By: Shelley Morgan, Victoria Lucero, Meg Tiepelman Scott, Tijuana Rollins,
Julia Layno, Xue Zhoumao, Joe Stubblefield, & Rick Sortais
• Online classes
• Distance learning
• Virtual classroom
• Classroom hardware/tools
• Accessibility to information
• Virtual universities/libraries
• An increasingly accepted and important part
of U.S. education.
– The development of distance learning
– The change of student demographic
– The comment about distance learning
• Online courses are very prevalent now and will continue to
expand throughout the future.
• Online courses are now being provided to high school
• Schools in Florida, Massachusetts, Oregon, and Texas have
reported that their summer online courses have increased
tremendously from previous summers, ranging from 50 to 100
percent increases (Dillon, 2008).
“Online Courses” by Jay Young at 8/16/08. Retrieved from:
As the use of media rich learning grows increasingly
popular in education, it is necessary to incorporate
these tools into the classroom.
The use of technology in the classroom can boost both
motivation and interest among the students. As educators
now integrate and incorporate tools into learning
environments, “media savvy” students are putting their prior
knowledge and skill sets to use.
By incorporating tools such as Wi-fi access, GPS
devices and internet logs and sites into instruction
and assessment, students may now find and
appreciate the value in their learning and continue
the process throughout their educational careers.
It is also important to
acknowledge the set-backs
and impediments of
technology in the classroom.
Whether it is a possible
increase in cheating or the
guarantee of equal usage
among students based on
income or ability, certain
there are potential problems
that must be addressed.
As technology and media-based tools continue to develop, a
future forecast of higher education would remain incomplete
without the incorporation of media rich learning.
“Within the domain of higher education itself, the growth of information
technology is transforming our understanding of what students need to
learn, as well as how they should learn it.”
Berg, G. Csikszentmhalyi, M. & Nakamura, J. (2003) Mission Possible? Enabling Good Work in Higher Education. Change
Magazine. Sept./Oct. 2003.
Access to Information
• International Federation of Library
• Bridging the Income Divide
• Understanding the Digital Native
IFLA asserts that the internet should be
accessible to all within reasonable parameters
– Intellectual property rights such a sharing copyrighted
– Nation security issues such as the patriot act of 2000
Bridging the Digital Divide is currently possible
– a stark digital divide no longer captures the relationship
between income and technology ownership
– nearly 40 percent of low (US)income families now have
computers and almost a third have Internet access at
home in just the last five to seven years.
Click the following link for additional info:
The digital native is able to configure information and
navigate the information super-highway with ease all
the while creating a digital foot print that would follow
the child/learn for the rest of his or her life.
– An example would be Face book, my space and life preference information gather
by warehouse such a Google which then send person specific advertising to the
Click on the following links for digital native examples and additional info:
• Virtual university is an institution of higher education
where the entire curriculum and learning experience is
offered through technological devices such as the
internet or computers
• Higher Education and Technology are merging to better
enhance the learning communities and learning
experience of students
• One major trend is the use of serious games (such as
World of Warcraft, The Sims, and Second Life )within
The following video is how Duke University is using Second
Life within their College of Nursing:
(Please allow approx. 5-10 seconds for video to load.)
Click the link below if video doesn’t respond:
Second Life at Duke University
Five Laws of Library Science
1. Serve Humanity: Does not cater to exclusive
2. Respect all Knowledge: Protects and
recognizes strength value of each entity.
3. Use technology intelligently.
4. Protect free access to knowledge.
5. Honor past and create future.
Sci-Fi Reality? Via PC
• Virtual transport self to physical location
• Browse book stacks & access catalog each
• Virtual communicate library staff & student
• Virtual transport self to view music collections
with 15 second sample & allows reading of
CD’s & notes.
• Emerging interactive media are tools in service of richer
curricula, enhanced pedagogies, more effective organizational
structures, stronger links between schools and society, and
the empowerment of disenfranchised learners.
• Technological innovation in education involves a process of
• Participatory pedagogy and media rich tools mirror the way in
which the human mind thinks, learns, and remembers by
moving easily from words to images to sound, stopping along
the way for interpretation, analysis, and in-depth exploration.
• Scott, Jeff (2007) Digital divide to digital continuum: has the digital divide
• Retrieved from Gather No Dust Online. April 19, 2009.
• Palfrey, John ( February, 2009) Digital Natives Project. Retrieved April 20,
• The International Federation of Library Associations (2002) the
IFLA Internet manifesto.
• Retrieved from ifla.org, April 15, 2009.