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Gamification and Education

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Android Developer Days 2014
Mobile Education and Gamification presentation

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Gamification and Education

  1. 1. Gamified Education by Mr. Gamifyus
  2. 2. 1944, Hungary
  3. 3. Flow Mihaly Csikszentmihalyi
  4. 4. Achievable Tasks Clear Goals Feedback Effortless Involvement Flow
  5. 5. Flow Intrinsic Motivation Repeat of action
  6. 6. Image Source: http://jhupress.files.wordpress.com/2012/08/back- to-school.jpg
  7. 7. Game Break Image Source: http://upload.wikimedia.org/wikipedia/commons/th umb/6/67/Rock-paper-scissors.svg/460px-Rock- paper-scissors.svg.png
  8. 8. Challenge Achievable Tasks Rules Clear Goals Quantifiable Outcome Feedback
  9. 9. What is Gamification? ‘’ Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems.’’ Source : http://en.wikipedia.org/wiki/Gamification
  10. 10. 1985 Early example of gamification on education The World Almanac and Book of Facts
  11. 11. 2009 6th – 10th Grade Institute of Play + Department of Education
  12. 12. 570.000 class rooms Starting from 5th grade students Tablets & Smart Boards
  13. 13. So…?
  14. 14. Reality is Broken by Jane McGonigal The Multiplayer Classroom by Lee Sheldon
  15. 15. Thank you! http://mehmet.karadayi.net @m.sencerkaradayi @msencer m.sencer@karadayi.net

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