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International e-Learning Symposium 2007



         Technological trends and their impacts on the
          virtual teams’...
Agenda
•   Purpose

•   Definitions and context

•   Technology trends

•   Technology profiles

•   Learning impacts

•  ...
Purpose
The purpose of this presentation is to:

   •   Provide tacit and transferable knowledge

   •   Provide technolog...
Definitions & Context

 •IT Professionals

 •Workplace Learning

 •Virtual Teams

 •Technology / Tools / Processes




   ...
Internet Technology Trends – 1985-2015
Level of Interaction, usefulness and complexity
                                   ...
Current Technology Profile
Web 2.X Technologies
• Broadband, Fast DSL
• Interactive websites
• Advanced search engines
• B...
Current Technology Impact
•      Mass collaboration (local/global)

•      Connective and innovative learning

•      Info...
Future Technology Profile

Web 3.0
• Semantic web
• Pervasive web

Nanotechnology
• Molecular level integrated devices
• N...
Learning Impacts of Future Technologies
•   Collaborative / innovative

•   Tailored to needs of individuals

•   Experien...
Conclusion

•   Rapid change

•   Unique learning opportunities

•   Virtual connectedness and collaboration

•   Innovati...
Questions / Feedback




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Technological trends and their impacts on the virtual teams’ learning in the IT workplace

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This document was presented to introduce a paper with the same name at the International e-Learning Symposium 2007 by Dr. Mehmet Yildiz.

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Technological trends and their impacts on the virtual teams’ learning in the IT workplace

  1. 1. International e-Learning Symposium 2007 Technological trends and their impacts on the virtual teams’ learning in the IT workplace http://mehmetyildiz.cgpublisher.com/ Presented by: Dr. Mehmet YILDIZ Executive IT Architect, IBM Melbourne, Australia Views on this presentation are fully my personal ones and do not reflect my organisation’s at any way. I accept full responsibility of the content. These are pure personal views for information purposes only and no guarantee or warranty were made directly or directly to any parties. 1
  2. 2. Agenda • Purpose • Definitions and context • Technology trends • Technology profiles • Learning impacts • Conclusion • Questions / Feedback 2
  3. 3. Purpose The purpose of this presentation is to: • Provide tacit and transferable knowledge • Provide technology profiles and predictions • Explain how technologies impact these learners 3
  4. 4. Definitions & Context •IT Professionals •Workplace Learning •Virtual Teams •Technology / Tools / Processes 4
  5. 5. Internet Technology Trends – 1985-2015 Level of Interaction, usefulness and complexity We are rapidly moving towards the 3-D Internet & Semantic Web + + Fully Integrated Inside + ea r e her e Web 2.X Web 3.0 (Semantic + Connected W (3D Web) Web) Web 2.0 Complex & Single Individual Integrated Central Simple Applications Database Web 1.0 Application Simple GUI Scripts Customised Intelligent & Search Pervasive Text Simple Advanced Access based Search Search 1985-1991 1992-2002 2003-2007 Time 2008-2010 2011-2015 5
  6. 6. Current Technology Profile Web 2.X Technologies • Broadband, Fast DSL • Interactive websites • Advanced search engines • Blogs, Wikis, Tubes, Podcasts, CoPs, • Extended email with collaboration tools • Online text, voice and video communication • Free [unlimited] storage Mobile Technologies • Mobile phones with multiple tools and built-in technologies • Voice over IP • Laptops connected to nearby, multiple & functional devices • Local and remote networks via wireless devices 6
  7. 7. Current Technology Impact • Mass collaboration (local/global) • Connective and innovative learning • Information anywhere, anytime– easy to access • “Innovation that matters”* – global online jams • Partially [tailored] free content *One of IBM’s corporate values. www.ibm.com 7
  8. 8. Future Technology Profile Web 3.0 • Semantic web • Pervasive web Nanotechnology • Molecular level integrated devices • Neural and pervasive networks Autonomic Mobility and Ubiquitous Communication • Digital identifiers • Autonomic communication devices • Self managing systems 8
  9. 9. Learning Impacts of Future Technologies • Collaborative / innovative • Tailored to needs of individuals • Experiential learning • Highly motivating • Fully [tailored] free content • Productive 9
  10. 10. Conclusion • Rapid change • Unique learning opportunities • Virtual connectedness and collaboration • Innovation • Awareness / enlightenment 10
  11. 11. Questions / Feedback 11

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