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Introduction to Indigenous Digital Excellence

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Grant Young (IDX Director) and April Long (General Manager Enterprises & Programs) attended the Broadband for the Bush Forum IV, presenting a short presentation outlining the Indigenous Digital Excellence (IDX) concept and an overview of the activities of the IDX Initiative—a partnership between the NCIE and Telstra Foundation.

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Introduction to Indigenous Digital Excellence

  1. 1. A PARTNERSHIP BETWEEN THE INDIGENOUS DIGITAL EXCELLENCE INITIATIVE
  2. 2. Australia’s First Peoples have been innovating for more than 40,000 years. So what happens when digital technology is embraced by the world’s oldest living culture? We believe the answer is Indigenous Digital Excellence.
  3. 3. Australia’s First Peoples have been innovating for more than 40,000 years. So what happens when digital technology is embraced by the world’s oldest living culture? We believe the answer is Indigenous Digital Excellence.
  4. 4. How might Aboriginal & Torres Strait Islander people leverage digital technologies to increase wellbeing for themselves and their community? Seeking answers to the question:
  5. 5. Living Culture Kinship Physical health Social & emotional wellness Youth empowerment Learning engagement Cyber-safety Digital fluency
  6. 6. Outcomes Living Culture Health & wellness (Socio-economic) etc.
  7. 7. Outcomes Living Culture Health & wellness (Socio-economic) etc. Digital Tools
  8. 8. Access Outcomes Living Culture Health & wellness (Socio-economic) etc. Digital Tools
  9. 9. Access Participation + Outcomes Living Culture Health & wellness (Socio-economic) etc. Digital Tools
  10. 10. MICHAEL'S LIFETREE © 2014 National Centre of Indigenous Excellence. All rights reserved. LIFESTYLE Ever been a smoker? Alcohol frequency Stress frequency Amount of sleep DIET Amount of fruit Amount of takeaway food Amount of vegetables Amount of water (1 glass is about250mL) EXERCISE Amount of exercise Exercise duration Exercise intensity FAMILY HEALTH Heart attack or stroke in family High or low blood pressure infamily Diabetes in family Cancer in family Early deaths in family PERSONAL HEALTH Personal health conditions Doctor visit frequency Last preventative health check © 2014 National Centre of Indigenous Excellence. All rights reserved.
  11. 11. Wearables + Quantified Self
  12. 12. DIGITAL RANGERS + STORY MAPS Living Culture
  13. 13. http://www.nailsma.org.au/hub/programs/i-tracker
  14. 14. Julie Roy, Senior Yugul Mangi Ranger, using CyberTracker software on Trimble NOMAD and photographs to record health of bush tucker plant Jupi.
  15. 15. DRONE IMAGE OR WA EXAMPLE
  16. 16. Most software developers don’t work in software firms Software Web Services/Internet Finance & Banking Consulting Media/Advertising/Entertainment & Gaming Health/Biotech/Science Education/Academia/Research Telecommunications Government Other 25% 17% 8% 7% 7% 5% 5% 4% 3% 20% Source: Stack Overflow Developer Survey 2015
  17. 17. Software/Web Services/Internet Everything else Most software developers don’t work in software firms Source: Stack Overflow Developer Survey 2015
  18. 18. Even with a relatively high unemployment rate at the moment, it [is] still difficult to fill “highly skilled” roles in Australia at the moment. … Australia [is] becoming two very different labour markets—one which was highly skilled and one where technology was commoditising and marginalising the functions performed by the employee. Paul D’arcy, indeed.com
  19. 19. Jobs in Australia
  20. 20. 45millionJobs in Australia
  21. 21. 40%5millionJobs in Australia
  22. 22. While we have seen automation replace some jobs in areas such as agriculture, mining and manufacturing, other areas where we are likely to see change are, for example, the health sector, which to date has remained largely untouched by technological change. Professor the Hon. Stephen Martin Chief Executive, CEDA
  23. 23. PROVOCATEURSPRAC TITIONERSPARTICIPANTSNON-PARTICIPANTS SUCCESSFUL CHANGEMAKERS
  24. 24. PROVOCATEURSPRAC TITIONERSPARTICIPANTSNON-PARTICIPANTS SUCCESSFUL CHANGEMAKERS Fluency Facilitating participation by non-participants. Strengthening existing skills/usage, from literacy to fluency.
  25. 25. PROVOCATEURSPRAC TITIONERSPARTICIPANTSNON-PARTICIPANTS SUCCESSFUL CHANGEMAKERS Fluency Proficiency Facilitating participation by non-participants. Strengthening existing skills/usage, from literacy to fluency. Building "craft" skills (i.e. digital tools training). Connecting to opportunities. Going beyond usage to creation.
  26. 26. PROVOCATEURSPRAC TITIONERSPARTICIPANTSNON-PARTICIPANTS SUCCESSFUL CHANGEMAKERS Fluency Proficiency Entrepreneurship Facilitating participation by non-participants. Strengthening existing skills/usage, from literacy to fluency. Building "craft" skills (i.e. digital tools training). Connecting to opportunities. Going beyond usage to creation. Developing confidence, competence (digital and business) and concepts (projects).
  27. 27. Innovators’ Lab
  28. 28. Indigenous entrepreneurship workshop 25–26 July @ IDX Hub, Redfern IDX has provided financial support for 5 participants living outside the wider Sydney metropolitan region to attend
  29. 29. Access Participation + Outcomes Living Culture Health & wellness (Socio-economic) etc. Digital Tools
  30. 30. Access Participation + Advocate for Outcomes Living Culture Health & wellness (Socio-economic) etc. Digital Tools
  31. 31. Access Participation + Excellence Advocate for Outcomes Living Culture Health & wellness (Socio-economic) etc. Our focus Digital Tools
  32. 32. Source: McNair Ingenuity Use Facebook 42%of general population
  33. 33. 42%of general population 60%of Indigenous Australians Source: McNair Ingenuity Use Facebook
  34. 34. 63%of general population own a smartphone 70%of Indigenous Australians own a smartphone Source: McNair Ingenuity Use a smartphone
  35. 35. DIGITALUSING TECHNOLOGYMAKING
  36. 36. DIGITALMAKINGUSING TECHNOLOGY
  37. 37. DIGITAL MAKING
  38. 38. How might we inspire, build and connect the next generation of Indigenous digital makers?
  39. 39. Learning Experiences Digital Things Movement Building Storytelling
  40. 40. IDX Hub
  41. 41. Game Building
  42. 42. Robotics
  43. 43. 3D Printing
  44. 44. Invention Kits
  45. 45. HOW CAN YOU GET INVOLVED?
  46. 46. IDX CONVERSATION START YOUR OWN
  47. 47. PAGE 17 PART 1 – WHAT IS IDX? NATIONAL IDX STRATEGY: DISCUSSION PAPER PAGE 18 PART 1 – WHAT IS IDX? NATIONAL IDX STRATEGY: DISCUSSION PAPER 3 See Identifying the IDX opportunity on p. 64 for more on these activities. 4 http://www.google.com/glass/ start/ 5 http://en.wikipedia.org/ wiki/3D_printing 6 The diffusion of innovations [see reference 1] serves as the basis for this element. We acknowledge that this may be somewhat subjective and definitely changes over time. For example, at the time of writing ‘tablet computing’ would probably be considered ‘emerging’, yet based on its adoption rate this type of technology will likely be considered ‘mainstream’ within 18 months to two years. 7 http://fitbit.com WHAT DOES IDX LOOK LIKE? So what, exactly, is IDX? How do we tell if something is IDX? What are we working towards achieving? We started exploring these questions through the IDEA Summit, as well as through conversations with community3. As we dug deeper, we felt it would be useful to assemble a wide set of examples of projects, initiatives and activities that could be considered IDX and analyse them. From this foundation we were able to develop a ‘working model’ of what IDX looks like in practice. WHAT IS ‘DIGITAL EXCELLENCE’? We first sought to define what ‘Digital Excellence’ might be, regardless of its origin. We propose that for something to be viewed as an expression/achievement of Digital Excellence, it needs to be positioned ‘above the line’ in at least one of the following two elements (i.e. more than As intended usage of a Mainstream tool). Usage Is how the technology being used innovative in itself? Is it being used in a way that is creative? i.e. even where the technology itself isn’t necessarily innovative in its design, is the way something is used or engaged with still an example of innovation? Has it been specifically adapted or customised (especially to reflect an Indigenous perspective and/or culture)? Is the software being used on a device (e.g. an app or website) newly created? Device How much innovation is there in the device itself? For an existing technology, are they ‘cutting edge’ (e.g. Google Glass4 or 3D printing5), or ‘emerging’ and being engaged by early adopters6 (e.g. Fitbit7 or similar ‘quantified self’ tools)? Or is the technology being newly created (e.g. a new type of digital device)? Or is it just an existing, mainstream tool (e.g. a laptop or smartphone)? The Indigenous Digital Excellence Vision discussion paper: http://idx.org.au/vision
  48. 48. THINK BEYOND “LITERACY” TO “FLUENCY”
  49. 49. CO-DESIGN WITH US
  50. 50. Connect with us…
  51. 51. Grant Young IDX Director @grantyoung @IndigenousDX grant@ncie.idx.org.au http://idx.org.au http://ncie-idx.tumblr.com April Long General Manager Enterprises & Programs @theNCIE april.long@ncie.org.au http://ncie.org.au

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