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The Architecture of Actualization

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The past 30 years of online network activity has been built around content. In our physical lives, we only rarely construct our understanding of the world around content. Most of our understanding is constructed around people, places and shared experiences. We are extending the Internet, and more specifically the standards and technologies that we employ, to accomodate this constructivist model and it has broad implications around learning, work, play and identity.

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The Architecture of Actualization

  1. 1. The Architecture of Actualization Aaron E. Silvers, Advanced Distributed Learning June 3, 2010 Innovations in eLearning Symposium 2 / 41
  2. 2. What’s my problem? 3 / 41
  3. 3. What’s my problem? We’re stuck on metaphors older than millennials. 3 / 41
  4. 4. What’s my problem? Our metaphors aren’t particularly cuddly. 3 / 41
  5. 5. What’s my problem? We’re becoming less cuddly as a result. 3 / 41
  6. 6. What’s my problem? We should connect with each other online the way we want to connect with each other offline 3 / 41
  7. 7. The challenges we face as augmented people in an as-yet crudely augmented world are great. 4 / 41
  8. 8. The challenges we face as augmented people in an as-yet crudely augmented world are great. We are augmented with persistent access to info. 4 / 41
  9. 9. The challenges we face as augmented people in an as-yet crudely augmented world are great. Virtual information sources are good, not great. 4 / 41
  10. 10. The challenges we face as augmented people in an as-yet crudely augmented world are great. Automated, at-hand knowledge isn’t always and/ or exactly what we need. 4 / 41
  11. 11. The challenges we face as augmented people in an as-yet crudely augmented world are great. We have opportunities to become better because/ in spite of technology. 4 / 41
  12. 12. My job? To reach out through friends, colleagues, collaborators, networks to help with people’s biggest learning tech challenges. 5 / 41
  13. 13. SCORM (maybe you heard of it?) 6 / 41
  14. 14. SCORM (like Hootie & the Blowfish?) 6 / 41
  15. 15. SCORM (I used AltaVista!) 6 / 41
  16. 16. SCORM (We stalked old friends on Classmates.com) 6 / 41
  17. 17. SCORM (Texting was only big in Europe) 6 / 41
  18. 18. SCORM (You could buy GPS units in Walmart, go figure!) 6 / 41
  19. 19. SCORM (GameCube FTW!!!!) 6 / 41
  20. 20. SCORM (People actually thought RealPlayer was decent!) 6 / 41
  21. 21. SCORM (Don’t get me started on the Newton) 6 / 41
  22. 22. My friend, Kristen 37 years-old, looking to reboot her career in learning technology, friend of mine for 20 years (Lord help her). 7 / 41
  23. 23. What will be useful for the next ten-to- twenty years? 8 / 41
  24. 24. 9 / 41
  25. 25. • Game Theory 9 / 41
  26. 26. • Game Theory • Computational Linguistics 9 / 41
  27. 27. • Game Theory • Computational Linguistics • General Semantics 9 / 41
  28. 28. • Game Theory • Computational Linguistics • General Semantics • Modeling & Simulation 9 / 41
  29. 29. • Game Theory • Computational Linguistics • General Semantics • Modeling & Simulation • Narrative Environments 9 / 41
  30. 30. • Game Theory • Computational Linguistics • General Semantics • Modeling & Simulation • Narrative Environments • Knowledge Space 9 / 41
  31. 31. • Game Theory • Computational Linguistics • General Semantics • Modeling & Simulation • Narrative Environments • Knowledge Space • Organizational Change 9 / 41
  32. 32. • Game Theory • Computational Linguistics • General Semantics • Modeling & Simulation • Narrative Environments • Knowledge Space • Organizational Change • Cultural Anthropology 9 / 41
  33. 33. 10 / 41
  34. 34. WTF? 10 / 41
  35. 35. Game Theory Unified Field Theory: Your success is dependent on other people’s successes. 11 / 41
  36. 36. Computational Linguistics Teach computers to communicate with people, because friendly software should listen and speak. 12 / 41
  37. 37. General Semantics “The map is not the field.” 13 / 41
  38. 38. Modeling & Simulation Models are simplified representations of actual systems intended to promote understanding. 14 / 41
  39. 39. Narrative Environments Tell stories that engage all senses of an audience. Use the experience to build better narratives. 15 / 41
  40. 40. Knowledge Space The possible states of what a learner knows. 16 / 41
  41. 41. Organizational Change Harness change to create, innovate and grow, balancing organizational strategy and social responsibility. 17 / 41
  42. 42. Cultural Anthropology Useful tools for inquiry and evaluation around knowledge, beliefs, art, morals, law, customs, habits. 18 / 41
  43. 43. These are onramps. There are other onramps to the next 20 years, too. 19 / 41
  44. 44. segue what about the whole fancy “Architecture of Actualization” title? 20 / 41
  45. 45. Architecture is a discipline that deals with design and construction of structures and environments with consideration for aesthetic effect. 21 / 41
  46. 46. Actualization, loosely defined, is the full realization of one’s potential. 22 / 41
  47. 47. People who self-actualize... 23 / 41
  48. 48. People who self-actualize... •Embrace reality and facts 23 / 41
  49. 49. People who self-actualize... •Embrace reality and facts •Are spontaneous 23 / 41
  50. 50. People who self-actualize... •Embrace reality and facts •Are spontaneous •Solve problems 23 / 41
  51. 51. People who self-actualize... •Embrace reality and facts •Are spontaneous •Solve problems •Accept and evaluate others, lacking prejudice. 23 / 41
  52. 52. 24 / 41
  53. 53. Doing stuff? Or getting stuff done? 24 / 41
  54. 54. 25 / 41
  55. 55. ^l Al 25 / 41
  56. 56. Social Learning is the learning evidenced from vicarious activity shared through near- peer relationships. 26 / 41
  57. 57. Inertia: people at rest stay at rest unless acted upon by other forces. 27 / 41
  58. 58. GPS for Learning Push vs. Pull 28 / 41
  59. 59. Metadata Breaks like peanut brittle, not as tasty and a lot harder. 29 / 41
  60. 60. Paradata describes how something is experienced by you. 30 / 41
  61. 61. Aggregations of paradata provide context. 31 / 41
  62. 62. Metaparadata is a link between you and what you’re looking for. 32 / 41
  63. 63. Metadata Paradata Context Metaparadata Describes An The link A capture of one aspect aggregation between you what a piece of how a of different and what of content is piece of pieces of you’re about. content is paradata. looking for. used. 33 / 41
  64. 64. GPS for Learning 34 / 41
  65. 65. GPS for Learning Without direction, we learn without purpose. 34 / 41
  66. 66. GPS for Learning People and tools will help nudge us. 34 / 41
  67. 67. Live tweeting is feedback that makes one pervasively aware of their performance. #GeneralSemantics 35 / 41
  68. 68. Trust #CulturalAnthropology 36 / 41
  69. 69. Trusted Brokers #OrganizationalChange 37 / 41
  70. 70. Near-peers are people who know a little bit more than me in a given Knowledge Space. 38 / 41
  71. 71. 39 / 41
  72. 72. Wrapping up... aaron.silvers.ctr@adlnet.gov @mrch0mp3rs notes.aaronsilvers.com 40 / 41
  73. 73. / 41

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