Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
Gaming the Museum Martha Henson and Danny Birchall Wellcome Collection, London www.wellcomecollection.org @marthasadie @da...
Approaching games <ul><li>Collaboration </li></ul><ul><li>Real content </li></ul><ul><li>Gameplay </li></ul>
 
 
 
Learning <ul><li>You don’t need to reinvent the wheel to be effective </li></ul><ul><li>There’s a bigger audience on other...
 
 
Questions <ul><li>Replicating success </li></ul><ul><li>Extent of collaboration </li></ul><ul><li>Sharing/learning from ea...
Goals for this workshop <ul><li>Testing our ideas </li></ul><ul><li>(Re)using what works </li></ul><ul><li>Sparking collab...
Brainstorming exercise <ul><li>Groups of 3-6 </li></ul><ul><li>Random game types </li></ul><ul><li>Select a collection, as...
Share and reflect <ul><li>bit.ly/gamingthemuseum </li></ul><ul><li>(http://conference.archimuse.com/forum/ gaming_the_muse...
Upcoming SlideShare
Loading in …5
×

MW2011: D. Birchall + M. Henson, Gaming the museum

1,902 views

Published on

Why, with the vast resources, and fundamental human subjects at our disposal, have museums failed to make more than a handful of really compelling games? Are we too wedded to the idea that games must be educational? Do we lack the in-house skills to make subject matter and game engines gel, or are we simply trying to enter an overcrowded marketplace with too few resources? Should we leave making games to the professionals?

At Wellcome Collection, we are beginning the process of making games for our website that put compelling gameplay at the centre of the experience, building our subject matter and resources around that experience. Games have their own logics and structure, and there's no reason these should be subjugated to narrow educational aims any more than the physical layout of the museum should determine the information architecture of our websites. The playful and exploratory impulses that draw gamers towards great games are still largely untapped as a means of engagement.

Using the mini-workshop format, we will present our progress to date and open up a discussion of other museums' experience, sharing our ideas and understanding of games. We will use simple exercises to look at matching our available resources (narratives, photography, object databases) to modes of gameplay, as well as investigating reusable game engines, game syndication, and building enthusiasm for games inside the organisation.

A presentation from Museums and the Web 2011 (MW2011).

  • Be the first to like this

MW2011: D. Birchall + M. Henson, Gaming the museum

  1. 1. Gaming the Museum Martha Henson and Danny Birchall Wellcome Collection, London www.wellcomecollection.org @marthasadie @dannybirchall Mini-workshop Friday 8 April 2011 Museums and the Web, Philadelphia
  2. 2. Approaching games <ul><li>Collaboration </li></ul><ul><li>Real content </li></ul><ul><li>Gameplay </li></ul>
  3. 6. Learning <ul><li>You don’t need to reinvent the wheel to be effective </li></ul><ul><li>There’s a bigger audience on other websites </li></ul><ul><li>Social media doesn’t necessarily spread games </li></ul><ul><li>People will think and talk about your game in unexpected ways </li></ul>
  4. 9. Questions <ul><li>Replicating success </li></ul><ul><li>Extent of collaboration </li></ul><ul><li>Sharing/learning from each other </li></ul><ul><li>Gameplay beyond ‘gamification’? </li></ul>
  5. 10. Goals for this workshop <ul><li>Testing our ideas </li></ul><ul><li>(Re)using what works </li></ul><ul><li>Sparking collaboration </li></ul><ul><li>Sharing knowledge & experience </li></ul>
  6. 11. Brainstorming exercise <ul><li>Groups of 3-6 </li></ul><ul><li>Random game types </li></ul><ul><li>Select a collection, aspect, mission </li></ul><ul><li>Bring the two together </li></ul><ul><li>Present your game, and issues </li></ul><ul><li>Q&A </li></ul>
  7. 12. Share and reflect <ul><li>bit.ly/gamingthemuseum </li></ul><ul><li>(http://conference.archimuse.com/forum/ gaming_the_museum_share_and_reflect) </li></ul>

×