Second Museums and Archeological Modeling


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Second Museums and Archeological Modeling

  1. 1. Museums & Archeological Modeling Richard Urban University of Illinois at Urbana-Champaign Michael B. Twidale University of Illinois at Urbana-Champaign Paul F. Marty Florida State University Origins • 1970s MUDs Multi-User Dimension • 1980s MOOs MUD Object Oriented • 1990s MUVEs Multi-User Virtual Environments • 2003 Linden Labs launches Second Life Observations Serious Leisure • Second Life residents have chosen to make museums, art, history and culture a growing part of the Second Life experience. • Museum and cultural sites identified in Second Life have been created by residents for residents • “Real-Life” museums and archeologists are just beginning to create their own spaces Analysis • Third Places: Oldenberg identified coffee shops, bars, and bowling alleys as “third places” (neither work nor home) where civic engagement happens. Third Places • Serious Leisure is characterized by Stebbins as: – need to persevere at the activity – availability of a leisure career – need to put in effort to gain skill and knowledge – realization of various special benefits – unique ethos and social world – an attractive personal and social identity. • Second Life serves as a Third Place where residents can pursue Serious Leisure activities. • Museums and humanities projects can engage Second Life residents in the same way they engage volunteers, docents, amateur scholars and fieldworkers. • Second Life provides an opportunity for co-creation of virtual spaces.
  2. 2. Museums & Okapi Island Archeological Modeling Okapi is one of the only academic archeological modeling projects we found in Second Life. It is currently being developed by the Open Knowledge and the Public Interest Project at the University of California - Berkeley. A blog documents the progress of this project at Richard Urban Mayan artifacts at Xibalba (see below) Graduate School of Library and Information Science University of Illinois at Urbana-Champaign Themiskyra Throne Room Michael B. Twidale Graduate School of Library & Information Science Themiskyra is part of a larger Egyptian themed University of Illinois at Urbana-Champaign store and role play complex. Second Louvre Paul F. Marty College of Information Florida State University Although modeled on the architecture of the “real-life” Louvre, the SL Louvre contains artwork and sculpture created by residents of SL using SL modeling tools. Related Research Xibalba - Mayan Temple International Spaceflight Museum Urban, R. et al., A Second Life for Your Third Places Museum: 3D Multi-User Virtual Environments Xibalba features information about Mayan and Museums. In J. Trant and D. Bearman civilization and examples of Mayan objects ort%20Alpha/48/75/22/ (shown above) (eds). Museums and the Web 2007: Proceedings. Toronto: Archives & Museum Informatics, published March 31, 2007 at Caves of Lascaux esta/119/36/60/