From LARP'ing to Libraries

716 views

Published on

A seminar on transmedia and gaming for good. Daniel Chilla explains some of the learnings from Conspiracy For Good, CFG, and the implications on transmedia and social benefit gaming.

1 Comment
0 Likes
Statistics
Notes
  • Be the first to like this

No Downloads
Views
Total views
716
On SlideShare
0
From Embeds
0
Number of Embeds
10
Actions
Shares
0
Downloads
7
Comments
1
Likes
0
Embeds 0
No embeds

No notes for slide

From LARP'ing to Libraries

  1. 1. From LARP’ing to Libraries From Complex structures to simple impact Daniel Chilla Mail: daniel@chillafilm.se Twitter: dchilla From LARP’ing to Libraries by Daniel Chilla is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Based on a work at www.chillafilm.se. Permissions beyond the scope of this license may be available at www.chillafilm.se.© Daniel Chilla, Chillafilm 1
  2. 2. Daniel Chilla We are complex Swedish Director Producer Freelance... Good in plenty, best in none... Producer & Director of commercials, founder of Mobile content company, LARP pioneer, gamer, roleplayer, actor, guide, chairman of bords, editor, costume designer, runner, gaffer, DoP, Sound, lover of life and the arts. Film... Teacher... Transmedia.. . Where did it start?© Daniel Chilla, Chillafilm 2
  3. 3. My beginning The sum becomes... The bullied The German The Outsider Scouts - Nature Fantasy - Escape The gate to the unknown.... Escape...© Daniel Chilla, Chillafilm 3
  4. 4. Attractive fantasy of the unknown A simple structure Imagination Possibilities Unknown yet tangible Organized chaos Simplicity Elf v.s. Orchs Lets make it real...© Daniel Chilla, Chillafilm 4
  5. 5. For Real! My reality kicks ass! LARP Possibilities Unknown yet tangible Organized chaos Simplicity Elf v.s. Orchs I want to change things...© Daniel Chilla, Chillafilm 5
  6. 6. Imagination is change Im outta here! The real world: ...No influence ...Uncontrollable ...No impact LARP: A world where change is ...possible ...inevitable Where are the real consequences?© Daniel Chilla, Chillafilm 6
  7. 7. The fata morgana of impact... I file for divorce... Real life roleplaying becomes - gaming - expensive - organized Real life roleplaying does not have an impact, its a game Meanwhile...© Daniel Chilla, Chillafilm 7
  8. 8. The quest for the fantastic story While Im away.... LARP’ing evolves - Mass participation - Mass game - Massivly for the initiated I want in again...© Daniel Chilla, Chillafilm 8
  9. 9. Lets make som money Im all in! Hello, is there anybody out there? The unheard: - No one will listen but we are fantastic they say... - Example: Mediteve I wanna get out....© Daniel Chilla, Chillafilm 9
  10. 10. Lets make som money Hello? The Complicated: - Our story is so fantastic we can’t explain it - Example: Molgan: The imaginary friend. My first start up, it sucked I wanna get out....© Daniel Chilla, Chillafilm 10
  11. 11. Lets make som money Medverkande Kreativ chef Teknisk chef Hello? Christopher Sandberg Andreas Dahlström Döda Producent Ljud och musik Daniel Chilla Henrik Summanen Foto Manus Daniel Chilla Christopher Sandberg The fantastic Konceptassistent Leo Nordwall Grafik Christopher Sandberg Barn Berättare Petter Ljunggren Röster Skådespelare Sofia Berg, Martin Jonsson, Tova Gerge, Elge Larsson, Kasper Wieslander-Summanen Mikaela Larsell Analys - Everybody wants it but no one dares, no Björn Lindström Telia Nokia Thomas Nöjd Magnus Medin wonder Döda Barn är en upplevelse från Namni AB, i samarbete med Historiska museet, Telia och Nokia. Projektet är ett exempel på teknikförstärkt kulturarvsbruk för Nordic Handscape Sverige. Fridhemsgatan 66C 112 46 Stockholm 08-654 97 53 - Example: Döda Barn, Comix info@namni.se www.namni.se www.nordichandscape.net Om att möta känslominnen och förändra dem I wanna get out....© Daniel Chilla, Chillafilm 11
  12. 12. Lets make som money Hello? The Unknown - Example: marketing and new media. CFG: Lets make a Facebook! I wanna get out....© Daniel Chilla, Chillafilm 12
  13. 13. Lets make som money Echo, Echo, Echo, Echo, Echo.... The conquerors ! Lets make the whole world play! Lets make it all available, NOW! - Example: Museums Now i really want to get out...© Daniel Chilla, Chillafilm 13
  14. 14. Lets make som money Echo, Echo, Echo, Echo, Echo.... The missunderstood - Example: Visby Under: We make an experiencs they want a game Now i really want to get out...© Daniel Chilla, Chillafilm 14
  15. 15. We are Amateurs But happy ...Story becomes complicated ...Production becomes complex ...Technical solutions become a goal ...Story becomes fantastic ...Production becomes overwhelming No one likes us except us!© Daniel Chilla, Chillafilm 15
  16. 16. Me me me myself.... Where is the rest of the world MY story is essential: - Where is the real? - Where is the impact? - Where is the world? Its too complex for me...© Daniel Chilla, Chillafilm 16
  17. 17. Break ?© Daniel Chilla, Chillafilm 17
  18. 18. The rebirth of simplicity Tempting.... Story, production and tech: - Can they have a threesome ? The rebirth of story Reinventing the wheel Stories adapt Proffesionalizing production... Example: Molgan becomes Molly: Simplicity Has this been done?© Daniel Chilla, Chillafilm 18
  19. 19. Framework? The road to simplicity We created non-linearity It was in the air Example: - Choose Your Own Adventure books - Branching path book.... From Complex to Simplicity....© Daniel Chilla, Chillafilm 19
  20. 20. The professionals: Story Read the f---ing script.... Story at the core of production - Stripped story - Oneliners - Fiveliners - Synopsis - Treatments - Scripts Problem: The complexity of nonlinearity Who should know the script by heart ?© Daniel Chilla, Chillafilm 20
  21. 21. The professionals: Team Organisa(on
&
Main
contacts
‐
DRAFT
2010‐02‐09
 I told you so... Tim
Kring

 (Crea(ve/Writer)
 Tim
Kring
 Christopher
Sandberg
 (CEO
P)
 The
Company
P
 Bob
Soderberg
 Enterprises
 (Project
Lead)
 Organizing the production team 
(Writer)
 (Crea7ve
Direc7on)
 Riku
Suomela
 Imaginary
Life
/Nokia
PR/Liz

(Marke7ng
strategy)
 (Prod.,
X‐Media
Solu.)
 Mar(n
Ericsson
 Nokia
 Story
&
 (Senior
Designer)
 (Client)
 Design
 Problems: PR
/
Marke7ng
 Jens
Handell
 Daniel
Chilla

 - How do you tell your crew to Weapons
of
Mass
 (Proj
&
Music
Producer)
 Project
Management
 (Proj
man.
Producer
BB‐film)
 Entertainment
 start over almost everyday? Music
 Online
 Street
 Sgt
Tom
 Sound
 CONFIDENTIAL - The feel of story, living the Video
 Content
 Staffan
Jonsson
 (CTO
P)
 Events
 Mat
Osborn
 (London
consultant)
 story Tech
 Images
 Text
 Casual
 - Stress, deliverables... Web
 Point
&
 Hos7ng
 Game
 Find
 Niko
Rintala
 (Producer)
 ARG
 Kuuasema
 Legend
 (Casual
game
 Main
part:
 Urban
Ninja
 Nokia
 developer
 Company:
 Tea4Two
 AD
&
Tech.Prod.
 Major
block:
 (Extended
 Riku
Suomela
 Tom
Liljeholm
 Anders
Davén
 Minor
block:
 reality)
 (Prod.,
X‐Media
Solu.)
 (ARG
producer
 (AD,
Web
strategy)
 Contact
person
&
7tle
 This needs money...© Daniel Chilla, Chillafilm 21
  22. 22. The professionals: Budget Same same but different.... Budgeting - How do you budget for an evolving story? - You don’t, you plan! Because of NDAs no screenshots or exact numbers: - Estimate - Actual - Correct constantly - Spread the responsability: Each unit separatly - Use exisisting structures/budgets - Be an excel expert.... And so much more...© Daniel Chilla, Chillafilm 22
  23. 23. The professionals: Other stuff Some problems.... Countries are difficult Where will the participants go ? They will go where we place the bate! People are annoying They can do just about anything But they wont unless your story is indifferent to them Make the participant count....© Daniel Chilla, Chillafilm 23
  24. 24. Adaptation: Story The simple story.... Making sacrifices: - How many stories can we tell? ONE! - There are only: Romeo & Juliet & Via Dolorosa “There are only two or three human stories, and they go on repeating themselves as fiercely as if they had never happened before.” Willa Cather So many choices...© Daniel Chilla, Chillafilm 24
  25. 25. Adaptation: Making the choice Kill your darlings.... my creation = no creation Making the chioce: v.s. compromise = execution - What story and where ? - Adapting to existing structures Example: MediTV - What is it: A TV-channel or a community? - What is it: a TV-series or some game ? And the enabler....© Daniel Chilla, Chillafilm 25
  26. 26. Tech: Angel and Devil Tempting tempting but oh so dangerous... Location Devices Get out of your sofas! People are lazy Mobility Example: Döda - Visby Under Barn - Döda Barn - Point & Find All this means nothing without.....© Daniel Chilla, Chillafilm 26
  27. 27. The magic.... Good story generates participation which feeds real impact Simple true story Impact can follow Participation effects reality The center of it all...© Daniel Chilla, Chillafilm 27
  28. 28. A Library, Scholarships Video with Nadira & Richard: library site at 1:22 http://www.youtube.com/watch?v=2eQZOuuiK4A&feature=related© Daniel Chilla, Chillafilm 28
  29. 29. Doctors of the world http://www.youtube.com/watch?v=0akeNCBJSGk© Daniel Chilla, Chillafilm 29
  30. 30. Real people.... A call in the middle of the night from the planes of Zambia during the drought...© Daniel Chilla, Chillafilm 30
  31. 31. The magic....© Daniel Chilla, Chillafilm 31
  32. 32. How do we communicate this ?© Daniel Chilla, Chillafilm 32
  33. 33. Break - Task Story is the essential for me. It is the only way that we can communicate with participants, financiers, co-workers, marketing and so on. With story I in essence mean the experienced story for the participant. NOT the written story that is the essence for the writers and production. During the break I would like you to team up 3 (three) and 3. And pick one of the below topics: -Participation -Tech -Production -Marketing -Do-goodery Discuss one of the areas and how the thought of simplicity of story impacts on it. How does the simplicity of story make the topic complex, simple, possible to communicate or even impossible? Pick one or two questions or thoughts that your group wants to share with the rest of us.© Daniel Chilla, Chillafilm 33
  34. 34. Discussion, Q&A Keywords: Participation Tech Production Marketing Do-goodery Impact Simplicity Transmedia production pipeline© Daniel Chilla, Chillafilm 34
  35. 35. Thanks Daniel Chilla Mail: daniel@chillafilm.se Twitter: dchilla© Daniel Chilla, Chillafilm 35
  36. 36. EXTRA: CFG - Timeline CONFIDENTIAL© Daniel Chilla, Chillafilm 36
  37. 37. CFG Summary CFG: summary: http://www.youtube.com/watch?v=wN590e-fopc© Daniel Chilla, Chillafilm 37

×