7. Agricultural (18th century)
• Family based enterprises
• Kids learned at home
• Kids worked at home
• Kids were engaged cross‐genera?onally
• Adults could learn from kids
• Kids contributed at all economic levels
8. Industrial (19th and 20th centuries)
• Industrial economy
• Job/wage/salary based enterprises
• Kids learned increasingly at schools
• Kids worked at low level, some?mes
dangerous jobs
• Kids were engaged cross‐genera?onally as
chaRel, hirelings, or de facto (and de jure)
slaves
• Kids learned from adults within division of age
and labor formats
• Kids s?ll contributed at all economic levels
17. Ci?zen Capitalists in Democra?zed
Markets
• Global markets for ideas
• Global markets for talent
• Global markets for products
• Global markets for capital
23. Piracy is as American as…
• The Star Spangled Banner
• 19th century industrializa?on
• Edison’s phonograph
• Hollywood
Ma8 Mason’s book talks about this (and Pirates 2.0!):
Mason, M. (2008). The pirate's dilemma: How youth culture reinvented capitalism
(1st Free Press hardcover ed.). New York: Free Press.
32. What is the Technological
Singularity?
• The Singularity is the complex, seemingly chao?c
outcome of converging technologies (i.e.,
nanotechnology, molecular biology, virtual reality,
robo?cs, and human integra?on with all of the
above) … and social change.
• The Singularity is producing Trans‐Humans and
within a few decades may be expected to produce
Post‐Humans.
44. Accelera?ng change impacts the
half‐life of knowledge.
• The amount of informa?on available doubles
at an increasing rate
• The half‐life of knowledge is decreasing
exponen?ally
49. EducaEon 1.0 EducaEon 2.0 EducaEon 3.0
Socially constructed and
Meaning is… Dictated Socially constructed
contextually reinvented
Confiscated at the
Cau?ously adopted Everywhere (ambient,
Technology is… classroom door (digital
(digital immigrants) digital universe)
refugees)
Teacher to student,
student to student,
Teacher to student and
student to teacher,
Teaching is done … Teacher to student student to student
people‐technology‐
(progressivism)
people (co‐
construc?vism)
Everywhere (thoroughly
In a building or online infused into society:
Schools are located… In a building (brick) (brick and click) cafes, bowling alleys,
bars, workplaces, etc.)
Parents view schools A place for them to learn,
Daycare Daycare
as… too
Teachers are… Licensed professionals Licensed professionals Everybody, everywhere
Hardware and Are purchased at great Are open source and Are available at low cost
soTware in schools… cost and ignored available at lower cost and are used purposively
As ill‐prepared assembly
Industry views As co‐workers or
Assembly line workers line workers in a
graduates as… entrepreneurs
knowledge economy
50.
51. 3.0 schools
• Produce knowledge‐producing kids, not
automatons.
• Share, remix and capitalize on new ideas.
• Embrace accelera?ng change rather than
figh?ng it.
56. Ambient educa?on means 3.0
schools are located in:
• Bricks • Taquerías
• Clicks • Universi?es
• Bowling alleys • On our phones
• Coffee shops • On television
• Parks • In our
• Subway sta?ons imagina?ons
…everywhere!
57. Caveat:
Technology is key, but…
1. Technology is not the answer.
2. Technology must be purposive.
63. No matter how hard
we try to cover up
19th century
institutions, they
will still be 19th
century institutions.
64. Las?ng legacy of Society 1.0:
USA in the 21st century
• Emerging knowledge/innova?on economy is stunted
• Integrated ac?vi?es between adults/kids are highly
limited
• Kids and adults learn less and less from each other
• Adults anxious about/fear learning from kids
• Kids separated from adults, following legacy
industrial economy model
• Kids work mainly at menial tasks
• Kids s?ll contribute to all economic levels, but at far
lower levels than possible, feasible, and desirable
65. Key point
Schools should not use
new technologies to
teach the same old crap.
66. Key point
and universities
Schools should not use
new technologies to
teach the same old crap.
(Remixed by Elena Benito-Ruiz)
http://maberui.webs.upv.es/index.php/2008/10/dot-the-i-on-technologies-in-the-classroom/
76. “New” workforce:
21st century– Global Leapfrog
• Emerging knowledge/innova?on economy can get a quantum boost
• Integrated ac?vi?es can partner kids with adults
• Adults are eager to learn from kids
• Kids and adults learn more about each other
• Kids and adults partner and collaborate, teaching to and learning from
each other
• Kids work increasingly at crea?ve tasks
• Kids s?ll contribute to all economic levels, but with beRer distribu?on of
effort than in the past