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Ring Documentation, Release 1.10
89.131 QNetworkReply Class
C++ Reference : http://doc.qt.io/qt-5/QNetworkReply.html
Parameters : void
Parent Class : QIODevice
ā€¢ QVariant attribute(QNetworkRequest::Attribute code)
ā€¢ QNetworkReply::NetworkError error(void)
ā€¢ bool hasRawHeader(QByteArray)
ā€¢ QVariant header(QNetworkRequest::KnownHeaders header)
ā€¢ bool isFinished(void)
ā€¢ bool isRunning(void)
ā€¢ QNetworkAccessManager *manager(void)
ā€¢ QNetworkAccessManager::Operation operation(void)
ā€¢ QByteArray rawHeader(QByteArray)
ā€¢ qint64 readBufferSize(void)
ā€¢ QNetworkRequest request(void)
89.132 QNetworkRequest Class
C++ Reference : http://doc.qt.io/qt-5/QNetworkRequest.html
Parameters : QUrl
ā€¢ QVariant attribute(QNetworkRequest::Attribute, QVariant)
ā€¢ bool hasRawHeader(QByteArray)
ā€¢ QVariant header(QNetworkRequest::KnownHeaders)
ā€¢ QObject *originatingObject(void)
ā€¢ QNetworkRequest::Priority priority(void)
ā€¢ QByteArray rawHeader(QByteArray)
ā€¢ void setAttribute(QNetworkRequest::Attribute, QVariant)
ā€¢ void setHeader(QNetworkRequest::KnownHeaders, QVariant)
ā€¢ void setOriginatingObject(QObject *object)
ā€¢ void setPriority(QNetworkRequest::Priority priority)
ā€¢ void setRawHeader(QByteArray, QByteArray)
ā€¢ void swap(QNetworkRequest)
ā€¢ QUrl url(void)
89.131. QNetworkReply Class 1098
Ring Documentation, Release 1.10
89.133 QNmeaPositionInfoSource Class
C++ Reference : http://doc.qt.io/qt-5/QNmeaPositionInfoSource.html
Parameters : QNmeaPositionInfoSource::UpdateMode,QObject *
Parent Class : QGeoPositionInfoSource
ā€¢ QIODevice * device(void)
ā€¢ void setDevice(QIODevice * device)
ā€¢ QNmeaPositionInfoSource::UpdateMode updateMode(void)
89.134 QObject Class
C++ Reference : http://doc.qt.io/qt-5/QObject.html
Parameters : void
ā€¢ bool blockSignals(bool block)
ā€¢ QObjectList children(void)
ā€¢ void dumpObjectInfo(void)
ā€¢ void dumpObjectTree(void)
ā€¢ bool inherits(const char *className)
ā€¢ void installEventFilter(QObject *ļ¬lterObj)
ā€¢ bool isWidgetType(void)
ā€¢ void killTimer(int id)
ā€¢ void moveToThread(QThread *targetThread)
ā€¢ QString objectName(void)
ā€¢ QObject *parent(void)
ā€¢ QVariant property(const char *name)
ā€¢ void removeEventFilter(QObject *obj)
ā€¢ void setObjectName(QString)
ā€¢ void setParent(QObject *parent)
ā€¢ bool setProperty(const char *name, QVariant)
ā€¢ bool setProperty_2(const char *name, int)
ā€¢ bool setProperty_3(const char *name, ļ¬‚oat)
ā€¢ bool setProperty_4(const char *name, double)
ā€¢ bool setProperty_5(const char *name, QString)
ā€¢ bool signalsBlocked(void)
ā€¢ int startTimer(int interval)
ā€¢ QThread *thread(void)
ā€¢ void deleteLater(void)
89.133. QNmeaPositionInfoSource Class 1099
Ring Documentation, Release 1.10
89.135 QOpenGLBuffer Class
C++ Reference : http://doc.qt.io/qt-5/QOpenGLBuffer.html
Parameters : void
ā€¢ void allocate(void *data, int count)
ā€¢ void allocate_2(int count)
ā€¢ bool bind(void)
ā€¢ GLuint bufferId(void)
ā€¢ bool create(void)
ā€¢ void destroy(void)
ā€¢ bool isCreated(void)
ā€¢ void * map(QOpenGLBuffer::Access access)
ā€¢ void release(void)
ā€¢ void setUsagePattern(QOpenGLBuffer::UsagePattern value)
ā€¢ int size(void)
ā€¢ QOpenGLBuffer::Type type(void)
ā€¢ bool unmap(void)
ā€¢ QOpenGLBuffer::UsagePattern usagePattern(void)
ā€¢ void write(int offset, void *data, int count)
ā€¢ void release_2(QOpenGLBuffer::Type type)
89.136 QOpenGLContext Class
C++ Reference : http://doc.qt.io/qt-5/QOpenGLContext.html
Parameters : QObject *
Parent Class : QObject
ā€¢ bool create(void)
ā€¢ GLuint defaultFramebufferObject(void)
ā€¢ void doneCurrent(void)
ā€¢ QSet<QByteArray> extensions(void)
ā€¢ QOpenGLFunctions * functions(void)
ā€¢ QFunctionPointer getProcAddress(QByteArray procName)
ā€¢ QFunctionPointer getProcAddress_2(char *procName)
ā€¢ bool hasExtension(QByteArray extension)
ā€¢ bool isOpenGLES(void)
ā€¢ bool isValid(void)
ā€¢ bool makeCurrent(QSurface *surface)
89.135. QOpenGLBuffer Class 1100
Ring Documentation, Release 1.10
ā€¢ QVariant nativeHandle(void)
ā€¢ QScreen * screen(void)
ā€¢ void setFormat(QSurfaceFormat format)
ā€¢ void setNativeHandle(QVariant handle)
ā€¢ void setScreen(QScreen *screen)
ā€¢ void setShareContext(QOpenGLContext *shareContext)
ā€¢ QOpenGLContext * shareContext(void)
ā€¢ QOpenGLContextGroup * shareGroup(void)
ā€¢ QSurface * surface(void)
ā€¢ void swapBuffers(QSurface *surface)
ā€¢ QAbstractOpenGLFunctions * versionFunctions(QOpenGLVersionProļ¬le versionProļ¬le))
ā€¢ TYPE * versionFunctions_2(void)
ā€¢ bool areSharing(QOpenGLContext *ļ¬rst, QOpenGLContext *second)
ā€¢ QOpenGLContext * currentContext(void)
ā€¢ QOpenGLContext * globalShareContext(void)
ā€¢ void * openGLModuleHandle(void)
ā€¢ QOpenGLContext::OpenGLModuleType openGLModuleType(void)
ā€¢ bool supportsThreadedOpenGL(void)
ā€¢ QOpenGLFunctions_3_2_Core *opengl32(void)
89.137 QOpenGLDebugLogger Class
C++ Reference : http://doc.qt.io/qt-5/QOpenGLDebugLogger.html
Parameters : QObject *
ā€¢ void disableMessages(QOpenGLDebugMessage::Sources sources, QOpenGLDebugMessage::Types types,
QOpenGLDebugMessage::Severities severities)
ā€¢ void disableMessages_2(QVector<GLuint> ids, QOpenGLDebugMessage::Sources sources, QOpenGLDe-
bugMessage::Types types)
ā€¢ void enableMessages(QOpenGLDebugMessage::Sources sources, QOpenGLDebugMessage::Types types,
QOpenGLDebugMessage::Severities severities)
ā€¢ void enableMessages_2(QVector<GLuint> ids, QOpenGLDebugMessage::Sources sources, QOpenGLDe-
bugMessage::Types types)
ā€¢ bool initialize(void)
ā€¢ bool isLogging(void)
ā€¢ QList<QOpenGLDebugMessage> loggedMessages(void)
ā€¢ QOpenGLDebugLogger::LoggingMode loggingMode(void)
ā€¢ qint64 maximumMessageLength(void)
ā€¢ void popGroup(void)
89.137. QOpenGLDebugLogger Class 1101
Ring Documentation, Release 1.10
ā€¢ void pushGroup(QString name, GLuint id, QOpenGLDebugMessage::Source source)
ā€¢ void logMessage(QOpenGLDebugMessage debugMessage)
ā€¢ void startLogging(QOpenGLDebugLogger::LoggingMode loggingMode)
ā€¢ void stopLogging(void)
89.138 QOpenGLFramebufferObject Class
C++ Reference : http://doc.qt.io/qt-5/QOpenGLFramebufferObject.html
Parameters : int,int,GLenum
ā€¢ bool bind(void)
ā€¢ QOpenGLFramebufferObjectFormat format(void)
ā€¢ GLuint handle(void)
ā€¢ int height(void)
ā€¢ bool isBound(void)
ā€¢ bool isValid(void)
ā€¢ bool release(void)
ā€¢ void setAttachment(QOpenGLFramebufferObject::Attachment attachment)
ā€¢ QSize size(void)
ā€¢ QImage toImage(bool ļ¬‚ipped)
ā€¢ QImage toImage_3(bool ļ¬‚ipped, int colorQOpenGLFramebufferObject::AttachmentIndex)
ā€¢ QImage toImage_2(void)
ā€¢ int width(void)
ā€¢ bool bindDefault(void)
ā€¢ bool hasOpenGLFramebufferObjects(void)
89.139 QOpenGLFunctions Class
C++ Reference : http://doc.qt.io/qt-5/QOpenGLFunctions.html
Parameters : void
ā€¢ void glActiveTexture(GLenum texture)
ā€¢ void glAttachShader(GLuint program, GLuint shader)
ā€¢ void glBindAttribLocation(GLuint program, GLuint index, char *name)
ā€¢ void glBindBuffer(GLenum target, GLuint buffer)
ā€¢ void glBindFramebuffer(GLenum target, GLuint framebuffer)
ā€¢ void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
ā€¢ void glBindTexture(GLenum target, GLuint texture)
ā€¢ void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
89.138. QOpenGLFramebufferObject Class 1102
Ring Documentation, Release 1.10
ā€¢ void glBlendEquation(GLenum mode)
ā€¢ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
ā€¢ void glBlendFunc(GLenum sfactor, GLenum dfactor)
ā€¢ void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
ā€¢ void glBufferData(GLenum target, qopengl_GLsizeiptr size, void *data, GLenum usage)
ā€¢ void glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, void *data)
ā€¢ GLenum glCheckFramebufferStatus(GLenum target)
ā€¢ void glClear(GLbitļ¬eld mask)
ā€¢ void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
ā€¢ void glClearDepthf(GLclampf depth)
ā€¢ void glClearStencil(GLint s)
ā€¢ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
ā€¢ void glCompileShader(GLuint shader)
ā€¢ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei
height, GLint border, GLsizei imageSize, void *data)
ā€¢ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLsizei imageSize, void *data)
ā€¢ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei
width, GLsizei height, GLint border)
ā€¢ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GL-
sizei width, GLsizei height)
ā€¢ GLuint glCreateProgram(void)
ā€¢ GLuint glCreateShader(GLenum type)
ā€¢ void glCullFace(GLenum mode)
ā€¢ void glDeleteBuffers(GLsizei n, GLuint *buffers)
ā€¢ void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers)
ā€¢ void glDeleteProgram(GLuint program)
ā€¢ void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers)
ā€¢ void glDeleteShader(GLuint shader)
ā€¢ void glDeleteTextures(GLsizei n, GLuint *textures)
ā€¢ void glDepthFunc(GLenum func)
ā€¢ void glDepthMask(GLboolean ļ¬‚ag)
ā€¢ void glDepthRangef(GLclampf zNear, GLclampf zFar)
ā€¢ void glDetachShader(GLuint program, GLuint shader)
ā€¢ void glDisable(GLenum cap)
ā€¢ void glDisableVertexAttribArray(GLuint index)
ā€¢ void glDrawArrays(GLenum mode, GLint ļ¬rst, GLsizei count)
89.139. QOpenGLFunctions Class 1103
Ring Documentation, Release 1.10
ā€¢ void glDrawElements(GLenum mode, GLsizei count, GLenum type, GLvoid *indices)
ā€¢ void glEnable(GLenum cap)
ā€¢ void glEnableVertexAttribArray(GLuint index)
ā€¢ void glFinish(void)
ā€¢ void glFlush(void)
ā€¢ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint ren-
derbuffer)
ā€¢ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint
level)
ā€¢ void glFrontFace(GLenum mode)
ā€¢ void glGenBuffers(GLsizei n, GLuint *buffers)
ā€¢ void glGenFramebuffers(GLsizei n, GLuint *framebuffers)
ā€¢ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
ā€¢ void glGenTextures(GLsizei n, GLuint *textures)
ā€¢ void glGenerateMipmap(GLenum target)
ā€¢ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum
*type, char *name)
ā€¢ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size,
GLenum *type, char *name)
ā€¢ void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
ā€¢ GLint glGetAttribLocation(GLuint program, char *name)
ā€¢ void glGetBooleanv(GLenum pname, GLboolean *params)
ā€¢ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
ā€¢ GLenum glGetError(void)
ā€¢ void glGetFloatv(GLenum pname, GLļ¬‚oat *params)
ā€¢ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint
*params)
ā€¢ void glGetIntegerv(GLenum pname, GLint *params)
ā€¢ void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog)
ā€¢ void glGetProgramiv(GLuint program, GLenum pname, GLint *params)
ā€¢ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
ā€¢ void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog)
ā€¢ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *preci-
sion)
ā€¢ void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, char *source)
ā€¢ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
ā€¢ GLubyte * glGetString(GLenum name)
ā€¢ void glGetTexParameterfv(GLenum target, GLenum pname, GLļ¬‚oat *params)
89.139. QOpenGLFunctions Class 1104
Ring Documentation, Release 1.10
ā€¢ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
ā€¢ GLint glGetUniformLocation(GLuint program, char *name)
ā€¢ void glGetUniformfv(GLuint program, GLint location, GLļ¬‚oat *params)
ā€¢ void glGetUniformiv(GLuint program, GLint location, GLint *params)
ā€¢ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
ā€¢ void glHint(GLenum target, GLenum mode)
ā€¢ GLboolean glIsBuffer(GLuint buffer)
ā€¢ GLboolean glIsEnabled(GLenum cap)
ā€¢ GLboolean glIsFramebuffer(GLuint framebuffer)
ā€¢ GLboolean glIsProgram(GLuint program)
ā€¢ GLboolean glIsRenderbuffer(GLuint renderbuffer)
ā€¢ GLboolean glIsShader(GLuint shader)
ā€¢ GLboolean glIsTexture(GLuint texture)
ā€¢ void glLineWidth(GLļ¬‚oat width)
ā€¢ void glLinkProgram(GLuint program)
ā€¢ void glPixelStorei(GLenum pname, GLint param)
ā€¢ void glPolygonOffset(GLļ¬‚oat factor, GLļ¬‚oat units)
ā€¢ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid
*pixels)
ā€¢ void glReleaseShaderCompiler(void)
ā€¢ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
ā€¢ void glSampleCoverage(GLclampf value, GLboolean invert)
ā€¢ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
ā€¢ void glShaderBinary(GLint n, GLuint *shaders, GLenum binaryformat, void *binary, GLint length)
ā€¢ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
ā€¢ void glStencilMask(GLuint mask)
ā€¢ void glStencilMaskSeparate(GLenum face, GLuint mask)
ā€¢ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
ā€¢ void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
ā€¢ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint
border, GLenum format, GLenum type, GLvoid *pixels)
ā€¢ void glTexParameterf(GLenum target, GLenum pname, GLļ¬‚oat param)
ā€¢ void glTexParameterfv(GLenum target, GLenum pname, GLļ¬‚oat *params)
ā€¢ void glTexParameteri(GLenum target, GLenum pname, GLint param)
ā€¢ void glTexParameteriv(GLenum target, GLenum pname, GLint *params)
ā€¢ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei
height, GLenum format, GLenum type, GLvoid *pixels)
89.139. QOpenGLFunctions Class 1105
Ring Documentation, Release 1.10
ā€¢ void glUniform1f(GLint location, GLļ¬‚oat x)
ā€¢ void glUniform1fv(GLint location, GLsizei count, GLļ¬‚oat *v)
ā€¢ void glUniform1i(GLint location, GLint x)
ā€¢ void glUniform1iv(GLint location, GLsizei count, GLint *v)
ā€¢ void glUniform2f(GLint location, GLļ¬‚oat x, GLļ¬‚oat y)
ā€¢ void glUniform2fv(GLint location, GLsizei count, GLļ¬‚oat *v)
ā€¢ void glUniform2i(GLint location, GLint x, GLint y)
ā€¢ void glUniform2iv(GLint location, GLsizei count, GLint *v)
ā€¢ void glUniform3f(GLint location, GLļ¬‚oat x, GLļ¬‚oat y, GLļ¬‚oat z)
ā€¢ void glUniform3fv(GLint location, GLsizei count, GLļ¬‚oat *v)
ā€¢ void glUniform3i(GLint location, GLint x, GLint y, GLint z)
ā€¢ void glUniform3iv(GLint location, GLsizei count, GLint *v)
ā€¢ void glUniform4f(GLint location, GLļ¬‚oat x, GLļ¬‚oat y, GLļ¬‚oat z, GLļ¬‚oat w)
ā€¢ void glUniform4fv(GLint location, GLsizei count, GLļ¬‚oat *v)
ā€¢ void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
ā€¢ void glUniform4iv(GLint location, GLsizei count, GLint *v)
ā€¢ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLļ¬‚oat *value)
ā€¢ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLļ¬‚oat *value)
ā€¢ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLļ¬‚oat *value)
ā€¢ void glUseProgram(GLuint program)
ā€¢ void glValidateProgram(GLuint program)
ā€¢ void glVertexAttrib1f(GLuint indx, GLļ¬‚oat x)
ā€¢ void glVertexAttrib1fv(GLuint indx, GLļ¬‚oat *values)
ā€¢ void glVertexAttrib2f(GLuint indx, GLļ¬‚oat x, GLļ¬‚oat y)
ā€¢ void glVertexAttrib2fv(GLuint indx, GLļ¬‚oat *values)
ā€¢ void glVertexAttrib3f(GLuint indx, GLļ¬‚oat x, GLļ¬‚oat y, GLļ¬‚oat z)
ā€¢ void glVertexAttrib3fv(GLuint indx, GLļ¬‚oat *values)
ā€¢ void glVertexAttrib4f(GLuint indx, GLļ¬‚oat x, GLļ¬‚oat y, GLļ¬‚oat z, GLļ¬‚oat w)
ā€¢ void glVertexAttrib4fv(GLuint indx, GLļ¬‚oat *values)
ā€¢ void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void
*ptr)
ā€¢ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
ā€¢ bool hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature feature)
ā€¢ void initializeOpenGLFunctions(void)
ā€¢ QOpenGLFunctions::OpenGLFeatures openGLFeatures(void)
89.139. QOpenGLFunctions Class 1106
Ring Documentation, Release 1.10
89.140 QOpenGLFunctions_3_2_Core Class
C++ Reference : http://doc.qt.io/qt-5/QOpenGLFunctions_3_2_Core.html
Parameters : void
ā€¢ void glActiveTexture(GLenum texture)
ā€¢ void glAttachShader(GLuint program, GLuint shader)
ā€¢ void glBeginConditionalRender(GLuint id, GLenum mode)
ā€¢ void glBeginQuery(GLenum target, GLuint id)
ā€¢ void glBeginTransformFeedback(GLenum primitiveMode)
ā€¢ void glBindAttribLocation(GLuint program, GLuint index, GLchar *name)
ā€¢ void glBindBuffer(GLenum target, GLuint buffer)
ā€¢ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
ā€¢ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
ā€¢ void glBindFragDataLocation(GLuint program, GLuint color, GLchar *name)
ā€¢ void glBindFramebuffer(GLenum target, GLuint framebuffer)
ā€¢ void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
ā€¢ void glBindTexture(GLenum target, GLuint texture)
ā€¢ void glBindVertexArray(GLuint array)
ā€¢ void glBlendColor(GLļ¬‚oat red, GLļ¬‚oat green, GLļ¬‚oat blue, GLļ¬‚oat alpha)
ā€¢ void glBlendEquation(GLenum mode)
ā€¢ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
ā€¢ void glBlendFunc(GLenum sfactor, GLenum dfactor)
ā€¢ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfac-
torAlpha)
ā€¢ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint
dstX1, GLint dstY1, GLbitļ¬eld mask, GLenum ļ¬lter)
ā€¢ void glBufferData(GLenum target, GLsizeiptr size, GLvoid *data, GLenum usage)
ā€¢ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
ā€¢ GLenum glCheckFramebufferStatus(GLenum target)
ā€¢ void glClampColor(GLenum target, GLenum clamp)
ā€¢ void glClear(GLbitļ¬eld mask)
ā€¢ void glClearBufferļ¬(GLenum buffer, GLint drawbuffer, GLļ¬‚oat depth, GLint stencil)
ā€¢ void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLļ¬‚oat *value)
ā€¢ void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint *value)
ā€¢ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLuint *value)
ā€¢ void glClearColor(GLļ¬‚oat red, GLļ¬‚oat green, GLļ¬‚oat blue, GLļ¬‚oat alpha)
ā€¢ void glClearDepth(GLdouble depth)
89.140. QOpenGLFunctions_3_2_Core Class 1107

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The Ring programming language version 1.10 book - Part 114 of 212

  • 1. Ring Documentation, Release 1.10 89.131 QNetworkReply Class C++ Reference : http://doc.qt.io/qt-5/QNetworkReply.html Parameters : void Parent Class : QIODevice ā€¢ QVariant attribute(QNetworkRequest::Attribute code) ā€¢ QNetworkReply::NetworkError error(void) ā€¢ bool hasRawHeader(QByteArray) ā€¢ QVariant header(QNetworkRequest::KnownHeaders header) ā€¢ bool isFinished(void) ā€¢ bool isRunning(void) ā€¢ QNetworkAccessManager *manager(void) ā€¢ QNetworkAccessManager::Operation operation(void) ā€¢ QByteArray rawHeader(QByteArray) ā€¢ qint64 readBufferSize(void) ā€¢ QNetworkRequest request(void) 89.132 QNetworkRequest Class C++ Reference : http://doc.qt.io/qt-5/QNetworkRequest.html Parameters : QUrl ā€¢ QVariant attribute(QNetworkRequest::Attribute, QVariant) ā€¢ bool hasRawHeader(QByteArray) ā€¢ QVariant header(QNetworkRequest::KnownHeaders) ā€¢ QObject *originatingObject(void) ā€¢ QNetworkRequest::Priority priority(void) ā€¢ QByteArray rawHeader(QByteArray) ā€¢ void setAttribute(QNetworkRequest::Attribute, QVariant) ā€¢ void setHeader(QNetworkRequest::KnownHeaders, QVariant) ā€¢ void setOriginatingObject(QObject *object) ā€¢ void setPriority(QNetworkRequest::Priority priority) ā€¢ void setRawHeader(QByteArray, QByteArray) ā€¢ void swap(QNetworkRequest) ā€¢ QUrl url(void) 89.131. QNetworkReply Class 1098
  • 2. Ring Documentation, Release 1.10 89.133 QNmeaPositionInfoSource Class C++ Reference : http://doc.qt.io/qt-5/QNmeaPositionInfoSource.html Parameters : QNmeaPositionInfoSource::UpdateMode,QObject * Parent Class : QGeoPositionInfoSource ā€¢ QIODevice * device(void) ā€¢ void setDevice(QIODevice * device) ā€¢ QNmeaPositionInfoSource::UpdateMode updateMode(void) 89.134 QObject Class C++ Reference : http://doc.qt.io/qt-5/QObject.html Parameters : void ā€¢ bool blockSignals(bool block) ā€¢ QObjectList children(void) ā€¢ void dumpObjectInfo(void) ā€¢ void dumpObjectTree(void) ā€¢ bool inherits(const char *className) ā€¢ void installEventFilter(QObject *ļ¬lterObj) ā€¢ bool isWidgetType(void) ā€¢ void killTimer(int id) ā€¢ void moveToThread(QThread *targetThread) ā€¢ QString objectName(void) ā€¢ QObject *parent(void) ā€¢ QVariant property(const char *name) ā€¢ void removeEventFilter(QObject *obj) ā€¢ void setObjectName(QString) ā€¢ void setParent(QObject *parent) ā€¢ bool setProperty(const char *name, QVariant) ā€¢ bool setProperty_2(const char *name, int) ā€¢ bool setProperty_3(const char *name, ļ¬‚oat) ā€¢ bool setProperty_4(const char *name, double) ā€¢ bool setProperty_5(const char *name, QString) ā€¢ bool signalsBlocked(void) ā€¢ int startTimer(int interval) ā€¢ QThread *thread(void) ā€¢ void deleteLater(void) 89.133. QNmeaPositionInfoSource Class 1099
  • 3. Ring Documentation, Release 1.10 89.135 QOpenGLBuffer Class C++ Reference : http://doc.qt.io/qt-5/QOpenGLBuffer.html Parameters : void ā€¢ void allocate(void *data, int count) ā€¢ void allocate_2(int count) ā€¢ bool bind(void) ā€¢ GLuint bufferId(void) ā€¢ bool create(void) ā€¢ void destroy(void) ā€¢ bool isCreated(void) ā€¢ void * map(QOpenGLBuffer::Access access) ā€¢ void release(void) ā€¢ void setUsagePattern(QOpenGLBuffer::UsagePattern value) ā€¢ int size(void) ā€¢ QOpenGLBuffer::Type type(void) ā€¢ bool unmap(void) ā€¢ QOpenGLBuffer::UsagePattern usagePattern(void) ā€¢ void write(int offset, void *data, int count) ā€¢ void release_2(QOpenGLBuffer::Type type) 89.136 QOpenGLContext Class C++ Reference : http://doc.qt.io/qt-5/QOpenGLContext.html Parameters : QObject * Parent Class : QObject ā€¢ bool create(void) ā€¢ GLuint defaultFramebufferObject(void) ā€¢ void doneCurrent(void) ā€¢ QSet<QByteArray> extensions(void) ā€¢ QOpenGLFunctions * functions(void) ā€¢ QFunctionPointer getProcAddress(QByteArray procName) ā€¢ QFunctionPointer getProcAddress_2(char *procName) ā€¢ bool hasExtension(QByteArray extension) ā€¢ bool isOpenGLES(void) ā€¢ bool isValid(void) ā€¢ bool makeCurrent(QSurface *surface) 89.135. QOpenGLBuffer Class 1100
  • 4. Ring Documentation, Release 1.10 ā€¢ QVariant nativeHandle(void) ā€¢ QScreen * screen(void) ā€¢ void setFormat(QSurfaceFormat format) ā€¢ void setNativeHandle(QVariant handle) ā€¢ void setScreen(QScreen *screen) ā€¢ void setShareContext(QOpenGLContext *shareContext) ā€¢ QOpenGLContext * shareContext(void) ā€¢ QOpenGLContextGroup * shareGroup(void) ā€¢ QSurface * surface(void) ā€¢ void swapBuffers(QSurface *surface) ā€¢ QAbstractOpenGLFunctions * versionFunctions(QOpenGLVersionProļ¬le versionProļ¬le)) ā€¢ TYPE * versionFunctions_2(void) ā€¢ bool areSharing(QOpenGLContext *ļ¬rst, QOpenGLContext *second) ā€¢ QOpenGLContext * currentContext(void) ā€¢ QOpenGLContext * globalShareContext(void) ā€¢ void * openGLModuleHandle(void) ā€¢ QOpenGLContext::OpenGLModuleType openGLModuleType(void) ā€¢ bool supportsThreadedOpenGL(void) ā€¢ QOpenGLFunctions_3_2_Core *opengl32(void) 89.137 QOpenGLDebugLogger Class C++ Reference : http://doc.qt.io/qt-5/QOpenGLDebugLogger.html Parameters : QObject * ā€¢ void disableMessages(QOpenGLDebugMessage::Sources sources, QOpenGLDebugMessage::Types types, QOpenGLDebugMessage::Severities severities) ā€¢ void disableMessages_2(QVector<GLuint> ids, QOpenGLDebugMessage::Sources sources, QOpenGLDe- bugMessage::Types types) ā€¢ void enableMessages(QOpenGLDebugMessage::Sources sources, QOpenGLDebugMessage::Types types, QOpenGLDebugMessage::Severities severities) ā€¢ void enableMessages_2(QVector<GLuint> ids, QOpenGLDebugMessage::Sources sources, QOpenGLDe- bugMessage::Types types) ā€¢ bool initialize(void) ā€¢ bool isLogging(void) ā€¢ QList<QOpenGLDebugMessage> loggedMessages(void) ā€¢ QOpenGLDebugLogger::LoggingMode loggingMode(void) ā€¢ qint64 maximumMessageLength(void) ā€¢ void popGroup(void) 89.137. QOpenGLDebugLogger Class 1101
  • 5. Ring Documentation, Release 1.10 ā€¢ void pushGroup(QString name, GLuint id, QOpenGLDebugMessage::Source source) ā€¢ void logMessage(QOpenGLDebugMessage debugMessage) ā€¢ void startLogging(QOpenGLDebugLogger::LoggingMode loggingMode) ā€¢ void stopLogging(void) 89.138 QOpenGLFramebufferObject Class C++ Reference : http://doc.qt.io/qt-5/QOpenGLFramebufferObject.html Parameters : int,int,GLenum ā€¢ bool bind(void) ā€¢ QOpenGLFramebufferObjectFormat format(void) ā€¢ GLuint handle(void) ā€¢ int height(void) ā€¢ bool isBound(void) ā€¢ bool isValid(void) ā€¢ bool release(void) ā€¢ void setAttachment(QOpenGLFramebufferObject::Attachment attachment) ā€¢ QSize size(void) ā€¢ QImage toImage(bool ļ¬‚ipped) ā€¢ QImage toImage_3(bool ļ¬‚ipped, int colorQOpenGLFramebufferObject::AttachmentIndex) ā€¢ QImage toImage_2(void) ā€¢ int width(void) ā€¢ bool bindDefault(void) ā€¢ bool hasOpenGLFramebufferObjects(void) 89.139 QOpenGLFunctions Class C++ Reference : http://doc.qt.io/qt-5/QOpenGLFunctions.html Parameters : void ā€¢ void glActiveTexture(GLenum texture) ā€¢ void glAttachShader(GLuint program, GLuint shader) ā€¢ void glBindAttribLocation(GLuint program, GLuint index, char *name) ā€¢ void glBindBuffer(GLenum target, GLuint buffer) ā€¢ void glBindFramebuffer(GLenum target, GLuint framebuffer) ā€¢ void glBindRenderbuffer(GLenum target, GLuint renderbuffer) ā€¢ void glBindTexture(GLenum target, GLuint texture) ā€¢ void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) 89.138. QOpenGLFramebufferObject Class 1102
  • 6. Ring Documentation, Release 1.10 ā€¢ void glBlendEquation(GLenum mode) ā€¢ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) ā€¢ void glBlendFunc(GLenum sfactor, GLenum dfactor) ā€¢ void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ā€¢ void glBufferData(GLenum target, qopengl_GLsizeiptr size, void *data, GLenum usage) ā€¢ void glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, void *data) ā€¢ GLenum glCheckFramebufferStatus(GLenum target) ā€¢ void glClear(GLbitļ¬eld mask) ā€¢ void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) ā€¢ void glClearDepthf(GLclampf depth) ā€¢ void glClearStencil(GLint s) ā€¢ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) ā€¢ void glCompileShader(GLuint shader) ā€¢ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, void *data) ā€¢ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void *data) ā€¢ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) ā€¢ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GL- sizei width, GLsizei height) ā€¢ GLuint glCreateProgram(void) ā€¢ GLuint glCreateShader(GLenum type) ā€¢ void glCullFace(GLenum mode) ā€¢ void glDeleteBuffers(GLsizei n, GLuint *buffers) ā€¢ void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers) ā€¢ void glDeleteProgram(GLuint program) ā€¢ void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers) ā€¢ void glDeleteShader(GLuint shader) ā€¢ void glDeleteTextures(GLsizei n, GLuint *textures) ā€¢ void glDepthFunc(GLenum func) ā€¢ void glDepthMask(GLboolean ļ¬‚ag) ā€¢ void glDepthRangef(GLclampf zNear, GLclampf zFar) ā€¢ void glDetachShader(GLuint program, GLuint shader) ā€¢ void glDisable(GLenum cap) ā€¢ void glDisableVertexAttribArray(GLuint index) ā€¢ void glDrawArrays(GLenum mode, GLint ļ¬rst, GLsizei count) 89.139. QOpenGLFunctions Class 1103
  • 7. Ring Documentation, Release 1.10 ā€¢ void glDrawElements(GLenum mode, GLsizei count, GLenum type, GLvoid *indices) ā€¢ void glEnable(GLenum cap) ā€¢ void glEnableVertexAttribArray(GLuint index) ā€¢ void glFinish(void) ā€¢ void glFlush(void) ā€¢ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint ren- derbuffer) ā€¢ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) ā€¢ void glFrontFace(GLenum mode) ā€¢ void glGenBuffers(GLsizei n, GLuint *buffers) ā€¢ void glGenFramebuffers(GLsizei n, GLuint *framebuffers) ā€¢ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) ā€¢ void glGenTextures(GLsizei n, GLuint *textures) ā€¢ void glGenerateMipmap(GLenum target) ā€¢ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) ā€¢ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) ā€¢ void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) ā€¢ GLint glGetAttribLocation(GLuint program, char *name) ā€¢ void glGetBooleanv(GLenum pname, GLboolean *params) ā€¢ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) ā€¢ GLenum glGetError(void) ā€¢ void glGetFloatv(GLenum pname, GLļ¬‚oat *params) ā€¢ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) ā€¢ void glGetIntegerv(GLenum pname, GLint *params) ā€¢ void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog) ā€¢ void glGetProgramiv(GLuint program, GLenum pname, GLint *params) ā€¢ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) ā€¢ void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog) ā€¢ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *preci- sion) ā€¢ void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, char *source) ā€¢ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) ā€¢ GLubyte * glGetString(GLenum name) ā€¢ void glGetTexParameterfv(GLenum target, GLenum pname, GLļ¬‚oat *params) 89.139. QOpenGLFunctions Class 1104
  • 8. Ring Documentation, Release 1.10 ā€¢ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) ā€¢ GLint glGetUniformLocation(GLuint program, char *name) ā€¢ void glGetUniformfv(GLuint program, GLint location, GLļ¬‚oat *params) ā€¢ void glGetUniformiv(GLuint program, GLint location, GLint *params) ā€¢ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) ā€¢ void glHint(GLenum target, GLenum mode) ā€¢ GLboolean glIsBuffer(GLuint buffer) ā€¢ GLboolean glIsEnabled(GLenum cap) ā€¢ GLboolean glIsFramebuffer(GLuint framebuffer) ā€¢ GLboolean glIsProgram(GLuint program) ā€¢ GLboolean glIsRenderbuffer(GLuint renderbuffer) ā€¢ GLboolean glIsShader(GLuint shader) ā€¢ GLboolean glIsTexture(GLuint texture) ā€¢ void glLineWidth(GLļ¬‚oat width) ā€¢ void glLinkProgram(GLuint program) ā€¢ void glPixelStorei(GLenum pname, GLint param) ā€¢ void glPolygonOffset(GLļ¬‚oat factor, GLļ¬‚oat units) ā€¢ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) ā€¢ void glReleaseShaderCompiler(void) ā€¢ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) ā€¢ void glSampleCoverage(GLclampf value, GLboolean invert) ā€¢ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) ā€¢ void glShaderBinary(GLint n, GLuint *shaders, GLenum binaryformat, void *binary, GLint length) ā€¢ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) ā€¢ void glStencilMask(GLuint mask) ā€¢ void glStencilMaskSeparate(GLenum face, GLuint mask) ā€¢ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) ā€¢ void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) ā€¢ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels) ā€¢ void glTexParameterf(GLenum target, GLenum pname, GLļ¬‚oat param) ā€¢ void glTexParameterfv(GLenum target, GLenum pname, GLļ¬‚oat *params) ā€¢ void glTexParameteri(GLenum target, GLenum pname, GLint param) ā€¢ void glTexParameteriv(GLenum target, GLenum pname, GLint *params) ā€¢ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) 89.139. QOpenGLFunctions Class 1105
  • 9. Ring Documentation, Release 1.10 ā€¢ void glUniform1f(GLint location, GLļ¬‚oat x) ā€¢ void glUniform1fv(GLint location, GLsizei count, GLļ¬‚oat *v) ā€¢ void glUniform1i(GLint location, GLint x) ā€¢ void glUniform1iv(GLint location, GLsizei count, GLint *v) ā€¢ void glUniform2f(GLint location, GLļ¬‚oat x, GLļ¬‚oat y) ā€¢ void glUniform2fv(GLint location, GLsizei count, GLļ¬‚oat *v) ā€¢ void glUniform2i(GLint location, GLint x, GLint y) ā€¢ void glUniform2iv(GLint location, GLsizei count, GLint *v) ā€¢ void glUniform3f(GLint location, GLļ¬‚oat x, GLļ¬‚oat y, GLļ¬‚oat z) ā€¢ void glUniform3fv(GLint location, GLsizei count, GLļ¬‚oat *v) ā€¢ void glUniform3i(GLint location, GLint x, GLint y, GLint z) ā€¢ void glUniform3iv(GLint location, GLsizei count, GLint *v) ā€¢ void glUniform4f(GLint location, GLļ¬‚oat x, GLļ¬‚oat y, GLļ¬‚oat z, GLļ¬‚oat w) ā€¢ void glUniform4fv(GLint location, GLsizei count, GLļ¬‚oat *v) ā€¢ void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) ā€¢ void glUniform4iv(GLint location, GLsizei count, GLint *v) ā€¢ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, GLļ¬‚oat *value) ā€¢ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, GLļ¬‚oat *value) ā€¢ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, GLļ¬‚oat *value) ā€¢ void glUseProgram(GLuint program) ā€¢ void glValidateProgram(GLuint program) ā€¢ void glVertexAttrib1f(GLuint indx, GLļ¬‚oat x) ā€¢ void glVertexAttrib1fv(GLuint indx, GLļ¬‚oat *values) ā€¢ void glVertexAttrib2f(GLuint indx, GLļ¬‚oat x, GLļ¬‚oat y) ā€¢ void glVertexAttrib2fv(GLuint indx, GLļ¬‚oat *values) ā€¢ void glVertexAttrib3f(GLuint indx, GLļ¬‚oat x, GLļ¬‚oat y, GLļ¬‚oat z) ā€¢ void glVertexAttrib3fv(GLuint indx, GLļ¬‚oat *values) ā€¢ void glVertexAttrib4f(GLuint indx, GLļ¬‚oat x, GLļ¬‚oat y, GLļ¬‚oat z, GLļ¬‚oat w) ā€¢ void glVertexAttrib4fv(GLuint indx, GLļ¬‚oat *values) ā€¢ void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void *ptr) ā€¢ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) ā€¢ bool hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature feature) ā€¢ void initializeOpenGLFunctions(void) ā€¢ QOpenGLFunctions::OpenGLFeatures openGLFeatures(void) 89.139. QOpenGLFunctions Class 1106
  • 10. Ring Documentation, Release 1.10 89.140 QOpenGLFunctions_3_2_Core Class C++ Reference : http://doc.qt.io/qt-5/QOpenGLFunctions_3_2_Core.html Parameters : void ā€¢ void glActiveTexture(GLenum texture) ā€¢ void glAttachShader(GLuint program, GLuint shader) ā€¢ void glBeginConditionalRender(GLuint id, GLenum mode) ā€¢ void glBeginQuery(GLenum target, GLuint id) ā€¢ void glBeginTransformFeedback(GLenum primitiveMode) ā€¢ void glBindAttribLocation(GLuint program, GLuint index, GLchar *name) ā€¢ void glBindBuffer(GLenum target, GLuint buffer) ā€¢ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer) ā€¢ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) ā€¢ void glBindFragDataLocation(GLuint program, GLuint color, GLchar *name) ā€¢ void glBindFramebuffer(GLenum target, GLuint framebuffer) ā€¢ void glBindRenderbuffer(GLenum target, GLuint renderbuffer) ā€¢ void glBindTexture(GLenum target, GLuint texture) ā€¢ void glBindVertexArray(GLuint array) ā€¢ void glBlendColor(GLļ¬‚oat red, GLļ¬‚oat green, GLļ¬‚oat blue, GLļ¬‚oat alpha) ā€¢ void glBlendEquation(GLenum mode) ā€¢ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) ā€¢ void glBlendFunc(GLenum sfactor, GLenum dfactor) ā€¢ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfac- torAlpha) ā€¢ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitļ¬eld mask, GLenum ļ¬lter) ā€¢ void glBufferData(GLenum target, GLsizeiptr size, GLvoid *data, GLenum usage) ā€¢ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) ā€¢ GLenum glCheckFramebufferStatus(GLenum target) ā€¢ void glClampColor(GLenum target, GLenum clamp) ā€¢ void glClear(GLbitļ¬eld mask) ā€¢ void glClearBufferļ¬(GLenum buffer, GLint drawbuffer, GLļ¬‚oat depth, GLint stencil) ā€¢ void glClearBufferfv(GLenum buffer, GLint drawbuffer, GLļ¬‚oat *value) ā€¢ void glClearBufferiv(GLenum buffer, GLint drawbuffer, GLint *value) ā€¢ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, GLuint *value) ā€¢ void glClearColor(GLļ¬‚oat red, GLļ¬‚oat green, GLļ¬‚oat blue, GLļ¬‚oat alpha) ā€¢ void glClearDepth(GLdouble depth) 89.140. QOpenGLFunctions_3_2_Core Class 1107