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Busting 5 Common Gaming Myths

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Busting 5 Common Gaming Myths

  1. 1. BUSTING 5 COMMON GAMING MYTHS OASIS 16.2.2015 Mikko Meriläinen University of Helsinki @MVMerilainen mikko.merilainen@helsinki.fi
  2. 2. WHY MYTHS MATTER ● They’re not true ● They shape (and often misdirect) discussion ● They can inform decisions ● They spread rapidly
  3. 3. MYTH #1 – “THE CHILDREN!” ● Gaming is not destroying our children (probably) ● Correlation does not equal causality ● Most gaming related problems result from more traditional ones ● Focus shifted from parenting, education and society to technology ● Is medicalization and criminalization the best way to go?
  4. 4. MYTH #2 – “IT’S HARMLESS” ● Often encountered in discussions about #1 ● A common pitfall for gamers and professionals ● There are several known risks associated with gaming ● The existence of other factors does not nullify the role of gaming ● The wider gaming culture has an even larger set of problems
  5. 5. MYTH #3 – “LONELY BOYS” ● The majority of gamers are adults ● All genders game ● The typical buyer of a digital game is in their 30s ● Important to remember when discussing games as culture ● Distinction between children’s content and adult content ● Stereotypes can be harmful in many ways
  6. 6. MYTH #4 – “JUST GAMES” ● It’s a multi-billion dollar industry ● Games often convey messages and ideas ● Problems of representation especially in mainstream games ● The argument ignores the value of games as a medium of expression ● Sometimes reflected in online behavior
  7. 7. MYTH #5 – “DIGITAL NATIVES” ● Romantic illusion of great technical prowess ● Children are children ● Often poor media literacy skills ● Risk of excessive use ● Adult guidance needed
  8. 8. A lie can travel half way around the world while the truth is putting on its shoes. - Mark Twain
  9. 9. Thank you! Mikko Meriläinen University of Helsinki @MVMerilainen mikko.merilainen@helsinki.fi

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