Virtual Worlds for the Humanities, Arts, and Social Sciences

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Presentation given at the Supercomputing Education 2007 Summer Workshop
http://www.sc-education.org

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  • Virtual Worlds for the Humanities, Arts, and Social Sciences

    1. 1. Virtual Worlds for the Humanities Arts and Social Sciences Richard Urban (aka Aethalides Kukulcan) Graduate School of Library & Information Science University of Illinois at Urbana-Champaign http://isrl.uiuc.edu/~rjurban
    2. 2. Growth of Virtual Worlds: From…
    3. 3. To… International Space Flight Museum
    4. 4. Subscriptions to MMOG Courtesy mmogdata.com
    5. 5. Second Life Demographics http://secondliferesearch.blogspot.com Residents Logged-In: Last 7 Days: 458,592 Last 14 Days: 637,010 Last 30 Days: 1,031,293 Last 60 Days :1,682,527 Total Residents: 8,350,979 http://www.secondlife.com
    6. 6. So what is it? <ul><li>3D Multi-user Virtual Environment (MUVE)‏ </li></ul><ul><ul><li>Collaborative Virtual Environment (CVE)‏ </li></ul></ul><ul><li>Proprietary </li></ul><ul><ul><li>Based on open standards (OpenGL)‏ </li></ul></ul><ul><ul><li>Open-source Client </li></ul></ul><ul><ul><ul><li>AJAX Life - Browser Based AJAX client https://ajaxlife.katharineberry.co.uk/client/login.kat </li></ul></ul></ul><ul><ul><li>Open-source server? </li></ul></ul>
    7. 7. So what is it? <ul><li>Convergence Culture (Jenkins) </li></ul><ul><ul><li>Web 2.0 </li></ul></ul><ul><ul><li>Social Computing </li></ul></ul><ul><ul><li>Participatory & user generated </li></ul></ul><ul><ul><li>Video </li></ul></ul><ul><ul><li>Audio </li></ul></ul><ul><ul><li>Immersive interfaces </li></ul></ul>
    8. 8. Museums in Second Life <ul><li>Through early 2007 most museums are created, built, and maintained by SL Residents </li></ul><ul><li>This is changing quickly </li></ul><ul><ul><li>‘ Sploland (Exploratorium) </li></ul></ul><ul><ul><li>Science Center (UK)‏ </li></ul></ul><ul><ul><li>Newseum </li></ul></ul><ul><ul><li>NASA CoLab </li></ul></ul><ul><ul><li>Staatliche Kunstsammlungen Dresden </li></ul></ul><ul><ul><li>Design Museum London </li></ul></ul><ul><ul><li>Holocaust Museum </li></ul></ul>Image courtesy Taran Rampersad
    9. 9. Science
    10. 10. International Space Flight Museum
    11. 11. International Space Flight Museum
    12. 12. NASA CoLab
    13. 13. ‘ Splo (Now Open! Sploland)
    14. 14. Art
    15. 15. Second Louvre Museum
    16. 16. Bolinas Art Museum
    17. 17. Fantasy
    18. 18. Sci-Fi Museum
    19. 19. History/Archeology
    20. 20. Second Life Historical Museum
    21. 21. Xibalba: Maya Museum
    22. 22. Jewish Historical Center
    23. 23. Virtual Morocco
    24. 24. Literature
    25. 25. St. Michael - Jules Verne Museum
    26. 26. Globe Theater
    27. 27. CHASS and Second Life
    28. 28. Stanford Humanities Lab Life to the Second Power
    29. 29. New Media Consortium Aho Museum
    30. 30. NMC - Dante’s Inferno
    31. 31. UCB - Okapi Island
    32. 32. Vasser - Sistine Chapel
    33. 33. SDSU - Virtual Pow Wow
    34. 34. EduServ (UK) - Artsplace
    35. 35. EduServ (UK) - SLashup
    36. 36. EduServ (UK) - Opac
    37. 37. Sculpty Builder
    38. 38. Second Life as Serious Leisure <ul><li>Casual Leisure </li></ul><ul><ul><li>Immediate </li></ul></ul><ul><ul><li>No obligations </li></ul></ul><ul><li>Project-Based Leisure </li></ul><ul><ul><li>Occasional, infrequent </li></ul></ul><ul><ul><li>Short-term obligations </li></ul></ul>
    39. 39. Second Life as Serious Leisure <ul><li>Serious Leisure </li></ul><ul><ul><li>Frequent </li></ul></ul><ul><ul><li>Requires acquisition/development of specialized knowledge/skills </li></ul></ul><ul><ul><li>Need to persevere </li></ul></ul><ul><ul><li>Receive durable benefits </li></ul></ul><ul><ul><li>Development of a unique ethos - a social world </li></ul></ul><ul><ul><li>Participants create identity through serious leisure </li></ul></ul><ul><ul><li>Long-term obligations </li></ul></ul><ul><ul><li>Development of a leisure career </li></ul></ul>
    40. 40. Serious Leisure and Lifelong Learning <ul><li>Liberal Arts Leisure (Stebbins) </li></ul><ul><li>Genealogy </li></ul><ul><li>Railfans </li></ul><ul><li>History buffs </li></ul><ul><li>Collectors </li></ul><ul><li>Museum volunteers </li></ul><ul><li>Re-enactors </li></ul><ul><li>Living History </li></ul><ul><li>Arts/Crafts </li></ul><ul><li>Many of these serious leisure communities turned to the Internet to build social networks - through bulletin boards, websites, and now Second Life </li></ul>
    41. 41. Amateurs Professionals Museums
    42. 42. Citizen Science
    43. 43. CI Framework <ul><li>Accessible as a public good </li></ul><ul><li>It will be sustainable </li></ul><ul><li>It will provide interoperability </li></ul><ul><li>It will facilitate collaboration </li></ul><ul><li>It will support experimentation </li></ul>
    44. 44. CI Framework <ul><li>Develop public and institutional policies that foster openness and access. </li></ul><ul><li>Promote cooperation between the public and private sectors. </li></ul><ul><li>Develop and maintain open standards and robust tools. </li></ul><ul><li>Create extensive and reusable digital collections. </li></ul>
    45. 45. Citizen Humanities? <ul><li>How does Second Life measure up to CI Framework? What about alternatives? </li></ul><ul><li>How do we engage residents of virtual worlds in the co-creation of humanities content? </li></ul><ul><li>Can this be an opportunity for education/learning about humanities methods and their purpose (e.g. The London Charter?) </li></ul>
    46. 46. Showtime! <ul><li>Let’s watch some videos while we discuss… </li></ul><ul><li>http://youtube.com/musebrarian </li></ul><ul><li>If you have a Second Life account you can find the museums in this presentation through my Gridmarks </li></ul><ul><li>http://www.gridmarker.com/gridmarks/aethalides </li></ul>

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