Uncovering Which New Technology


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Uncovering Which New Technology

  1. 1. Uncovering Which New Technologies Work Best for Student Retention Nan Jeffers San Juan, PR August 1-4, 2007
  2. 2. What’s Working Now <ul><li>Take stock of what your program has. Effective? Or not? </li></ul><ul><li>What does your college or school use that you can tap into? </li></ul><ul><li>What is everyone else using? </li></ul><ul><li>What are your students using? What do they need? </li></ul>
  3. 3. Develop a Technology Plan <ul><li>For the Program </li></ul><ul><li>For the Staff </li></ul><ul><li>For the Students </li></ul>
  4. 4. Survey and Assess <ul><li>Equipment </li></ul><ul><li>Skill </li></ul>
  5. 5. Critical Factors <ul><li>To be effective technology planning and implementation you must have …. </li></ul>
  6. 6. Support of program staff, including its management <ul><li>No planning effort will succeed without the full support and commitment of all staff and management. This commitment should be made before starting a technology planning process </li></ul>
  7. 7. Direct involvement by other parties <ul><li>The development of a technology plan should be undertaken not by staff alone but with active participation and the involvement of other parties such as the local schools, colleges, the municipal/county IT department and the library system </li></ul>
  8. 8. Service-based technology goals and initiatives <ul><li>A key factor in the use of any technology is a realization that technology is not an end in itself but a means to an end. Technology must be viewed as a vehicle to offer more efficient and effective delivery of current services and to add new services to help carry out the mission of the Program </li></ul>
  9. 9.   Staff development <ul><li>Too often, emphasis is placed on the hardware and software aspects of technology at the expense of staff training and in-servicing needed to help ensure proper and effective use of technology. </li></ul>
  10. 10.   Identification of funding and development of a budget <ul><li>Any technology plan must address the need for funds to implement the plan. Funds must be budgeted annually to maintain existing technology, to update or replace obsolete technology on a regularly scheduled basis, and to provide necessary staff support. </li></ul>
  11. 11. Research <ul><li>Find new and innovated ways to reach students via Technology </li></ul><ul><li>Internet, Books, Tapes, IT Person at your college or institution, Journals, Libraries </li></ul>
  12. 12. Available Technology <ul><li>What do your staff and participants use? </li></ul>
  13. 13. Cellphones <ul><li>A mobile or cellular telephone is a long-range, portable electronic device for personal telecommunication over long distances. </li></ul>
  14. 14. Retain Students <ul><li>Text Messaging </li></ul><ul><li>Recorders </li></ul><ul><li>Video </li></ul><ul><li>Pictures </li></ul>
  15. 15. MP3 Players-- iPods <ul><li>iPod is a brand of portable media players designed and marketed by Apple Computer and launched in 2001. Devices in the iPod range are primarily digital music players, designed around a central click wheel — although the iPod shuffle has buttons only. The full-sized model stores media on an internal hard drive, while the smaller iPod nano and iPod shuffle use flash memory. Like many digital audio players, iPods can also serve as external data storage devices. </li></ul><ul><li>In addition to playing music, iPods with display screens can display photos, calendars, contact information, and text files, and play a limited range of games. The fifth-generation iPod can additionally play video files. </li></ul><ul><li>Apple's iTunes software is used for transferring music (as well as photos, videos, games, contacts and calendars, for models that support those features). As a free jukebox application, iTunes stores a comprehensive library of music on the user's computer and can play, burn, and rip music from a CD. It can also sync photos and videos. </li></ul>
  16. 16. Retain Students? <ul><li>Downloading Lectures </li></ul><ul><li>Easy Access for participants </li></ul><ul><li>One medium-multiple uses </li></ul>
  17. 17. Desktops, Laptops, Tablet PC’s
  18. 18. Pocket PC/PDA’s/Smart Phones <ul><li>Critical Thinking </li></ul><ul><li>1. </li></ul><ul><li>2. </li></ul><ul><li>3. </li></ul>
  19. 19. X-Box, Playstation 2 <ul><li>Critical Thinking </li></ul><ul><li>1. </li></ul><ul><li>2. </li></ul><ul><li>3. </li></ul>
  20. 20. Smart Boards vs. Black Board <ul><li>Traditional Black Board leaves chalk dust </li></ul><ul><li>Electronic Smart Board leaves no mess </li></ul><ul><li>Automatically uploaded documents created and available to use </li></ul><ul><li>http://www.polisci.uiowa.edu/collaboratory/WhiteBoard_attachments/smartboard.htm </li></ul>
  21. 21. Conference Calls <ul><li>Students dial in to a central number and discuss topics. </li></ul><ul><li>Students feel more connected by voice. Can understand each others questions/comments better than just having the written word. </li></ul>
  22. 22. CD, VHS, Flashdrives, Memory Cards <ul><li>Data Storage </li></ul><ul><li>Picture Storage </li></ul><ul><li>Video Storage </li></ul>
  23. 23. Software Packages and Plug-Ins <ul><li>Databases (Access)-Student Tracking </li></ul><ul><li>Spreadsheets (Excel)-Deals better with numerical Data </li></ul><ul><li>Video/Pictures-Need Plug-ins to view certain pictures and video or to use blackboard. </li></ul>
  24. 24. Internet
  25. 25. Email <ul><li>Electronic mail (abbreviated &quot; e-mail &quot; or, often, &quot; email &quot;) is a store and forward method of composing, sending, storing, and receiving messages over electronic communication systems. The term &quot;e-mail&quot; (as a noun or verb) applies both to the Internet e-mail system based on the Simple Mail Transfer Protocol (SMTP) and to intranet systems allowing users within one organization to e-mail each other. Often these workgroup collaboration organizations may use the Internet protocols for internal e-mail service. </li></ul>
  26. 26. Chat, Instant Messenger <ul><li>A chat room or chatroom is a term used primarily by mass media to describe any form of synchronous conferencing , occasionally even asynchronous conferencing. The term can thus mean any technology ranging from real-time online chat over instant messaging and online forums to fully immersive graphical social environments . </li></ul><ul><li>Instant messaging or IM is a form of real-time communication between two or more people based on typed text. The text is conveyed via computers connected over a network such as the Internet . </li></ul><ul><li>An Internet forum is a facility on the World Wide Web for holding discussions and posting user generated content , or the web application software used to provide the facility </li></ul>
  27. 27. Teleconference <ul><li>In telecommunication , teleconference is the live exchange of information among persons and machines remote from one another but linked by a telecommunications system . </li></ul><ul><li>Note: The telecommunications system may support the teleconference by providing audio, video , and data services by one or more means, such as telephone , telegraph, teletype, radio , and television . </li></ul>
  28. 28. Webinars, Videoconference <ul><li>Web conferencing is used to hold group meetings or live presentations over the Internet . </li></ul><ul><li>In a web conference, each participant sits at their own computer , and is connected to other participants via the internet. The most basic feature of a web conference is screen sharing, whereby conference participants see whatever is on the presenter's screen. Usually this is accompanied by voice communication, either through a traditional telephone conference , or through VoIP , although sometimes text chat is used in place of voice. </li></ul><ul><li>A webinar is a seminar which is conducted over the World Wide Web. It is a type of web conferencing. In contrast to a Webcast , which is transmission of information in one direction only, a webinar is designed to be interactive between the presenter and audience. A webinar is 'live' in the sense that information is conveyed according to an agenda, with a starting and ending time. In most cases, the presenter may speak over a standard telephone line, pointing out information being presented on screen, and the audience can respond over their own telephones, preferably a speakerphone. The word 'webinar' is an example of Portmanteau , combining web and seminar . </li></ul><ul><li>A videoconference (also known as a videoteleconference ) is a set of interactive telecommunication technologies which allow two or more locations to interact via two-way video and audio transmissions simultaneously. It has also been called visual collaboration and is a type of groupware . </li></ul>
  29. 29. Blackboard <ul><li>Blackboard develops and licenses software applications and related services to over 2200 education institutions in more than 60 countries. These institutions use Blackboard software to manage e-learning , transaction processing and e-commerce , and online communities. Blackboard's product line includes </li></ul>
  30. 30. Defined <ul><li>The Blackboard Academic Suite , consisting of </li></ul><ul><ul><li>The Blackboard Learning System , a course management system </li></ul></ul><ul><ul><li>The Blackboard Community System , a community and portal system </li></ul></ul><ul><ul><li>The Blackboard Content System , a content management system </li></ul></ul><ul><li>The Blackboard Commerce Suite , consisting of </li></ul><ul><ul><li>The Blackboard Transaction System , a Transaction Processing System tied to university IDs </li></ul></ul><ul><ul><li>The Blackboard Community System , an e-commerce front end for the Transaction System </li></ul></ul><ul><ul><li>Bb One , a network of commercial and retail business that accept Blackboard-powered debit card transactions </li></ul></ul><ul><li>The former WebCT Inc's products, including </li></ul><ul><ul><li>WebCT Vista , a course management system </li></ul></ul><ul><ul><li>WebCT Campus Edition , course management system </li></ul></ul>
  31. 31. <ul><li>A Virtual learning environment ( VLE ) is a software system designed to facilitate teachers in the management of educational courses for their students, especially by helping teachers and learners with course administration. The system can often track the learners' progress, which can be monitored by both teachers and learners. While often thought of as primarily tools for distance education, they are most often used to supplement the face-to-face classroom. </li></ul><ul><li>These systems usually run on servers , to serve the course to students as internet pages. </li></ul><ul><li>Components of these systems usually include templates for content pages, discussion forums, chat, quizzes and exercises such as multiple-choice, true/false and one-word-answer. Teachers fill in these templates and then release them for learners to use. New features in these systems include blogs and RSS . Services generally provided include access control , provision of e-learning content, communication tools, and administration of the user groups. </li></ul>
  32. 32. <ul><li>Tutorials </li></ul><ul><li>Courses </li></ul><ul><li>Workshops </li></ul>
  33. 33. Retention Strategy <ul><li>Critical Thinking </li></ul><ul><li>1. </li></ul><ul><li>2. </li></ul><ul><li>3. </li></ul>
  34. 34. Wikis <ul><li>A wiki enables documents to be written very collaboratively in a simple markup language using a web browser . A single page in a wiki is referred to as a &quot;wiki page&quot;, while the entire body of pages, which are usually highly interconnected via hyperlinks , is &quot;the wiki&quot;; in effect, a wiki is actually a very simple, easy-to-use user-maintained database for searching or even creating information. </li></ul>
  35. 35. Retention Strategy <ul><li>Critical Thinking </li></ul><ul><li>1. </li></ul><ul><li>2. </li></ul><ul><li>3. </li></ul>
  36. 36. Blogs <ul><li>A blog is a user generated website where entries are made in journal style and displayed in a reverse chronological order . </li></ul><ul><li>Blogs often provide commentary or news on a particular subject, such as food, politics, or local news; some function as more personal online diaries . A typical blog combines text, images, and links to other blogs, web pages, and other media related to its topic. The ability for readers to leave comments in an interactive format is an important part of many blogs. Most blogs are primarily textual although some focus on photographs ( photoblog ), sketchblog , videos ( vlog ), or audio ( podcasting ), and are part of a wider network of social media </li></ul>
  37. 37. Retention Strategy <ul><li>Critical Thinking </li></ul><ul><li>1. </li></ul><ul><li>2. </li></ul><ul><li>3. </li></ul>
  38. 38. Podcast <ul><li>A podcast is a media file that is distributed by subscription (paid or unpaid) over the Internet using syndication feeds , for playback on mobile devices and personal computers [1] . Like ' radio ', it can mean both the content and the method of syndication. The latter may also be termed podcasting . The host or author of a podcast is often called a podcaster . </li></ul><ul><li>Though podcasters' web sites may also offer direct download or streaming of their content, a podcast is distinguished from other digital audio formats by its ability to be downloaded automatically, using software capable of reading feed formats such as RSS or Atom . </li></ul>
  39. 39. Retention Strategy <ul><li>Critical Thinking </li></ul><ul><li>Podcasting enables educators to use music and recorded audio to enhance learning. The addition of photos and video to podcasting allows educators to add a wide range of visual content to their teaching and address even more learning styles. </li></ul><ul><li>Podcasting is a powerful tool that allows for communication and distribution of educational content — content that can be synced to iPod for learning on the go. Podcasting is also an inexpensive way for schools and higher education institutions to share information. </li></ul>
  40. 40. Develop Your Strategy <ul><li>Which of these will you use to retain student and How will you use it </li></ul><ul><li>How will it retain your students </li></ul><ul><li>Where will you use it </li></ul><ul><li>When will you use it </li></ul>
  41. 41. Get Educated <ul><li>Learn How to Use The Technology </li></ul><ul><li>Attend professional development seminars on this technology </li></ul><ul><li>Find a Mentor </li></ul>
  42. 42. Terminology <ul><li>Learn the lingo </li></ul><ul><li>Develop a Handbook for Students </li></ul><ul><li>Find a place online to store it for everyone to access </li></ul>
  43. 43. Free Stuff <ul><li>http://office.microsoft.com </li></ul><ul><li>http://www.spcollege.edu/eagle/research/beep/bestbet_archive.htm </li></ul><ul><li>www.wikimatrix.org </li></ul><ul><li>www.wikispaces.com/site/for/teachers </li></ul><ul><li>www.blogger.com </li></ul>
  44. 44. Learn More As You Go <ul><li>Analyze </li></ul><ul><li>Revise </li></ul><ul><li>Implement </li></ul>
  45. 45. Thank You <ul><li>Nan Jeffers </li></ul><ul><li>Piedmont Community College </li></ul><ul><li>[email_address] </li></ul>