Discover how mobile game companies are leveraging AWS to build cost-effective, scalable games. Learn how companies like Supercell are using EC2 and S3 to run their online game servers. Understand the challenges in scaling game databases, and how developers like Halfbrick use DynamoDB to overcome these demands. Learn how you can use the new EC2 G2 and C3 instances to run multiplayer games in the cloud. Finally, see how developers like Rovio are using SNS to send mobile push notifications to keep players engaged.