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1st Seminar- Intelligent Agent for Medium-Level Artificial Intelligence in Real Time Strategy Games

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1st Seminar- Intelligent Agent for Medium-Level Artificial Intelligence in Real Time Strategy Games

  1. 1.
  2. 2. Questions?<br />
  3. 3. Thanks<br />
  4. 4. Intelligent Agent for Medium-Level Artifical Intelligence in Real Time Strategy Games<br />An introduction<br />
  5. 5. Project Members<br />Muhamad Abdelmonem<br />Islam Farid Hamed<br />Magdy Medhat Muhamad<br />Muhamad Hesham<br />Supervisors<br /><ul><li>Prof.Dr Mostafa Aref
  6. 6. Dr. Ibrahim Fathi</li></li></ul><li>Agenda<br />Problem Domain.<br />Problem Definition.<br />Objectives & Motivations.<br />Survey.<br />Approaches.<br />Development Environment.<br />Expected Deliverables & Testing.<br />Project Time Plan.<br />
  7. 7. Problem Domain<br />RTS Games<br />Real-Time Strategy Games.<br />
  8. 8. Problem Definition<br />High-Level<br />Macro-management<br />
  9. 9. Problem Definition<br />Low-Level<br />Micro-management<br />
  10. 10. Problem Definition<br />There is a gap<br />between high-level and low-level management<br />
  11. 11. Problem Definition<br />RTS Expert Players<br />Expert RTS play is as deeply skillful as expert chess play<br />
  12. 12. Problem Definition<br />Medium-Level AI<br />acts as the bridge between the high-level and low-level AI<br />
  13. 13. Objectives<br />RTS AI Research Objective<br />Our Big Objective<br />Mimic<br />Human Player in Reasoning and Planning<br />
  14. 14. Objectives<br />Our Big Objective<br />Sub-Objectives<br />……<br />……<br />Medium-Level AI<br />
  15. 15. Motivations<br />Interested<br />In RTS Games<br />
  16. 16. Motivations<br />Active Research<br />Papers are from 2003 to 2010.<br />
  17. 17. Motivations<br />War Simulation<br />Battle Training Programs & Autonomous Weapon Systems. <br />
  18. 18. Motivations<br />This work was supported by the <br />Advanced Research Project Agency<br />of the Department of Defense and monitored by the Office of Naval Research.<br />War Simulation<br />Battle Training Programs & Autonomous Weapon Systems. <br />
  19. 19. Survey<br />Previous Work<br />Adaptive Intelligent Agent in RTS Games<br />
  20. 20. Survey<br />Latest Research<br />Expressive Intelligence Studio<br />
  21. 21. Survey<br />Reference Book<br />“AI Game Engine Programming” talks about the AI in RTS Games and areas of enhancement<br />
  22. 22. AI Hierarchy in RTS Games<br />
  23. 23. Approaches<br />Case-Based Planning<br />The idea of planning as remembering<br />
  24. 24. Approaches<br />Reinforcement-Learning<br />A Machine Learning Technique<br />
  25. 25. Proposed Test-bed<br />RTS Starter Kit<br />Bundled with Torque Game Engine<br />
  26. 26. Proposed Test-bed<br />Starcraft: Broodwar<br />Interaction using BWAPI project<br />
  27. 27. Proposed Test-bed<br />Stargus<br />Open-Source Starcaft based on Stratagus Game Engine<br />
  28. 28. Selected Test-bed<br />Wargus<br />Open-Source Warcraft2 based on Stratagus Game Engine<br />
  29. 29. Development Tools<br /><ul><li>C++
  30. 30. Stratagus Game Engine
  31. 31. Visual Studio 2008
  32. 32. Tortoise SVN</li></li></ul><li>Expected Output<br />Enhanced AI Engine<br />That implements medium-level AI<br />
  33. 33. Testing<br />Judging by RTS experts<br />Simply, geeks rule<br />
  34. 34. Testing<br />Agent Mind Visualization<br />Judging agent behavior<br />
  35. 35. Project Time Plan<br />
  36. 36. References<br />[1] Ibrahim Moawad, Mostafa Aref, Omar Enayet, and Abdelrahman Al-Ogail, 2010 . Intelligent Online Case Based Plannig Agent Model for RTS Games. In Proceedings of ISDA.<br />[2] Josh MaCoy and Michael Mateas. 2008. An Integrated Agent for Playing Real-Time Strategy Games by. In Proceedings of the 23rd national conference on Artificial intelligence.<br />[3] Martin Johansen Gunnerud. 2009. A CBR/RL system for learning micromanagement in real-time strategy games. In Norwegian University of Science and Technology.<br />[4] Brian Schwab. 2009. AI Game Engine Programming Book, 2nd edition.<br />
  37. 37. Questions?<br />
  38. 38. Thanks<br />

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