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MW2010: Matthias Krauss and Manfred Bogen, Conveying Culture Heritage and Legacy with Innovative AR-based Solutions

A presentation from Museums and the Web 2010.

Conveyance of cultural heritage and legacy should start as soon as possible in schools. In order to make teenaged students interested in this topic, innovative ways have to be found to arouse attention, interest and motivation. We have developed an Augmented-Reality-based teaching platform (ARTP) that we successfully used for educational purposes in European schools. Our solution not only is useful in schools, but can also be installed for museums visitors too to allow innovative and interactive access to museum collectibles.

We describe two possible strategies to bring AR into museums. The bottom-up approach is to bring the immersive potential of existing proven and robust technologies already in museums up to a reality augmentation level. The second approach takes the opposite direction: improving the robustness of fully featured AR technology currently existing in research labs up to a level of maturity that allows everyday use in museums. We illustrate both strategies by respective projects that we conducted.

Session: Actionable Research [research]

see: http://www.archimuse.com/mw2010/abstracts/prg_335002242.html

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MW2010: Matthias Krauss and Manfred Bogen, Conveying Culture Heritage and Legacy with Innovative AR-based Solutions

  1. 1. Matthias Krauß, Dr. Manfred Bogen, Fraunhofer IAIS, Germany Conveying Cultural Heritage and Legacy with Innovative AR-based Solutions
  2. 2. Outline <ul><ul><li>Motivation: Why Augmented Reality (AR)? </li></ul></ul><ul><ul><li>AR: Types, potential and current state </li></ul></ul><ul><ul><li>Bottom-up approach </li></ul></ul><ul><ul><li>Top-down approach </li></ul></ul><ul><ul><li>Conclusion & further work </li></ul></ul>
  3. 3. Introduction: A naive view <ul><ul><li>One main task of museums is to convey cultural heritage </li></ul></ul><ul><ul><li>Museums usually try to do this by exhibiting artefacts (authentic if possible) </li></ul></ul><ul><ul><li>This is fine in most situations </li></ul></ul>
  4. 4. Introduction: A naive view <ul><ul><li>One main task of museums is to convey cultural heritage </li></ul></ul><ul><ul><li>Museums usually try to do this by exhibiting artefacts (authentic if possible) </li></ul></ul><ul><ul><li>This is fine in most situations </li></ul></ul><ul><ul><li>But in some cases, it is not. </li></ul></ul>
  5. 5. Challenging artefacts to exhibit: Examples Very small and very large objects
  6. 6. Challenging artefacts to exhibit: Examples Dangerous objects Marie Curie and her daughter Irène in the laboratory at the Radium Institute in Paris, France, 1921. Photo: Association Curie Joliot-Curie, source: www.archievement.org
  7. 7. Challenging artefacts to exhibit: Examples Fragile objects (”Do not touch“), invisible processes Prismen-Spektralapparat, Joseph v. Fraunhofer, 1814
  8. 8. In these cases, Augmented Reality can: <ul><ul><li>Extend physical objects with virtual additions </li></ul></ul><ul><ul><li>Replace physical placeholders by virtual artefacts </li></ul></ul><ul><ul><li>Show invisible processes in physical objects </li></ul></ul><ul><ul><li>Suspend unwanted physical laws </li></ul></ul>
  9. 9. Augmented Reality types and status Augmented Reality Side-by-side Video-based AR See-through AR Spatial AR Technial effort / immersion effect robust current emerging theory
  10. 10. Bottom-up approach <ul><ul><li>Bring museum state of the art closer to AR </li></ul></ul><ul><ul><li>Based on proven stable technology </li></ul></ul><ul><ul><li>Extend with simple AR aspects </li></ul></ul><ul><ul><li>Emphasize relation between authentic artefact and virtual reconstruction </li></ul></ul><ul><ul><li>Pro: Simple to implement, robust </li></ul></ul><ul><ul><li>Con: Limited immersion effect </li></ul></ul>
  11. 11. Bottom-up example: Spektralapparat Original Spektralapparat Virtual Spektralapparat
  12. 12. Top-down approach <ul><ul><li>Bring AR state of the art closer to museums </li></ul></ul><ul><ul><li>Based on advanced AR approach </li></ul></ul><ul><ul><li>Increase robustness for everyday use </li></ul></ul><ul><ul><li>Reduce implementation effort by using available COTS base technologies </li></ul></ul><ul><ul><li>Pro: Natural experience, immersion effect </li></ul></ul><ul><ul><li>Con: Requires willingness for innovation </li></ul></ul>
  13. 13. Top-down example: Spinnstube ® 2 <ul><ul><li>Fully featured see-through AR </li></ul></ul><ul><ul><li>3D stereo, head and interaction tracking </li></ul></ul><ul><ul><li>Affordable and robust (COTS components) </li></ul></ul><ul><ul><li>Benefits from recent 3D and gaming trends </li></ul></ul><ul><ul><li>Based on four years of Spinnstube ® experience </li></ul></ul>
  14. 14. Conclusion and further work <ul><ul><li>Both approaches feasible for museums </li></ul></ul><ul><ul><li>Spinnstube 2: available Q1/11 </li></ul></ul><ul><ul><ul><li>Evaluation of Spinnstube 2 and Spektralapparat </li></ul></ul></ul><ul><ul><ul><li>Adaption of Spinnstube to museum-specific needs </li></ul></ul></ul><ul><ul><ul><li>Implementation of advanced AR technologies in museums </li></ul></ul></ul><ul><ul><li>Conveying cultural heritage with innovative AR-based solutions is doable now </li></ul></ul>
  15. 15. Thanks! <ul><ul><li>Questions? </li></ul></ul><ul><ul><li>[email_address] </li></ul></ul><ul><ul><li>[email_address] </li></ul></ul>

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A presentation from Museums and the Web 2010. Conveyance of cultural heritage and legacy should start as soon as possible in schools. In order to make teenaged students interested in this topic, innovative ways have to be found to arouse attention, interest and motivation. We have developed an Augmented-Reality-based teaching platform (ARTP) that we successfully used for educational purposes in European schools. Our solution not only is useful in schools, but can also be installed for museums visitors too to allow innovative and interactive access to museum collectibles. We describe two possible strategies to bring AR into museums. The bottom-up approach is to bring the immersive potential of existing proven and robust technologies already in museums up to a reality augmentation level. The second approach takes the opposite direction: improving the robustness of fully featured AR technology currently existing in research labs up to a level of maturity that allows everyday use in museums. We illustrate both strategies by respective projects that we conducted. Session: Actionable Research [research] see: http://www.archimuse.com/mw2010/abstracts/prg_335002242.html

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