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Innovation Games
Focus Groups
Briefing for [Client] Observers

Prepared by Nancy Frishberg, Ph.D. – January 2009
Feedback from Users Is

•    Helpful to improving products
•    Surprising in content
•    Easy to collect
•    Challenging to interpret
•    Worth gathering at every stage of
     product development




          Prepared for [Client] by Nancy Frishberg, Ph.D.   2
Traditional Focus Groups

•  Moderator uses script to stimulate discussion
•  Participants report their behavior and preferences
    –  We find out how they want to appear
    –  They influence one another
    –  Vocal participants stifle less assertive ones
•  Ideas which are not in the script may be missed
•  Observers sit behind mirrored glass with no direct
   contact with participants


                Prepared for [Client] by Nancy Frishberg, Ph.D.   3
Design Games

•  Games can shed light on issues such as 
   –  What customers donʼt like about your product
   –  Customerʼs definitions and dimensions of success
   –  Time of day and context of use 
   –  Priorities for features
   –  Important artifacts created using your product
   –  Hidden needs and essential functions



                  Prepared for [Client] by Nancy Frishberg, Ph.D.   4
Goals for the February 2 & 3
           Design Games

•  Present proposed features of a cellphone + web plan
   to support personal program for weight loss and
   increased physical activity
   –  Which combination of features is desired?
   –  Which are higher priority, which are less preferred?
•  Invite participants to project themselves into a
   successful future and describe their steps to success
   (in an imagined progress through the program)
   –  Learn about their ideas of key milestones, barriers


                  Prepared for [Client] by Nancy Frishberg, Ph.D.   5
Participants

•  All ages (20’s - 60’s), diverse professions, mix of men
   and women in all groups
•  All have stated desire to lose weight and increase
   physical activity
•  Two groups Spanish-speaking (probably bilingual,
   Mexican or Mexican-American); two group English-
   speaking (unknown other languages, cultures)




                 Prepared for [Client] by Nancy Frishberg, Ph.D.   6
February 2009 – 4 Sessions

•  Monday, February 2
   –  8:30 - 11:30 am (English Speakers)
   –  5:30 - 8:30 pm (Spanish Speakers)
•  Tuesday, February 3
   –  8:30 - 11:30 am (Spanish Speakers)
   –  5:30 - 8:30 pm (English Speakers)




               Prepared for [Client] by Nancy Frishberg, Ph.D.   7
Agenda for a Session




     Prepared for [Client] by Nancy Frishberg, Ph.D.   8
Game: Buy a Feature

•  Divide group into 2 for                   •  Results expected
   each session                                      –  Assess which features to build or
   –  Get more data about                               offer first; which to offer later or
      willingness to invest in                          not build
      features
                                                     –  Understand multiple motivations
•  Dollar amounts assigned                              for preferring the same feature
   to each feature                                   –  Predict usage patterns for
   –  not directly tied what the                        product as contributed by cross-
      program will cost                                 cultural, age, sex (and other
•  Observe order of                                     demographic) factors &
   purchase by whom                                     individual behaviors
   –  Collaboration & reasoning

                       Prepared for [Client] by Nancy Frishberg, Ph.D.                9
Game: Remember the Future
•  People work individually                         •  Results
•  They contribute items                                    –  [Client] understands more
                                                               about changing habits of diet
   phrased in the “past tense”                                 and exercise from the
   to describe                                                 participant’s perspective
    –  progress toward goal                                 –  Participants begin to visualize
    –  specific difficulties in making                         success in steps rather than
       changes                                                 solely a start and an end point
•  Items are placed on timeline                             –  Dimensions introduced in
                                                               previous game are re-mixed by
   divided into monthly intervals                              participants
    “Tried a new fruit this week”                                   •    Technology involvement
                                                                    •    Timing of prompts
    “Missed my treadmill
                                                                    •    Peer support
       appointment, but took a                                      •    Professional guidance
       walk on the beach”
•  Review at end of set time

                           Prepared for [Client] by Nancy Frishberg, Ph.D.                        10
[Client] Staff and Friends
            as Observers
•  In the room with participants
•  No direct spoken interaction with participants*
   –  No corrections, clarifications, discussion
•  Typically, one Observer plays role of “bad
   wedding photographer” with digital camera
   –  We are limited to photos that do not identify
      individuals
   –  We will document end results

* Ice-breaker game “Human Treasure Hunt” is the exception


                 Prepared for [Client] by Nancy Frishberg, Ph.D.   11
Role of Observers

•  Capture specific verbal and non-verbal behavior
   –    Quotes from participants
   –    Side remarks of participants
   –    Reactions to speakers
   –    Actions (including laughing, head-shaking, pointing, etc…)
•  One observation per notecard
   –  You may need more than one notecard to record your
      observations about a single interaction
   –  Let each card stand by itself (completeness)



                     Prepared for [Client] by Nancy Frishberg, Ph.D.   12
Observers DO

•  Identify who said what about which items
    Donna: “I hate vegetables” (in response
    to item urging her to try new foods)


•  Record reactions by whom to what
    Ramon grunted and shook his head
    when Maria offered to buy “group
    exercise sessions”

•  Refer questions to Nancy (and Tyler) and/or Sarah

                Prepared for [Client] by Nancy Frishberg, Ph.D.   13
Observers DON’T
•  Make interpretations
    The daily reminders should be thrown out
    because Group 3 hates them.
•  Judge the participants
    Jaime obviously has unrealistic weight-loss
    goals, so why should we listen to him?
•  Join the group to “help” or “fix something” or “just
   explain a little”
•  Wander in and out of the room


                  Prepared for [Client] by Nancy Frishberg, Ph.D.   14
Expected outcomes

•  Shared and deepened understanding of consumer
   engagement with digital technology (cell phone, text,
   web, photos) in service of self-reported goals
•  Confirmation and surprises about beliefs, behavior,
   and values related to weight-loss and exercise
•  Differences and similarities among men/women;
   English/Spanish speaker; age groups; occupations;
   etc.




                  Prepared for [Client] by Nancy Frishberg, Ph.D.   15
Debriefing

•  Immediate (~30 min after each session)
   –  Quick impressions, review notecards, start to categorize,
      note points of agreement and disagreement (both for
      participants and observers)
•  Soon thereafter (within the following week)
   –  Nancy will catalog all materials (cards, photos) and will
      prepare summary for [Client] review




                     Prepared for [Client] by Nancy Frishberg, Ph.D.   16
Questions?
Your turn…




                                                    Nancy Frishberg
                                                    nancyf@fishbird.com


             Prepared for [Client] by Nancy Frishberg, Ph.D.              17

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Observer Briefing [Client]

  • 1. Innovation Games Focus Groups Briefing for [Client] Observers Prepared by Nancy Frishberg, Ph.D. – January 2009
  • 2. Feedback from Users Is •  Helpful to improving products •  Surprising in content •  Easy to collect •  Challenging to interpret •  Worth gathering at every stage of product development Prepared for [Client] by Nancy Frishberg, Ph.D. 2
  • 3. Traditional Focus Groups •  Moderator uses script to stimulate discussion •  Participants report their behavior and preferences –  We find out how they want to appear –  They influence one another –  Vocal participants stifle less assertive ones •  Ideas which are not in the script may be missed •  Observers sit behind mirrored glass with no direct contact with participants Prepared for [Client] by Nancy Frishberg, Ph.D. 3
  • 4. Design Games •  Games can shed light on issues such as –  What customers donʼt like about your product –  Customerʼs definitions and dimensions of success –  Time of day and context of use –  Priorities for features –  Important artifacts created using your product –  Hidden needs and essential functions Prepared for [Client] by Nancy Frishberg, Ph.D. 4
  • 5. Goals for the February 2 & 3 Design Games •  Present proposed features of a cellphone + web plan to support personal program for weight loss and increased physical activity –  Which combination of features is desired? –  Which are higher priority, which are less preferred? •  Invite participants to project themselves into a successful future and describe their steps to success (in an imagined progress through the program) –  Learn about their ideas of key milestones, barriers Prepared for [Client] by Nancy Frishberg, Ph.D. 5
  • 6. Participants •  All ages (20’s - 60’s), diverse professions, mix of men and women in all groups •  All have stated desire to lose weight and increase physical activity •  Two groups Spanish-speaking (probably bilingual, Mexican or Mexican-American); two group English- speaking (unknown other languages, cultures) Prepared for [Client] by Nancy Frishberg, Ph.D. 6
  • 7. February 2009 – 4 Sessions •  Monday, February 2 –  8:30 - 11:30 am (English Speakers) –  5:30 - 8:30 pm (Spanish Speakers) •  Tuesday, February 3 –  8:30 - 11:30 am (Spanish Speakers) –  5:30 - 8:30 pm (English Speakers) Prepared for [Client] by Nancy Frishberg, Ph.D. 7
  • 8. Agenda for a Session Prepared for [Client] by Nancy Frishberg, Ph.D. 8
  • 9. Game: Buy a Feature •  Divide group into 2 for •  Results expected each session –  Assess which features to build or –  Get more data about offer first; which to offer later or willingness to invest in not build features –  Understand multiple motivations •  Dollar amounts assigned for preferring the same feature to each feature –  Predict usage patterns for –  not directly tied what the product as contributed by cross- program will cost cultural, age, sex (and other •  Observe order of demographic) factors & purchase by whom individual behaviors –  Collaboration & reasoning Prepared for [Client] by Nancy Frishberg, Ph.D. 9
  • 10. Game: Remember the Future •  People work individually •  Results •  They contribute items –  [Client] understands more about changing habits of diet phrased in the “past tense” and exercise from the to describe participant’s perspective –  progress toward goal –  Participants begin to visualize –  specific difficulties in making success in steps rather than changes solely a start and an end point •  Items are placed on timeline –  Dimensions introduced in previous game are re-mixed by divided into monthly intervals participants “Tried a new fruit this week” •  Technology involvement •  Timing of prompts “Missed my treadmill •  Peer support appointment, but took a •  Professional guidance walk on the beach” •  Review at end of set time Prepared for [Client] by Nancy Frishberg, Ph.D. 10
  • 11. [Client] Staff and Friends as Observers •  In the room with participants •  No direct spoken interaction with participants* –  No corrections, clarifications, discussion •  Typically, one Observer plays role of “bad wedding photographer” with digital camera –  We are limited to photos that do not identify individuals –  We will document end results * Ice-breaker game “Human Treasure Hunt” is the exception Prepared for [Client] by Nancy Frishberg, Ph.D. 11
  • 12. Role of Observers •  Capture specific verbal and non-verbal behavior –  Quotes from participants –  Side remarks of participants –  Reactions to speakers –  Actions (including laughing, head-shaking, pointing, etc…) •  One observation per notecard –  You may need more than one notecard to record your observations about a single interaction –  Let each card stand by itself (completeness) Prepared for [Client] by Nancy Frishberg, Ph.D. 12
  • 13. Observers DO •  Identify who said what about which items Donna: “I hate vegetables” (in response to item urging her to try new foods) •  Record reactions by whom to what Ramon grunted and shook his head when Maria offered to buy “group exercise sessions” •  Refer questions to Nancy (and Tyler) and/or Sarah Prepared for [Client] by Nancy Frishberg, Ph.D. 13
  • 14. Observers DON’T •  Make interpretations The daily reminders should be thrown out because Group 3 hates them. •  Judge the participants Jaime obviously has unrealistic weight-loss goals, so why should we listen to him? •  Join the group to “help” or “fix something” or “just explain a little” •  Wander in and out of the room Prepared for [Client] by Nancy Frishberg, Ph.D. 14
  • 15. Expected outcomes •  Shared and deepened understanding of consumer engagement with digital technology (cell phone, text, web, photos) in service of self-reported goals •  Confirmation and surprises about beliefs, behavior, and values related to weight-loss and exercise •  Differences and similarities among men/women; English/Spanish speaker; age groups; occupations; etc. Prepared for [Client] by Nancy Frishberg, Ph.D. 15
  • 16. Debriefing •  Immediate (~30 min after each session) –  Quick impressions, review notecards, start to categorize, note points of agreement and disagreement (both for participants and observers) •  Soon thereafter (within the following week) –  Nancy will catalog all materials (cards, photos) and will prepare summary for [Client] review Prepared for [Client] by Nancy Frishberg, Ph.D. 16
  • 17. Questions? Your turn… Nancy Frishberg nancyf@fishbird.com Prepared for [Client] by Nancy Frishberg, Ph.D. 17