Copyright © and fair use


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Copyright © and fair use

  1. 1. October 2010
  2. 2. Digital Citizenship <ul><li>Critical thinking and ethical choices about the content and impact on oneself, others, and one's community of what one sees, says, and produces with media, devices, and technologies. (Collier) </li></ul>
  3. 3. Digital Citizenship – what is it? <ul><li>Digital Etiquette – electronic standards of conduct or protocol. </li></ul><ul><li>Digital Communication – electronic exchange of information. </li></ul><ul><li>Digital Education – process of teaching and learning about technology and the use of technology. </li></ul><ul><li>Digital Access – full electronic participation in society regardless of gender, race, age, ethnicity and or physical or mental challenges. </li></ul><ul><li>Digital Commerce – electronic buying or selling of goods. </li></ul><ul><li>Digital Responsibility – electronic responsibility for actions and deeds which is either ethical or unethical. </li></ul><ul><li>Digital Rights – those freedoms extended to every student, administrator, teacher, parent or community member. </li></ul><ul><li>Digital Safety – free from digital danger and guaranteed digital physical well being. </li></ul><ul><li>Digital Security (self-protection ) – taking necessary precautions to guarantee electronic digital safety. </li></ul>
  4. 4. October 2010
  5. 5. Do Now <ul><li>What is Copyright? </li></ul><ul><li>What things are copyrighted? </li></ul>
  6. 6. Copyright © <ul><li>Copyright is a form or protection given to the author or creators of “original works” </li></ul><ul><li>Copyright promotes “creativity, innovation and the spread of knowledge” (U.S. Constitution) </li></ul><ul><li>1787: U.S. Constitution According to Article I, Section 8, Clause 8 of the U.S. Constitution, “the Congress shall have power… to promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries.” </li></ul><ul><li>1790: Copyright Act of 1790 – The First Congress implemented the copyright provision of the U.S. Constitution in 1790. It granted American authors the right to print, re-print, or publish their work for a period of fourteen years and to renew for another fourteen. The law was meant to provide an incentive to authors, artists and scientists to create original works. Major revisions to the act were implemented in 1831, 1870, 1909 and 1976. </li></ul>
  7. 7. Activity You find a design on the internet that will look great in your school project with some adjustments. You copy and paste it into your work.
  8. 8. The Copyright Symbol © <ul><li>Tells people that the work (picture, poem, song, story, software… ) is yours and you own the copyright to it. </li></ul><ul><li>That means no one else can do anything to the work unless you give them permission. </li></ul><ul><li>Do you need to put or see the ©? </li></ul>
  9. 9. So… now what? <ul><li>Technologies make it easy to: </li></ul><ul><ul><li>Share </li></ul></ul><ul><ul><li>Use </li></ul></ul><ul><ul><li>Copy </li></ul></ul><ul><ul><li>Excerpt/quote from </li></ul></ul><ul><ul><li>Modify </li></ul></ul><ul><ul><li>Repurpose </li></ul></ul><ul><ul><li>Distribute </li></ul></ul><ul><li>Owners forcefully assert their rights to: </li></ul><ul><ul><li>Restrict </li></ul></ul><ul><ul><li>Limit </li></ul></ul><ul><ul><li>Charge fees </li></ul></ul><ul><ul><li>Discourage use </li></ul></ul>
  10. 10. Fair Use <ul><li>Fair Use legally allows some limited copying for the classroom or for personal use. </li></ul><ul><li>P A N E </li></ul><ul><ul><li>Purpose </li></ul></ul><ul><ul><li>Amount </li></ul></ul><ul><ul><li>Nature </li></ul></ul><ul><ul><li>Effect </li></ul></ul>
  11. 11. Fair Use - PANE <ul><li>Purpose – What is the purpose? Is it educational or personal? Are you adding value for a purpose different from what the work was originally intended? </li></ul><ul><li>Amount – What amount of the work was used? The more you copy, the less likely it is permitted. Applies to books, stories, articles, music and films. </li></ul><ul><li>Nature – What is the nature of the copyrighted work? Is it factual or creative? The more factual, the more likely your use is Fair Use. </li></ul><ul><li>Effect – What is the effect on the market? Does your use discourage others from purchasing an original copy? </li></ul>
  12. 12. Video – Fair Use <ul><li> </li></ul>
  13. 13. Copyright or CopyWRONG? <ul><li>When you download of copy something from the web without permission or payment - Ask yourself… </li></ul><ul><ul><li>Have you acquired a legal copy of the work? Or does it look like a counterfeit or pirate source? </li></ul></ul><ul><ul><li>Is the work in the public domain? (U.S. Government work, .gov websites, Creative Commons) </li></ul></ul><ul><ul><li>Does copying this work feel right to you? What would your mother or grandmother say? </li></ul></ul><ul><ul><li>Are you only using a small portion for school or personal use? </li></ul></ul>
  14. 14. Plagiarism and Paraphrasing <ul><li>What is plagiarism? </li></ul><ul><ul><li>Using another person’s words or ideas without crediting the original writer. </li></ul></ul><ul><li>What can happen if you plagiarize? </li></ul><ul><ul><li>Failure of the assignment or class </li></ul></ul><ul><ul><li>Requirement to do the work over </li></ul></ul><ul><ul><li>Suspension/Expulsion </li></ul></ul><ul><ul><li>Lawsuit, fines, and/or firing for workplace plagiarism </li></ul></ul>
  15. 15. Plagiarism Solutions <ul><li>Put in quotations everything that comes directly from the text – especially when taking notes. </li></ul><ul><li>Paraphrase with appropriate citations. Be sure you are not just rearranging or replacing a few words. </li></ul><ul><li>Check your paraphrase against the original text to be sure you haven’t accidently used the same phrases or words. </li></ul><ul><li>Give credit through footnotes/endnotes, a works cited page, or a bibliography. </li></ul><ul><li>Use Copyright Friendly sources such as Creative Commons– </li></ul><ul><li> </li></ul><ul><ul><li> </li></ul></ul>
  16. 16. Scenarios <ul><li>Evaluate your group’s scenario </li></ul>
  17. 17. Sources <ul><li>Collier, Anne. &quot;Connect Safely | A Definition of Digital Literacy & Citizenship | Commentaries - Staff.&quot; Connect Safely |Connect Safely | Online Safety 3.0 - on and off the Fixed and Mobile Internet . Web. 11 Oct. 2010. </li></ul><ul><li> </li></ul><ul><li>Kardick, Maria. &quot;Exploring Plagiarism, Copyright, and Paraphrasing - ReadWriteThink.&quot; Homepage - ReadWriteThink. Web. 22 Jan. 2010. </li></ul><ul><li>Morrison, Tammy. Copyright. Web. 22 Jan. 2010. <>. </li></ul><ul><li>Respect, Copyright and Fair Use Scenarios Activity. Northern Kentucky University - W. Frank Steely Library. Web. 22 Jan. 2010. </li></ul><ul><li>Morrison, Tammy. ALEX Lesson Plan: Copyright and Fair Use Guidelines. Alabama Learning Exchange. Web. 22 Jan. 2010. <Respect, Copyright and Fair Use Scenarios Activity. Northern Kentucky University - W. Frank Steely Library. Web. 22 Jan. 2010.>. </li></ul><ul><li>” Association of Research Libraries: Copyright Timeline: A History of Copyright in the United States.&quot; Association of Research Libraries. Web. 22 Jan. 2010. <>. </li></ul>