Russell McDonald
August 14, 2013
Presented by MyCCA.net
Counseling Students Who Think They
Can: Turn a Love of Games into ...
Why Gaming?
§  Gaming is a $17 billion per
year industry!
§  Most apps are games
§  Traditional games sell by
the milli...
What are the options?
§  Design - $48,281, 1-3 years experience
•  Writing
•  Art
•  Choices
§  Programming - $65,441, 1...
What skills will lead to success?
§  Drive + Passion
§  Competitiveness
§  “Self Starter” mentality
§  Creativity
§  ...
The Reality
§  Building a Game is:
•  Stressful
•  Hard
•  Long, long, long
§  The People:
•  Shorts & Sandals
•  Office...
Video Game Programs
§  The Degree
§  The Professors
§  The Classes
The Degree
§  Evaluate the degree program as a whole:
•  Does it teach more than just programming or art?
§  Is the degr...
Learn programming! A band
manager doesn’t need to play the
guitar, but still needs to
understand music. An
understanding o...
The Professors
§  Does the typical professor
have a game on their resume?
•  Can you play the game?
•  Are the games good...
The Classes
§  What is the end game?
•  3 years of learning java or how to draw won’t help!
§  Theory v. Practical class...
Breaking into the Industry!
§  Experience
•  Typically 1-3 years is
standard for an entry
level position
§  Scare tactic...
If you don’t have
experience, no one
will pay you.
The sad reality…
The Best Part!
§  Synergy
•  The gaming industry thrives on collaboration!
§  Challenge
•  Pushing a student’s skills an...
MyCCA Gaming Tagged Lists
Want More?
§  Follow Up Email will be sent on Friday 8/16
•  Link to the Slides
•  Link to the recording
§  So you Want ...
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Counseling Students Who Think They Can: Turn a Love of Games into a Career

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Russell McDonald discusses how IEC's can help students who want to turn their love of games into a career!

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  • Russell,
    Please e-mail the link to your Gaming presentation on the 16th. Thanks.
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
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Counseling Students Who Think They Can: Turn a Love of Games into a Career

  1. 1. Russell McDonald August 14, 2013 Presented by MyCCA.net Counseling Students Who Think They Can: Turn a Love of Games into a Career
  2. 2. Why Gaming? §  Gaming is a $17 billion per year industry! §  Most apps are games §  Traditional games sell by the millions §  “Independent Studios” are now viable §  Employs the best artists & programmers §  Unlimited growth potential
  3. 3. What are the options? §  Design - $48,281, 1-3 years experience •  Writing •  Art •  Choices §  Programming - $65,441, 1-3 years experience •  Gameplay •  Graphics •  AI §  Production - $85,687 for 3-6 years of experience •  Planning •  Marketing
  4. 4. What skills will lead to success? §  Drive + Passion §  Competitiveness §  “Self Starter” mentality §  Creativity §  Ability to think outside the box §  Flexibility §  Skill §  A great portfolio
  5. 5. The Reality §  Building a Game is: •  Stressful •  Hard •  Long, long, long §  The People: •  Shorts & Sandals •  Office tournaments §  High Turnover Rate •  Studio jumping •  Competition for jobs •  Long hours •  Work environments FUN FACT: Riot  requires  every   employee  to  play  League   of  Legends  at  least  once   during  the  work  day… including  the  legal  team!  
  6. 6. Video Game Programs §  The Degree §  The Professors §  The Classes
  7. 7. The Degree §  Evaluate the degree program as a whole: •  Does it teach more than just programming or art? §  Is the degree well rounded? •  Watch out for narrow programs!
  8. 8. Learn programming! A band manager doesn’t need to play the guitar, but still needs to understand music. An understanding of programming is key to success in the gaming business. Some good advice…
  9. 9. The Professors §  Does the typical professor have a game on their resume? •  Can you play the game? •  Are the games good? §  Many schools employ professors who haven’t designed games!
  10. 10. The Classes §  What is the end game? •  3 years of learning java or how to draw won’t help! §  Theory v. Practical classes •  Go for programs that focus on hands on, real life projects! §  Actual game development is key! •  This is what leads to jobs, post graduation
  11. 11. Breaking into the Industry! §  Experience •  Typically 1-3 years is standard for an entry level position §  Scare tactics §  The “game” of applying for jobs §  Networking is key! §  Join IGDA §  Start small
  12. 12. If you don’t have experience, no one will pay you. The sad reality…
  13. 13. The Best Part! §  Synergy •  The gaming industry thrives on collaboration! §  Challenge •  Pushing a student’s skills and talents result in growth! §  The Reward •  Simple things…
  14. 14. MyCCA Gaming Tagged Lists
  15. 15. Want More? §  Follow Up Email will be sent on Friday 8/16 •  Link to the Slides •  Link to the recording §  So you Want to Work in a Game Studio? •  Link to hand out will be sent with the follow up email §  Upcoming Webinars in this series: •  Visit the MyCCA.net website to sign up! ÷  Engineer Bridges & Buildings, September 11th ÷  Throw, Catch or Hit, September 26th ÷  Dance, Sing or Act, October 3rd

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