective application of gamification principles and practices in Education. We will discuss key concepts of fun, play, and education.

Published in: Education
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
765
On SlideShare
0
From Embeds
0
Number of Embeds
4
Actions
Shares
0
Downloads
10
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

How to get started in gamification in education

  1. 1. This 90 minute presentation offers a series of provocative case studies, local and global, to demonstrate effective application of gamification principles and practices in Education. We will discuss key concepts of fun, play, and education. Dr Bron Stuckey Consultant in Gamification Community Research and Design Natalie Denmeade Gamification Consultant
  2. 2. Announcement We need you to make this webinar engaging! Please ask questions and share your wisdom and insights. Keep the side conversation going and we will weave it in to our presentation. During this web conference, people who participate by entering a comment or question in the chat window will be entered into a lucky draw for a mystery prize.
  3. 3. Type your answer in the chat pod: Think of something you “played” recently. Share 3 words to describe the states and emotions that play engendered. Consider Play
  4. 4. 4 1. Hard Fun 2. Easy Fun 3. Serious Fun 4. People Fun Four Keys to Fun - by Nicole Lazarro
  5. 5. Case Study 1: Connected Immersion GSummit NYC 2011 Susan Bonds “Big Media & Real Life” http://www.youtube.com/watch?v=ODw3r6tySEM#t=1697
  6. 6. Activity Type your answer in the chat pod: How could you create a connected immersion experience for your learners?
  7. 7. Activity bit.ly/v2quotes Do these quotes apply best to education or to play? Answer using the shared Google Drawing where you can drag and drop quotes, or add your own favourite quotes.
  8. 8. Case Study 2: Follow the orange brick road to learn Moodle http://klevar.com/moodle/course/view.php?id=2
  9. 9. Activity Type your answer in the chat pod A or B: If you played Angry Birds, did you: A) go up the levels as fast as possible or B) earn as many points at each level as possible?
  10. 10. Case Study 3: PLANE http://my.plane.edu.au
  11. 11. Engagement? Type your answer in the chat pod: What drives or motivates your engagement?
  12. 12. Case Study 4: Just Press Play https://play.rit.edu
  13. 13. Activity Type your answer in the chat pod: What other types of collaborative behaviour might be encouraged by a gamification strategy? Let us know if you have experience with any of these. Tell your story…
  14. 14. How do I get started?  Tip 1: Pick a small finite part of your teaching/program/work that is not intrinsically exciting (like grammar) or has proven most difficult to make a success and start with that.  Tip 2: Decide which individual or combination of game elements might work best for your audience/users/learners. Don’t get too ambitious too early.  Tip 3: You can build a gamified program with the tools already at your disposal e.g. Moodle, Google Sites, Edmodo. Investigate how others have used these.  Tip 4: Play test your design ideas with a sample of prospective users and seek their feedback.  ????? Let’s build on this…
  15. 15. How do I get started? http://bit.ly/moojoo View completed example
  16. 16. We appreciate you making this webinar engaging and sharing your wisdom and insights. The Mystery Prize is a 30 minute consultation on gamification with Natalie. The winner will be announced shortly. Bron Stuckey Innovative Educational Ideas Natalie Denmeade Gamification Consultant
  17. 17. You are welcome to connect with us for further discussions Dr Bron Stuckey Consultant Designer/Researcher Innovative Educational Ideas Research Fellow ASU Centre for Games & Impact @BronSt http://about.me/bronstuckey/ bstuckey@iei.net.au Natalie Denmeade Gamification Consultant @moodlemuse natalie@moojoo.com.au http://www.moojoo.com.au Linked in Group http://www.linkedin.com/groups/Moo dle-motivation-4959183

×