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Exposure therapy is an accepted form of treating phobias by gradually exposing a user to their fear to retrain their brains.
Users start in a calm, relaxed speaking environment – a room with no one inside
They then choose a speech or upload their own
Voice recognition technology tracks how they are going, the dynamic of their voices, and increases the difficulty accordingly.
As they deliver a speech, they can also rotate their body to control the ambience and setting, and nod their head to increase difficulty and random disruptions (eg. Phone ringing, technical difficulties).
Each room has different sound, lighting and texture qualities used to increase the fear of the situation.
Intuitive and easy
Exploit dynamic and multi-modal
attributes of the VR environments.
Explore using sound, lighting, texture and
amorphous elements (swarms, clouds,
etc. ) within the VR environment to
facilitate the user with orientation or a
directed activity, such as wayfinding
towards a location, object or person.
[Brief probably needs to propose more
specific goals/tasks, to be worked on].
Fear of heights
Fear of public speaking
Fear of flying
Fear of being watched or followed by ducks
Fear of public speaking – Glossophobia
Fear of death – Necrophobia
Fear of spiders – Arachnophobia
Fear of darkness - Myctophobia
Fear of heights – Acrophobia
Fear of people or social situations – Sociophobia
Fear of flying – Aerophobia
Fear of confined spaces – Claustrophobia
Fear of open spaces – Agoraphobia
Fear of thunder and lightning - Brontophobia
National Institute of Mental Health (Sep 4, 2016) – statisticbrain.com
Top Phobias % of US pop
VR is already being used as therapy for PTSD &
But what about a user that just wants to overcome
a less extreme phobia in the comfort of their own
VR IS BRIDGING THE GAP
Michelle, 28, Public Health Researcher
• Wants to overcome fear of public
speaking for personal development and
• Doesn’t want to practice in front of the
• Thinks public speaking classes are
• No money for expensive professional
75% women and 73% men suffer from speech
USD$11 billion in self-improvement at an expected
growth rate of 5.5% per year1
1 National Institute of Mental Health (Sep 4, 2016) – statisticbrain.com
Our patented* Phogo gradual exposure system
can be scaled and adapted to other phobias,
including fear of flying, heights and the dark.
* Not patented
Gamification – reach to broad users
Specific speaking situations – funerals, weddings,
stand up up comedy
Virtual audience – interact in real time
An immersive public speaking VR experience.
Michelle can select a bright-lit big-stage
conference setting, practice speaking with a preset
inspiring speech and then control the animations of
sound, lighting, and realistic activities which may
occur in a real-life situation.
Nov. 2, 2017
A VR application aimed at helping people conquer their fears. #HackUX