A introduction-to-web-2-0-ilearn

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A introduction-to-web-2-0-ilearn

  1. 1. INTEGRATION OF WEB 2.0 IN ASYNCHRONOUS AND SYNCHRONOUS LEARNING
  2. 2.  Introduction to Web 2.0  Asynchronous & Synchronous Learning  Example of Asynchronous Interaction  Example of Synchronous Interaction
  3. 3. Introduction to Web 2.0 Web 1.0 (1993-2003) Web 2.0 (2003- beyond) Pretty much HTML pages viewed through a browser Web pages, plus a lot of other “content” shared over the web, with more interactivity; more like an application than a “page” “Read” Mode “Write” & Contribute “Page” Primary Unit of content “Post / record” “static” State “dynamic” Web browser Viewed through… Browsers, RSS Readers, anything “Client Server” Architecture “Web Services” Web Coders Content Created by… Everyone
  4. 4. Asynchronous & Synchronous Learning
  5. 5. Asynchronous & Synchronous Learning Synchronous Examples Advantages Disadvantages • Text chat • MSN Messenger, Yahoo Messenger, Wimba – Classroom or Pronto. • Blackboard – Chat or Virtual Classroom • Skype • Video, text, and voice capabilities • Telephone call • Immediately responses • Easy to integrate and learn • Fast-paced • Can develop a human element or bonding between participants • Collaborative whiteboard to share work • Private question option • Breakouts to allow collaboration between separate groups or individual • Limited time to think about what to say, or how to respond to another participant. • Time zones could limit access for some participants • Typing skill and speed could limit contributions • Computer connection and speed could inhibit access. • Extra equipment might be necessary including web camera, speakers and microphone. • May require accounts be set up in advance.
  6. 6. Asynchronous & Synchronous Learning Asynchronous Examples • • • • • • • Advantages Email • Time to make a Discussion Boards considered, Discussion Groups meaningful, Announcements response. Podcasts • Access message at Audio files (Mp3) a suitable time. Videp/ audio files • Can appear more (Mp4) polished. • Blogs • Wikis Disadvantages • Responses not immediate if there are time constraints. • Loses human contact elements • Extra equipment may be required • May require accounts • Be set up in advance.
  7. 7. Example of Asynchronous Interaction Go to this URL: http://wallwisher.com/wall/learninguitm
  8. 8. Example of Synchronous Interaction Go to this URL: http://www.twiddla.com/906733

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