FMP Schedule

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FMP Schedule

  1. 1. Salford City CollegeEccles Sixth Form CentreBTec Level 3Extended Diploma in Creative Media ProductionGames DesignChris MunroFinal Major ProjectScheduleReview date: 06.02.13Monday Tuesday Wednesday Thursday Friday Saturday Sundayw/b 04.02.13 Task 1 - FMP LaunchMeetingw/b 11.02.13 Half-Termw/b 18.02.13 Book meeting slotwith project manager.Task 2 - Targetaudience research +QuestionnaireCreationContinue with Task 2and hand out someQuestionnaire’s.Viability research, howwebsite like miniclipgenerate revenuethroughadvertisements.Audience profilingresearchReview Schedule andProduction Logw/b 25.02.13 Continued Audienceprofiling research andcompiledquestionnaire answersHost focus Group +complete Task 2Complete Task 2.Begin Task 3 – mood-boardReview Schedule andProduction Logw/b 04.03.13 Task 4: Pitch musttake place by thisweek.Complete task 3 Pitch Game idea 10am Task 5 pre-productionplanningContinue Task 5 Review Schedule andProduction Logw/b 11.03.13 Task 5: Pre-productionmust take place bythis week.Pre-production Refine Pre-Production+ Start Production(Layout)Production Production Review Schedule andProduction Logw/b 18.03.13 Production GUIPrototype Build(Functionality)Production GUIPrototype Build(Functionality)Sound for GUI +Controller ScriptingController Scripting +Particle effectsReview Schedule andProduction Log25.03.13 Easter Review Schedule andProduction Log01.04.13 Easter Review Schedule andProduction Logw/b 08.04.13 ParticleEffects/Emitter +ControllerShooting and collisionfunctionality.Rework on GUI aftererrorRework on GameLevelReview Schedule andProduction Log
  2. 2. w/b 15.04.13 Ship shooting andmeteor destruction /health.In game level GUI/menu system. Trigger/activationfunctionalityTrigger/ activationfunctionality. Levelbuild objectiveWinning, score Review Schedule andProduction Logw/b 22.04.13 Trigger/ activationfunctionality. Levelbuild objectiveTrigger/ activationfunctionality. Levelbuild objective. ScoreGUITrigger/ activationfunctionality. Levelbuild objective. ScoreGUIWinning Review Schedule andProduction Logw/b 29.04.13 Find suitable assets Add score whenasteroid is shot anddestroyedfunctionalityFix collision detection Fix the ‘Win’functionalityReview Schedule andProduction Logw/b 06.05.13 Add health and fuel tospacecraftMore collisionfunctionality (Destroyif hit to hard… orminus x amount ofhealth)Highscore system/menuScore over timefunctionality.Export first Prototype Review Schedule andProduction Logw/b 13.05.13 Score Added whenAsteroid destroyedLevel Build/EnemyTurretEnemyTurretWin/LoseGUI (play again)Export Prototype Review Schedule andProduction Logw/b 20.05.13 Task 8: Evaluationshould take place nolater than thebeginning of thisweek.Final Game touchesand exportexecutable.DEADLINE

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