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gamification

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a quick background on games, some game design principles, a few examples of things that utilize game mechanic, wrapped up with a workshop to apply game design principles to a real-life challenge

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gamification

  1. 1. _ _ ga - me - fe - ka - shen e e e
  2. 2. 5000 BC
  3. 3. 2300 BC
  4. 4. 1972
  5. 5. // US 183 MILLION 13 HOURS/WEEK// GLOBALL 3+ BILLION Y HOURS/WEEK// 1.5 BILLION GAMERS IN 10 YEARS
  6. 6. 5.93BILLION YEARS
  7. 7. _ _ ga - me - fe - ka - shen e e e// USING GAME MECHANICS FOR NON-GAME APPLICATIONS// TURNING REAL WORLD SITUATIONS INTO GAMES
  8. 8. SO WHATMAKES A GAME
  9. 9. GAMING PRINCIPLES// CHALLENGE// SCOREKEEPING// SOCIAL FEEDBACK & COMMUNITY// AUTONOMY & CHOICE
  10. 10. WHY SHOULD WE CARE?…CUZ TRUMAN SAYS IT’S IMPORTANT
  11. 11. NO REALLY…WHY??URGENT OPTIMISM +SOCIAL FABRIC +BLISSFUL PRODUCTIVITY +EPIC MEANING =“SUPER EMPOWERED,HOPEFUL INDIVIDUALS” - JANE MCGONIGAL
  12. 12. HOW AREORGANIZATIONS USING GAME PRINCIPLES?
  13. 13. OWNERSHIP
  14. 14. PROGRESSION
  15. 15. ACHIEVEMENT
  16. 16. LEADER- BOARD
  17. 17. LEVELS
  18. 18. CASCADINGINFORMATION
  19. 19. APPOINTMENT DYNAMIC
  20. 20. COMMUNALDISCOVERY
  21. 21. ± LET’S TEST OURSKILLS
  22. 22. GAMIFICATION WORKSHOP// TEAMS BRAINSTORM A PROBLEM + GAMING SOLUTION// TEAMS SHARE SOLUTION
  23. 23. WHY IS CARLY UPSET?
  24. 24. WORKSHOP 1m FORM TEAMS3m BRAINSTORM CHALLENGES3m BRAINSTORM CONCEPTS10m APPL GAMING MECHANICS TO Y SOLUTION3m PREPARE SOLUTION TO SHARE3m REGROUP + SHARE
  25. 25. WANT MORE?// TED TALKS JANE McGONIGAL SETH PRIEBATSCH// GAMIFICATION SUMMIT SEPT 15-16, 2011 NYC// REALITY IS BROKEN BY JANE McGONIGAL
  26. 26. THANKS!

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