SlideShare a Scribd company logo
1 of 73
Online Drama &
Interactive Storytelling
Tim Wright
@moongolfer
timwright@xpt.com
THE RUNNING ORDER
17:00
• About Me
• Digital Landscape: the Last 25 years
17:10
• Early 2000s - Basic Concepts of Interactive Drama: Online Caroline
17:25
• Questions
17:35
• Mid 2000s - Social Media, Audience Participation & Contribution: Oldton & #SuchTweet
17:55
• Questions
18:00
• Early 2010s - Live Streaming & New Forms of Performance: Kidmapped!, Longitude, Better Than Life
• The Future - The Internet of Things & Immersive Technologies – Hello World, Inspection Chamber etc
18:20
• Final Questions/Discussion
Original interactive content
Broadcast properties & projects
Writing: TV, web, brands & radio
Creative R&D, Teaching & Training, Process & ‘Play’
AGENCY – PAID-FOR CONTENT – CD-ROM – WEB 1.0 NETSCAPE1994 - 1998
NOHO DIGITAL MINDGYM MSN PRIVATE EYE EQ [XMASPRESENT]
1998 – 2003
XPT ONLINE CAROLINE MOUNT KRISTOS PLANET JEMMA [OLC2]
2003 – 2004
trAce OLDTON: [THE NUUK] STORYSPINNER
WEB, PRINT, RADIO [HULDER] MOBILE SPOOKS
2005 – 2007
[LOST GENERATION BBC CASTAWAY: [GOLFONTHEMOON] C4 CYBERSKIVING
& C4 MEMO] REMOTE CONTROL
2007-2008
R4 TODAY TELECTROSCOPE [BBC/KINDLE DEVELOPMENT]
2008 – 2010
CBBC & R4 SWYWTH KIDMAPPED! #SUCHTWEET CBBCNEWSROUND [4iP]
2011 – 2013
[THEHAUNTER] R3 PROMS MUSICWALK RSC#DREAM40 SCIENCEMUSEUM [COMPOTETREE]
2014 – 2016
FOOTBALLERS UNITED ROTSADVENTURE CLUB LONGITUDE STORYBOx BETTERTHANLIFE
2017 – 2019
NFTS CPDP INSPECTIONCHAMBER UNRD CURIOUSLYSPECIFIC MOMENT OF MADNESS
DOTCOM STARTUP – DIALUP CONTENT – WEB 1.0 – BROADBAND GOOGLE
FREELANCE DIGITAL WRITER – UGC - BLOGS – WAP – WEB 2.0 FACEBOOK
CROSSPLATFORM BROADCAST – DIGITAL TV + WEB + MOBILE - YOUTUBE
DIGITAL RADIO – NEWS - SOCIAL MEDIA – TWITTER + FACEBOOK TWITTER
TRANSMEDIA WRITER – SMARTPHONES – TABLETS - GEOLOCATION IPHONE MAKERBOT
SOCIAL MEDIA - LIVE PERFORMANCE – INTERNET OF THINGS - DATA-DRIVEN STORY IPAD KICKSTARTER
CONSULTANT/TRAINER - SMART SPEAKER – PODCAST – IMMERSIVE ECHO OCULUS MAGIC LEAP
DEVELOPMENT PRODUCER - DIGITAL/PHYSICAL – ROBOTICS – DRAMA/DOC – HYBRID FORMAT MAKERGEAR M2 NETFLIX
THE DIGITAL MEDIA LANDSCAPES TENDS
TO CHANGE EVERY 2-3 YEARS
Don’t take 5 years to make anything.
It’ll be out of date at the point of launch.
Design for near-future audiences & platforms - not for now
Be prepared to pivot/change
Start anywhere. Start NOW.
“THE ILLITERATE OF THE 21ST CENTURY WILL NOT BE THOSE WHO
CANNOT READ AND WRITE, BUT THOSE WHO CANNOT LEARN,
UNLEARN, AND RELEARN. ”
– Alvin Toffler
TELEVISION
EVERYWHERE
ONLINE VIDEO + SOCIAL MEDIA MARKETING
THIS IS NOT TELEVISION
STORIES (‘CONTENT’) + TECHNOLOGY/CODE + *ACTIVE* AUDIENCES
COMPUTERS: BASIC
• Processors
• Disk Space – Storage
• Memory - ROM - RAM
• Monitor – Screens - Graphics Cards
• Mouse - Keyboard
• Speakers – Microphone
COMPUTERS: POSSIBILITIES 1990S
• Processors: IF>THEN> BRANCHING - PROGRAMMING – CODE
• Disk Space: DATA – CHOICES – USER RESPONSE (e.g. ‘clicks’ ‘keystrokes’)
• Monitor: GRAPHICAL ENVIRONMENTS – MULTIMEDIA
• Mouse: POINT & CLICK – DRAG & DROP - TYPING – WRITING
• Speakers: AUDIO – MUSIC (MIDI) – SFX - VOICE
COMPUTERS: POSSIBILITIES 1990S
BRANCHING: PERSONALISATION: ALTERNATIVE
OUTCOMES/’YOUR STORY’
CHOICES & USER RESPONSE: 1-to-1 COMMUNICATION: EMAIL
MULTIMEDIA: MOVING IMAGE: WEBCAMS!
POINT & CLICK LINKING: WEBSITES – WORLD BUILDING – GAMES!
AUDIO: SOUNDTRACKS (AND SILENCE)
JENNICAM, WIPEOUT & MYST
GAMES {PS1} + THE INTERNET {MODEMS} + LAPTOPS {NO SMARTPHONES}
First ever BAFTA for Interactive Drama
TELEVISION
COMMERCE
Big Brother – Kate Modern – Anna’s Phone - LonelyGirl15 – KarenApp - The Annie Broadcasts
FORMATS
BRANCHED NARRATIVE
• Basic Yes/No, Left/Right Choices – implications for character development
• The Illusion of Choice – loop all branches back into the story eventually
• More nuanced choices can reflect & reveal player mood/personality
• Use personal data – watch and store all the responses (inc speed of response,
obtuseness etc) and use them
• Free text entry vs Forms – how to tell what people are saying (n.b. swearing)
• Games, puzzles and exercises (false goals) – more data!
• Replayability - reward different styles of interaction and persona
WRITING INTO SYSTEMS
WHAT DO I WRITE WITH?
MS WORD – EXCEL – PPT - XML – SCRIVENER – TWINE – HTML…
INTERACTIVE STORYWORLDS
• Boundaries – where is the edge of your world? Where does it end?
• Where to start – discovery and onboarding (wormholes)
• The rest of the internet and ‘search’ – one click away from a cat playing a piano
• Onion Skinning & Unexpected Connections
• Character & Plot Development – playing things out of order
• Blurring Fact & Fiction, Actors & Audience – game vs ‘reality’
• Content as part of a Service – working inside other ‘worlds’
• Maintaining logic & integrity: finding & training other writers
END OF PART ONE
QUESTIONS?
OBSERVATIONS?
THE WEB: HERE COME OTHER PEOPLE
THIS IS NOT THE INTERNET
• OTHER COMPUTERS, OTHER DISKS
• MORE DATA, MORE PROCESSORS
• TRANSMITTERS/RECEIVERS
• LINKING AND EMBEDDING
• STREAMING
• SHARING – MODIFYING – STEALING
• OTHER PEOPLE’S SH*T… ER.. CONTRIBUTION
THE INTERNET & THE WEB
• OTHER COMPUTERS, OTHER DISKS - CONTENT & DATA SHARING/PIRACY
• MORE DATA, MORE PROCESSORS – PERSONALISATION/BIG DATA
• TRANSMITTERS/RECEIVERS – SOCIAL INTERACTION/PHISHING
• LINKING & EMBEDDING - MULTI-SOURCE DOCS/TRUTHINESS
• STREAMING - MULTIMEDIA/TELEVISION
• SHARING & MODIFYING MASHUPS/ATTRIBUTION/THEFT
• OTHER PEOPLE’S SH*T… ER.. CONTRIBUTION CO-CREATION/DEBATE/ABUSE
THE INTERNET & THE WEB: POSSIBILITIES
THE SOCIAL ELEMENT
DEAR TIM,
DO YOU REMEMBER THE ALLOTMENTS?
I CAN'T PLACE THEM ANYWHERE BUT
OUR UNCLES AND OUR GRANDADS HAD
THEIR SHEDS THERE, WHERE OLD
PICNIC CHAIRS TOOK ON THE AIRS OF THRONES AND DENTED THERMOS
FLASKS GAVE OFF A SCENT OF SUGARED MILK.
WE ATE PEAS THERE, FROM THE POD.
(NEARLY) EVERYONE’S A WRITER
“THIS PARK BENCH LOOKS REMARKABLY LIKE
THE ONE IN YOUR FIRST OLDTON PICTURE. I
USED TO HANG OUT ON IT WHEN I WAS A BORED
TEENAGER WITH NOTHIN BETTER TO DO THAN
DRINK CIDER, SMOKE MENTHOLS AND SNOG THE
LOCAL BOYS (THERE WAS A BOY CALLED TIM
BTW WHO I REALLY FANCIED)”
“OLD MISS SEEWOOD, OVER
150 YEARS OLD AND LIVED BY
THE RIVER. SHE CAUGHT ME
THROWING STICKS AT HER
HORSE CHESTNUT TREE AND
INVITED ME IN TO HER
COTTAGE. THINKING SHE WAS
A WITCH I AGREED.”
IS THIS MY DAD HARD
AT WORK IN THE BRUSH
FACTORY AS A LAD,
MAYBE?
USER GENERATED CONTENT
• It’s messy - unless you limit what can be contributed.
• It takes time to find a shape or become ‘formatted’.
• Who owns the content? Who owns the story?
• The cost of adapting to different platforms (web, print, radio)
• The role of the storyteller - where did my story go?
•What is ‘good’ content?
•You set the format. You set the tone.
USER GENERATED CONTENT
Sometimes audiences will trade their content
for ATTENTIONrather than MONEY
80% VIEWERS
16% LURKERS
4% PLAYERS
SUCH TWEET SORROW
DRAMA…? POETRY!?
WHO’S THE WRITER?
AUDIENCES TAKE CONTROL
MEMES & MASHUPS
STORY GRIDS
FRAGMENTATION
• knowing where & when to look
• filling in the gaps
• providing obvious routes
• easter eggs, surprises, live action
• coherence
• automation & algorithms
• actors as writers
• set text - knowing the story
END OF PART TWO
QUESTIONS?
OBSERVATIONS?
KIDMAPPED!
WRITING IN THE WILD
• production out in the field
• mobility - 2 x phones, a Flip, tripod and a laptop
• free/lowcost services: GoogleMaps - Typepad - Youtube - Flickr -
Twitter - Instagram - pbwiki – podcast
• episodic, located, predictable, findable
• social activity - a trip or an event
• writing, reading & performance
• a sense of time and place
• atmosphere & nature
STREAMING FROM ANYWHERE
LONGITUDE
LIVE STREAMING
• Characters on Hangouts in London, Barcelona & Lagos
• On the street, on boats, on the beach, in cars…
• Water smugglers meeting once a week (Monday nights)
• 4 x 30 mins eps weekly with social media updates in-between
• Storyline influenced by actor improv and audience suggestion
• Chat window for audience comment
• Installations at Watermans Arts Centre & Tate Modern
• Lots of problems: TV on an arts theatre budget; low-rez
mobcams and poor connectivity & audio; lack of dramatic
tension – camera angles/cuts; clash of styles/lack of
coherence; lack of take-up/audience
LONGITUDE
BETTER THAN LIFE
MULTICAMERA
LIVE STREAMING
NESTA R&D
https://research.gold.ac.uk/13925/1/Coney-project-report-1.pdf
• multi camera live streaming
• remote control, automation & robotics
• choreography, timings & missing things
• audience behaviour & navigation
• competition for attention and resource
• business model
• Held at a ‘secret’ location in London, with 12
people attending and entering the fictional
world of the “Positive Vision Movement”
(PVM)
• In the live space, the audience promenaded
through the world of the PVM, following
three actors playing, solving puzzles,
chatting, debating and witnessing magic.
• Online, people spoke and instructed
characters, made comments, spoke to each
other, made choices and switched camera
views at will.
• At times, the online audience could even
take control of lighting in the space in order
to create specific atmospheres, or shine light
on a particular place or person.
BETTER THAN LIFE
Space A In Use
Source: Coney
THE SECRET LOCATION
TECHNICAL INFRASTRUCTURE
WebpageScreenshot
Source: Coney
ONLINE AUDIENCE VIEW
BETTER THAN LIFE
• Interestingly, interactivity - the ability to ‘take control’ of a situation, make a
decision about plot or performance or change the mood through lighting or
sound - was not rated as highly by any of the audiences, as much as the
opportunities to socialise and engage with each other.
• Data suggests that the online audience, in particular, enjoyed the ability to form
strong social bonds with each other, and that they favoured elements of the show
in which they were able to connect and communicate directly with
performers in the show.
• This would suggest that this new kind of hybridised digitally-driven storytelling
and play environment is seen, first and foremost, as an opportunity to connect
with others in a theatrical context, interacting with each other
more as one might do at a music festival or house party.
THE FUTURE:
BOTS, AUTOMATION,
IMMERSION & AI
THE INTELLIGENT FRIDGE
FRIDGE AS
STORYTELLER
SMARTOBJECTS IN THE HOME :
THE INSPECTION CHAMBER
• GOOGLE HOME and
AMAZON ECHO
• VOICE-DRIVEN APPS
• INTERACTIVE AUDIO
DRAMA
a building that learns to speak
& talk about itself
barton_bendish
THE INTELLIGENT CHURCH
light detection:
the sunrise hitting the stones
THE INTELLIGENT CHURCH
audio detection:
bells, music, birdsong
THE INTELLIGENT CHURCH
presence detection:
doors, movement, people
THE INTELLIGENT CHURCH
site-specific interaction:
highly localised audio
lighting/projection
THE INTELLIGENT CHURCH
site-specific interactions:
triggering online media
ringing the bell
THE INTELLIGENT CHURCH
site-specific interaction:
secret spaces unlocked
THE INTELLIGENT CHURCH
sensor data
online conversation
& interaction (social media)
specific events
WHAT DOES
THE CHURCH
SAY?
WHAT’S THE
STORY? HOW
richer site-specific experience
a writer/editor
AI SCRIPTBOTS
IMMERSION: VR, AR, MR
IMMERSION: MULTISENSORY EXPERIENCE &
DRAMA
AI & PERSONAL DATA
• Velocity – Distance – Steps – Calories
• Heart Rate – Sweat - Blood Sugar
• Tension/Pressure
• Mood – Happiness – Smile
• Sleep Patterns – Brain Waves
• Proximity – Relative Happiness - Environment
• Gender – Ethnicity – Class
ONLINE PLANTS – VIRTUAL PLANTS
WHAT IS SUCCESSFUL STORYTELLING FOR A PLANT? Plant Values
Growth – Propagation – Pest Control
- Resource Sharing – Environmental Control - Cell
Chemistry
ONLINE HUMANS – VIRTUAL HUMANS
WHAT IS ‘SUCCESSFUL’ STORYTELLING FOR FUT?URE HUMANS? Media Values
Attention – Reach – Sharing – Approval/Likes
– Comment - Behaviour Change – Cultural Autho
– Revenue –– Trust – Brain Chemistry
"We're in one of those 50-year windows when an entirely new medium is being
created and no one knows what to do with it. All you can do is throw stuff out there
and experiment".
- Frank Rose, author of The Art of Immersion: How the Digital Generation is
Remaking Hollywood, Madison Avenue and the Way We Tell Stories
Tim Wright
@moongolfer
timwright@xpt.com
FINAL QUESTIONS & OBSERVATIONS?

More Related Content

What's hot

Big ideas, small steps: Bib.fm
Big ideas, small steps: Bib.fmBig ideas, small steps: Bib.fm
Big ideas, small steps: Bib.fmJohan Mijs
 
Innovative Technologies and Tech Trends
Innovative Technologies and Tech TrendsInnovative Technologies and Tech Trends
Innovative Technologies and Tech TrendsBrian Pichman
 
The Impact of Women Trailblazers in Tech
The Impact of Women Trailblazers in TechThe Impact of Women Trailblazers in Tech
The Impact of Women Trailblazers in TechSarah Dutkiewicz
 
Introducing the Book as iPad App
Introducing the Book as iPad AppIntroducing the Book as iPad App
Introducing the Book as iPad AppALATechSource
 
Kids, Play & Tech @ Webcoast 2011
Kids, Play & Tech @ Webcoast 2011Kids, Play & Tech @ Webcoast 2011
Kids, Play & Tech @ Webcoast 2011Brickmark
 
Augmented reality @ libraries
Augmented reality @ librariesAugmented reality @ libraries
Augmented reality @ librariesKai Li
 
Surviving info tsunami: How can Librarians help? Nalaka Gunawardene - 11 Marc...
Surviving info tsunami: How can Librarians help? Nalaka Gunawardene - 11 Marc...Surviving info tsunami: How can Librarians help? Nalaka Gunawardene - 11 Marc...
Surviving info tsunami: How can Librarians help? Nalaka Gunawardene - 11 Marc...Nalaka Gunawardene
 
Great Nook Apps for Libraries
Great Nook Apps for LibrariesGreat Nook Apps for Libraries
Great Nook Apps for LibrariesBeckyCorning
 
Augmented Reality - for libraries
Augmented Reality - for librariesAugmented Reality - for libraries
Augmented Reality - for librariesDerek Moore
 
[Mobile Future] Benjamin Keyser | Telefónica Digital
[Mobile Future] Benjamin Keyser | Telefónica Digital[Mobile Future] Benjamin Keyser | Telefónica Digital
[Mobile Future] Benjamin Keyser | Telefónica DigitalMobilbusiness
 
Information Architecture in Second Life
Information Architecture in Second LifeInformation Architecture in Second Life
Information Architecture in Second LifeStacy Surla
 
Museums and the Web 2014: Beyond the Screen: Creating interactives that are l...
Museums and the Web 2014: Beyond the Screen: Creating interactives that are l...Museums and the Web 2014: Beyond the Screen: Creating interactives that are l...
Museums and the Web 2014: Beyond the Screen: Creating interactives that are l...Bluecadet
 

What's hot (18)

Big ideas, small steps: Bib.fm
Big ideas, small steps: Bib.fmBig ideas, small steps: Bib.fm
Big ideas, small steps: Bib.fm
 
CES 2015
CES 2015 CES 2015
CES 2015
 
Innovative Technologies and Tech Trends
Innovative Technologies and Tech TrendsInnovative Technologies and Tech Trends
Innovative Technologies and Tech Trends
 
The Impact of Women Trailblazers in Tech
The Impact of Women Trailblazers in TechThe Impact of Women Trailblazers in Tech
The Impact of Women Trailblazers in Tech
 
Introducing the Book as iPad App
Introducing the Book as iPad AppIntroducing the Book as iPad App
Introducing the Book as iPad App
 
Kids, Play & Tech @ Webcoast 2011
Kids, Play & Tech @ Webcoast 2011Kids, Play & Tech @ Webcoast 2011
Kids, Play & Tech @ Webcoast 2011
 
Imperial mobile - our journey
Imperial mobile - our journeyImperial mobile - our journey
Imperial mobile - our journey
 
Augmented reality @ libraries
Augmented reality @ librariesAugmented reality @ libraries
Augmented reality @ libraries
 
Surviving info tsunami: How can Librarians help? Nalaka Gunawardene - 11 Marc...
Surviving info tsunami: How can Librarians help? Nalaka Gunawardene - 11 Marc...Surviving info tsunami: How can Librarians help? Nalaka Gunawardene - 11 Marc...
Surviving info tsunami: How can Librarians help? Nalaka Gunawardene - 11 Marc...
 
Great Nook Apps for Libraries
Great Nook Apps for LibrariesGreat Nook Apps for Libraries
Great Nook Apps for Libraries
 
Internet Librarian International 2013 murphy
Internet Librarian International 2013 murphy Internet Librarian International 2013 murphy
Internet Librarian International 2013 murphy
 
Monk who sold apples
Monk who sold applesMonk who sold apples
Monk who sold apples
 
Library 2.013 murphy trends and futures lib2013
Library 2.013 murphy trends and futures lib2013Library 2.013 murphy trends and futures lib2013
Library 2.013 murphy trends and futures lib2013
 
Appolicious MSET11
Appolicious MSET11Appolicious MSET11
Appolicious MSET11
 
Augmented Reality - for libraries
Augmented Reality - for librariesAugmented Reality - for libraries
Augmented Reality - for libraries
 
[Mobile Future] Benjamin Keyser | Telefónica Digital
[Mobile Future] Benjamin Keyser | Telefónica Digital[Mobile Future] Benjamin Keyser | Telefónica Digital
[Mobile Future] Benjamin Keyser | Telefónica Digital
 
Information Architecture in Second Life
Information Architecture in Second LifeInformation Architecture in Second Life
Information Architecture in Second Life
 
Museums and the Web 2014: Beyond the Screen: Creating interactives that are l...
Museums and the Web 2014: Beyond the Screen: Creating interactives that are l...Museums and the Web 2014: Beyond the Screen: Creating interactives that are l...
Museums and the Web 2014: Beyond the Screen: Creating interactives that are l...
 

Similar to Online Drama/Interactive Writing 24 Apr 2020

Crossplatform Storytelling
Crossplatform StorytellingCrossplatform Storytelling
Crossplatform Storytellingmoongolfer
 
Bournemouth 10/13
Bournemouth 10/13Bournemouth 10/13
Bournemouth 10/13moongolfer
 
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10Ronald Lenz
 
Mobile Learning @ VTC Hong Kong - March '10
Mobile Learning @ VTC Hong Kong - March '10Mobile Learning @ VTC Hong Kong - March '10
Mobile Learning @ VTC Hong Kong - March '10Ronald Lenz
 
Future media platforms
Future media platformsFuture media platforms
Future media platformsmoongolfer
 
Digital storytelling 30nov
Digital storytelling 30novDigital storytelling 30nov
Digital storytelling 30novDigital StoryLab
 
Webinar Digital Storytelling 08
Webinar Digital Storytelling 08Webinar Digital Storytelling 08
Webinar Digital Storytelling 08Caroline Cerveny
 
Emergent MEDIA, NEXT GEN THINKING
Emergent MEDIA, NEXT GEN THINKINGEmergent MEDIA, NEXT GEN THINKING
Emergent MEDIA, NEXT GEN THINKINGAnn DeMarle
 
Joy Mountford at BayCHI: Visualizations of Our Collective Lives
Joy Mountford at BayCHI: Visualizations of Our Collective LivesJoy Mountford at BayCHI: Visualizations of Our Collective Lives
Joy Mountford at BayCHI: Visualizations of Our Collective LivesBayCHI
 
Pecha Kucha - Research, Innovation and Enterprise Exchange
Pecha Kucha - Research, Innovation and Enterprise ExchangePecha Kucha - Research, Innovation and Enterprise Exchange
Pecha Kucha - Research, Innovation and Enterprise ExchangeHelen Keegan (a.k.a heloukee)
 
Innovation and Future Thinking @ IED 2017
Innovation and Future Thinking @ IED 2017Innovation and Future Thinking @ IED 2017
Innovation and Future Thinking @ IED 2017John V Willshire
 
Next Big Trends: A Librarian’s Field Guide to Near Field Communication
Next Big Trends: A Librarian’s Field Guide to Near Field CommunicationNext Big Trends: A Librarian’s Field Guide to Near Field Communication
Next Big Trends: A Librarian’s Field Guide to Near Field CommunicationKristen Yarmey
 
Overview of Transmedia in ARGs and Storytelling
Overview of Transmedia in ARGs and StorytellingOverview of Transmedia in ARGs and Storytelling
Overview of Transmedia in ARGs and StorytellingCat Flippen
 
Explosions, sex & murder: at talk about mobile technologies and cinema heritage
Explosions, sex & murder: at talk about mobile technologies and cinema heritageExplosions, sex & murder: at talk about mobile technologies and cinema heritage
Explosions, sex & murder: at talk about mobile technologies and cinema heritageCharlotte Crofts
 

Similar to Online Drama/Interactive Writing 24 Apr 2020 (20)

Crossplatform Storytelling
Crossplatform StorytellingCrossplatform Storytelling
Crossplatform Storytelling
 
Bournemouth 10/13
Bournemouth 10/13Bournemouth 10/13
Bournemouth 10/13
 
Web tools2013handout
Web tools2013handoutWeb tools2013handout
Web tools2013handout
 
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
 
Mobile Learning @ VTC Hong Kong - March '10
Mobile Learning @ VTC Hong Kong - March '10Mobile Learning @ VTC Hong Kong - March '10
Mobile Learning @ VTC Hong Kong - March '10
 
Future media platforms
Future media platformsFuture media platforms
Future media platforms
 
SMPIA Transmedia Talk
SMPIA Transmedia TalkSMPIA Transmedia Talk
SMPIA Transmedia Talk
 
New technology
New technologyNew technology
New technology
 
Digital storytelling 30nov
Digital storytelling 30novDigital storytelling 30nov
Digital storytelling 30nov
 
Webinar Digital Storytelling 08
Webinar Digital Storytelling 08Webinar Digital Storytelling 08
Webinar Digital Storytelling 08
 
Saaste 2013
Saaste 2013Saaste 2013
Saaste 2013
 
AR Dev Amsterdam
AR Dev AmsterdamAR Dev Amsterdam
AR Dev Amsterdam
 
Emergent MEDIA, NEXT GEN THINKING
Emergent MEDIA, NEXT GEN THINKINGEmergent MEDIA, NEXT GEN THINKING
Emergent MEDIA, NEXT GEN THINKING
 
Joy Mountford at BayCHI: Visualizations of Our Collective Lives
Joy Mountford at BayCHI: Visualizations of Our Collective LivesJoy Mountford at BayCHI: Visualizations of Our Collective Lives
Joy Mountford at BayCHI: Visualizations of Our Collective Lives
 
Pecha Kucha - Research, Innovation and Enterprise Exchange
Pecha Kucha - Research, Innovation and Enterprise ExchangePecha Kucha - Research, Innovation and Enterprise Exchange
Pecha Kucha - Research, Innovation and Enterprise Exchange
 
Innovation and Future Thinking @ IED 2017
Innovation and Future Thinking @ IED 2017Innovation and Future Thinking @ IED 2017
Innovation and Future Thinking @ IED 2017
 
E3 chap-20
E3 chap-20E3 chap-20
E3 chap-20
 
Next Big Trends: A Librarian’s Field Guide to Near Field Communication
Next Big Trends: A Librarian’s Field Guide to Near Field CommunicationNext Big Trends: A Librarian’s Field Guide to Near Field Communication
Next Big Trends: A Librarian’s Field Guide to Near Field Communication
 
Overview of Transmedia in ARGs and Storytelling
Overview of Transmedia in ARGs and StorytellingOverview of Transmedia in ARGs and Storytelling
Overview of Transmedia in ARGs and Storytelling
 
Explosions, sex & murder: at talk about mobile technologies and cinema heritage
Explosions, sex & murder: at talk about mobile technologies and cinema heritageExplosions, sex & murder: at talk about mobile technologies and cinema heritage
Explosions, sex & murder: at talk about mobile technologies and cinema heritage
 

More from moongolfer

The Internet of Plants
The Internet of PlantsThe Internet of Plants
The Internet of Plantsmoongolfer
 
What is 21 st century writing?
What is 21 st century writing?What is 21 st century writing?
What is 21 st century writing?moongolfer
 
The compote tree
The compote treeThe compote tree
The compote treemoongolfer
 
The Haunter - experiments in located literature and 'haunted' objects
The Haunter - experiments in located literature and 'haunted' objectsThe Haunter - experiments in located literature and 'haunted' objects
The Haunter - experiments in located literature and 'haunted' objectsmoongolfer
 
Key Projects & Productions since 1998
Key Projects & Productions since 1998Key Projects & Productions since 1998
Key Projects & Productions since 1998moongolfer
 
crossplatfrom writing
crossplatfrom writingcrossplatfrom writing
crossplatfrom writingmoongolfer
 
CROSS-PLATFORM WRITING
CROSS-PLATFORM WRITINGCROSS-PLATFORM WRITING
CROSS-PLATFORM WRITINGmoongolfer
 
How Am I Sounding?
How Am I Sounding?How Am I Sounding?
How Am I Sounding?moongolfer
 

More from moongolfer (8)

The Internet of Plants
The Internet of PlantsThe Internet of Plants
The Internet of Plants
 
What is 21 st century writing?
What is 21 st century writing?What is 21 st century writing?
What is 21 st century writing?
 
The compote tree
The compote treeThe compote tree
The compote tree
 
The Haunter - experiments in located literature and 'haunted' objects
The Haunter - experiments in located literature and 'haunted' objectsThe Haunter - experiments in located literature and 'haunted' objects
The Haunter - experiments in located literature and 'haunted' objects
 
Key Projects & Productions since 1998
Key Projects & Productions since 1998Key Projects & Productions since 1998
Key Projects & Productions since 1998
 
crossplatfrom writing
crossplatfrom writingcrossplatfrom writing
crossplatfrom writing
 
CROSS-PLATFORM WRITING
CROSS-PLATFORM WRITINGCROSS-PLATFORM WRITING
CROSS-PLATFORM WRITING
 
How Am I Sounding?
How Am I Sounding?How Am I Sounding?
How Am I Sounding?
 

Recently uploaded

INDIAN GCP GUIDELINE. for Regulatory affair 1st sem CRR
INDIAN GCP GUIDELINE. for Regulatory  affair 1st sem CRRINDIAN GCP GUIDELINE. for Regulatory  affair 1st sem CRR
INDIAN GCP GUIDELINE. for Regulatory affair 1st sem CRRsarwankumar4524
 
DGT @ CTAC 2024 Valencia: Most crucial invest to digitalisation_Sven Zoelle_v...
DGT @ CTAC 2024 Valencia: Most crucial invest to digitalisation_Sven Zoelle_v...DGT @ CTAC 2024 Valencia: Most crucial invest to digitalisation_Sven Zoelle_v...
DGT @ CTAC 2024 Valencia: Most crucial invest to digitalisation_Sven Zoelle_v...Henrik Hanke
 
Gaps, Issues and Challenges in the Implementation of Mother Tongue Based-Mult...
Gaps, Issues and Challenges in the Implementation of Mother Tongue Based-Mult...Gaps, Issues and Challenges in the Implementation of Mother Tongue Based-Mult...
Gaps, Issues and Challenges in the Implementation of Mother Tongue Based-Mult...marjmae69
 
Genshin Impact PPT Template by EaTemp.pptx
Genshin Impact PPT Template by EaTemp.pptxGenshin Impact PPT Template by EaTemp.pptx
Genshin Impact PPT Template by EaTemp.pptxJohnree4
 
Chizaram's Women Tech Makers Deck. .pptx
Chizaram's Women Tech Makers Deck.  .pptxChizaram's Women Tech Makers Deck.  .pptx
Chizaram's Women Tech Makers Deck. .pptxogubuikealex
 
PAG-UNLAD NG EKONOMIYA na dapat isaalang alang sa pag-aaral.
PAG-UNLAD NG EKONOMIYA na dapat isaalang alang sa pag-aaral.PAG-UNLAD NG EKONOMIYA na dapat isaalang alang sa pag-aaral.
PAG-UNLAD NG EKONOMIYA na dapat isaalang alang sa pag-aaral.KathleenAnnCordero2
 
Dutch Power - 26 maart 2024 - Henk Kras - Circular Plastics
Dutch Power - 26 maart 2024 - Henk Kras - Circular PlasticsDutch Power - 26 maart 2024 - Henk Kras - Circular Plastics
Dutch Power - 26 maart 2024 - Henk Kras - Circular PlasticsDutch Power
 
Anne Frank A Beacon of Hope amidst darkness ppt.pptx
Anne Frank A Beacon of Hope amidst darkness ppt.pptxAnne Frank A Beacon of Hope amidst darkness ppt.pptx
Anne Frank A Beacon of Hope amidst darkness ppt.pptxnoorehahmad
 
Simulation-based Testing of Unmanned Aerial Vehicles with Aerialist
Simulation-based Testing of Unmanned Aerial Vehicles with AerialistSimulation-based Testing of Unmanned Aerial Vehicles with Aerialist
Simulation-based Testing of Unmanned Aerial Vehicles with AerialistSebastiano Panichella
 
SaaStr Workshop Wednesday w/ Kyle Norton, Owner.com
SaaStr Workshop Wednesday w/ Kyle Norton, Owner.comSaaStr Workshop Wednesday w/ Kyle Norton, Owner.com
SaaStr Workshop Wednesday w/ Kyle Norton, Owner.comsaastr
 
THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...
THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...
THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...漢銘 謝
 
Early Modern Spain. All about this period
Early Modern Spain. All about this periodEarly Modern Spain. All about this period
Early Modern Spain. All about this periodSaraIsabelJimenez
 
PHYSICS PROJECT BY MSC - NANOTECHNOLOGY
PHYSICS PROJECT BY MSC  - NANOTECHNOLOGYPHYSICS PROJECT BY MSC  - NANOTECHNOLOGY
PHYSICS PROJECT BY MSC - NANOTECHNOLOGYpruthirajnayak525
 
Mathan flower ppt.pptx slide orchids ✨🌸
Mathan flower ppt.pptx slide orchids ✨🌸Mathan flower ppt.pptx slide orchids ✨🌸
Mathan flower ppt.pptx slide orchids ✨🌸mathanramanathan2005
 
The 3rd Intl. Workshop on NL-based Software Engineering
The 3rd Intl. Workshop on NL-based Software EngineeringThe 3rd Intl. Workshop on NL-based Software Engineering
The 3rd Intl. Workshop on NL-based Software EngineeringSebastiano Panichella
 
Call Girls In Aerocity 🤳 Call Us +919599264170
Call Girls In Aerocity 🤳 Call Us +919599264170Call Girls In Aerocity 🤳 Call Us +919599264170
Call Girls In Aerocity 🤳 Call Us +919599264170Escort Service
 
The Ten Facts About People With Autism Presentation
The Ten Facts About People With Autism PresentationThe Ten Facts About People With Autism Presentation
The Ten Facts About People With Autism PresentationNathan Young
 
SBFT Tool Competition 2024 -- Python Test Case Generation Track
SBFT Tool Competition 2024 -- Python Test Case Generation TrackSBFT Tool Competition 2024 -- Python Test Case Generation Track
SBFT Tool Competition 2024 -- Python Test Case Generation TrackSebastiano Panichella
 
RACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATION
RACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATIONRACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATION
RACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATIONRachelAnnTenibroAmaz
 
Event 4 Introduction to Open Source.pptx
Event 4 Introduction to Open Source.pptxEvent 4 Introduction to Open Source.pptx
Event 4 Introduction to Open Source.pptxaryanv1753
 

Recently uploaded (20)

INDIAN GCP GUIDELINE. for Regulatory affair 1st sem CRR
INDIAN GCP GUIDELINE. for Regulatory  affair 1st sem CRRINDIAN GCP GUIDELINE. for Regulatory  affair 1st sem CRR
INDIAN GCP GUIDELINE. for Regulatory affair 1st sem CRR
 
DGT @ CTAC 2024 Valencia: Most crucial invest to digitalisation_Sven Zoelle_v...
DGT @ CTAC 2024 Valencia: Most crucial invest to digitalisation_Sven Zoelle_v...DGT @ CTAC 2024 Valencia: Most crucial invest to digitalisation_Sven Zoelle_v...
DGT @ CTAC 2024 Valencia: Most crucial invest to digitalisation_Sven Zoelle_v...
 
Gaps, Issues and Challenges in the Implementation of Mother Tongue Based-Mult...
Gaps, Issues and Challenges in the Implementation of Mother Tongue Based-Mult...Gaps, Issues and Challenges in the Implementation of Mother Tongue Based-Mult...
Gaps, Issues and Challenges in the Implementation of Mother Tongue Based-Mult...
 
Genshin Impact PPT Template by EaTemp.pptx
Genshin Impact PPT Template by EaTemp.pptxGenshin Impact PPT Template by EaTemp.pptx
Genshin Impact PPT Template by EaTemp.pptx
 
Chizaram's Women Tech Makers Deck. .pptx
Chizaram's Women Tech Makers Deck.  .pptxChizaram's Women Tech Makers Deck.  .pptx
Chizaram's Women Tech Makers Deck. .pptx
 
PAG-UNLAD NG EKONOMIYA na dapat isaalang alang sa pag-aaral.
PAG-UNLAD NG EKONOMIYA na dapat isaalang alang sa pag-aaral.PAG-UNLAD NG EKONOMIYA na dapat isaalang alang sa pag-aaral.
PAG-UNLAD NG EKONOMIYA na dapat isaalang alang sa pag-aaral.
 
Dutch Power - 26 maart 2024 - Henk Kras - Circular Plastics
Dutch Power - 26 maart 2024 - Henk Kras - Circular PlasticsDutch Power - 26 maart 2024 - Henk Kras - Circular Plastics
Dutch Power - 26 maart 2024 - Henk Kras - Circular Plastics
 
Anne Frank A Beacon of Hope amidst darkness ppt.pptx
Anne Frank A Beacon of Hope amidst darkness ppt.pptxAnne Frank A Beacon of Hope amidst darkness ppt.pptx
Anne Frank A Beacon of Hope amidst darkness ppt.pptx
 
Simulation-based Testing of Unmanned Aerial Vehicles with Aerialist
Simulation-based Testing of Unmanned Aerial Vehicles with AerialistSimulation-based Testing of Unmanned Aerial Vehicles with Aerialist
Simulation-based Testing of Unmanned Aerial Vehicles with Aerialist
 
SaaStr Workshop Wednesday w/ Kyle Norton, Owner.com
SaaStr Workshop Wednesday w/ Kyle Norton, Owner.comSaaStr Workshop Wednesday w/ Kyle Norton, Owner.com
SaaStr Workshop Wednesday w/ Kyle Norton, Owner.com
 
THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...
THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...
THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...
 
Early Modern Spain. All about this period
Early Modern Spain. All about this periodEarly Modern Spain. All about this period
Early Modern Spain. All about this period
 
PHYSICS PROJECT BY MSC - NANOTECHNOLOGY
PHYSICS PROJECT BY MSC  - NANOTECHNOLOGYPHYSICS PROJECT BY MSC  - NANOTECHNOLOGY
PHYSICS PROJECT BY MSC - NANOTECHNOLOGY
 
Mathan flower ppt.pptx slide orchids ✨🌸
Mathan flower ppt.pptx slide orchids ✨🌸Mathan flower ppt.pptx slide orchids ✨🌸
Mathan flower ppt.pptx slide orchids ✨🌸
 
The 3rd Intl. Workshop on NL-based Software Engineering
The 3rd Intl. Workshop on NL-based Software EngineeringThe 3rd Intl. Workshop on NL-based Software Engineering
The 3rd Intl. Workshop on NL-based Software Engineering
 
Call Girls In Aerocity 🤳 Call Us +919599264170
Call Girls In Aerocity 🤳 Call Us +919599264170Call Girls In Aerocity 🤳 Call Us +919599264170
Call Girls In Aerocity 🤳 Call Us +919599264170
 
The Ten Facts About People With Autism Presentation
The Ten Facts About People With Autism PresentationThe Ten Facts About People With Autism Presentation
The Ten Facts About People With Autism Presentation
 
SBFT Tool Competition 2024 -- Python Test Case Generation Track
SBFT Tool Competition 2024 -- Python Test Case Generation TrackSBFT Tool Competition 2024 -- Python Test Case Generation Track
SBFT Tool Competition 2024 -- Python Test Case Generation Track
 
RACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATION
RACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATIONRACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATION
RACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATION
 
Event 4 Introduction to Open Source.pptx
Event 4 Introduction to Open Source.pptxEvent 4 Introduction to Open Source.pptx
Event 4 Introduction to Open Source.pptx
 

Online Drama/Interactive Writing 24 Apr 2020

  • 1. Online Drama & Interactive Storytelling Tim Wright @moongolfer timwright@xpt.com
  • 2. THE RUNNING ORDER 17:00 • About Me • Digital Landscape: the Last 25 years 17:10 • Early 2000s - Basic Concepts of Interactive Drama: Online Caroline 17:25 • Questions 17:35 • Mid 2000s - Social Media, Audience Participation & Contribution: Oldton & #SuchTweet 17:55 • Questions 18:00 • Early 2010s - Live Streaming & New Forms of Performance: Kidmapped!, Longitude, Better Than Life • The Future - The Internet of Things & Immersive Technologies – Hello World, Inspection Chamber etc 18:20 • Final Questions/Discussion
  • 5. Writing: TV, web, brands & radio
  • 6. Creative R&D, Teaching & Training, Process & ‘Play’
  • 7. AGENCY – PAID-FOR CONTENT – CD-ROM – WEB 1.0 NETSCAPE1994 - 1998 NOHO DIGITAL MINDGYM MSN PRIVATE EYE EQ [XMASPRESENT] 1998 – 2003 XPT ONLINE CAROLINE MOUNT KRISTOS PLANET JEMMA [OLC2] 2003 – 2004 trAce OLDTON: [THE NUUK] STORYSPINNER WEB, PRINT, RADIO [HULDER] MOBILE SPOOKS 2005 – 2007 [LOST GENERATION BBC CASTAWAY: [GOLFONTHEMOON] C4 CYBERSKIVING & C4 MEMO] REMOTE CONTROL 2007-2008 R4 TODAY TELECTROSCOPE [BBC/KINDLE DEVELOPMENT] 2008 – 2010 CBBC & R4 SWYWTH KIDMAPPED! #SUCHTWEET CBBCNEWSROUND [4iP] 2011 – 2013 [THEHAUNTER] R3 PROMS MUSICWALK RSC#DREAM40 SCIENCEMUSEUM [COMPOTETREE] 2014 – 2016 FOOTBALLERS UNITED ROTSADVENTURE CLUB LONGITUDE STORYBOx BETTERTHANLIFE 2017 – 2019 NFTS CPDP INSPECTIONCHAMBER UNRD CURIOUSLYSPECIFIC MOMENT OF MADNESS DOTCOM STARTUP – DIALUP CONTENT – WEB 1.0 – BROADBAND GOOGLE FREELANCE DIGITAL WRITER – UGC - BLOGS – WAP – WEB 2.0 FACEBOOK CROSSPLATFORM BROADCAST – DIGITAL TV + WEB + MOBILE - YOUTUBE DIGITAL RADIO – NEWS - SOCIAL MEDIA – TWITTER + FACEBOOK TWITTER TRANSMEDIA WRITER – SMARTPHONES – TABLETS - GEOLOCATION IPHONE MAKERBOT SOCIAL MEDIA - LIVE PERFORMANCE – INTERNET OF THINGS - DATA-DRIVEN STORY IPAD KICKSTARTER CONSULTANT/TRAINER - SMART SPEAKER – PODCAST – IMMERSIVE ECHO OCULUS MAGIC LEAP DEVELOPMENT PRODUCER - DIGITAL/PHYSICAL – ROBOTICS – DRAMA/DOC – HYBRID FORMAT MAKERGEAR M2 NETFLIX
  • 8. THE DIGITAL MEDIA LANDSCAPES TENDS TO CHANGE EVERY 2-3 YEARS Don’t take 5 years to make anything. It’ll be out of date at the point of launch. Design for near-future audiences & platforms - not for now Be prepared to pivot/change Start anywhere. Start NOW.
  • 9. “THE ILLITERATE OF THE 21ST CENTURY WILL NOT BE THOSE WHO CANNOT READ AND WRITE, BUT THOSE WHO CANNOT LEARN, UNLEARN, AND RELEARN. ” – Alvin Toffler
  • 10. TELEVISION EVERYWHERE ONLINE VIDEO + SOCIAL MEDIA MARKETING
  • 11. THIS IS NOT TELEVISION STORIES (‘CONTENT’) + TECHNOLOGY/CODE + *ACTIVE* AUDIENCES
  • 12. COMPUTERS: BASIC • Processors • Disk Space – Storage • Memory - ROM - RAM • Monitor – Screens - Graphics Cards • Mouse - Keyboard • Speakers – Microphone
  • 13. COMPUTERS: POSSIBILITIES 1990S • Processors: IF>THEN> BRANCHING - PROGRAMMING – CODE • Disk Space: DATA – CHOICES – USER RESPONSE (e.g. ‘clicks’ ‘keystrokes’) • Monitor: GRAPHICAL ENVIRONMENTS – MULTIMEDIA • Mouse: POINT & CLICK – DRAG & DROP - TYPING – WRITING • Speakers: AUDIO – MUSIC (MIDI) – SFX - VOICE
  • 14. COMPUTERS: POSSIBILITIES 1990S BRANCHING: PERSONALISATION: ALTERNATIVE OUTCOMES/’YOUR STORY’ CHOICES & USER RESPONSE: 1-to-1 COMMUNICATION: EMAIL MULTIMEDIA: MOVING IMAGE: WEBCAMS! POINT & CLICK LINKING: WEBSITES – WORLD BUILDING – GAMES! AUDIO: SOUNDTRACKS (AND SILENCE)
  • 15. JENNICAM, WIPEOUT & MYST GAMES {PS1} + THE INTERNET {MODEMS} + LAPTOPS {NO SMARTPHONES}
  • 16. First ever BAFTA for Interactive Drama
  • 17.
  • 20. Big Brother – Kate Modern – Anna’s Phone - LonelyGirl15 – KarenApp - The Annie Broadcasts FORMATS
  • 21. BRANCHED NARRATIVE • Basic Yes/No, Left/Right Choices – implications for character development • The Illusion of Choice – loop all branches back into the story eventually • More nuanced choices can reflect & reveal player mood/personality • Use personal data – watch and store all the responses (inc speed of response, obtuseness etc) and use them • Free text entry vs Forms – how to tell what people are saying (n.b. swearing) • Games, puzzles and exercises (false goals) – more data! • Replayability - reward different styles of interaction and persona
  • 23. WHAT DO I WRITE WITH? MS WORD – EXCEL – PPT - XML – SCRIVENER – TWINE – HTML…
  • 24. INTERACTIVE STORYWORLDS • Boundaries – where is the edge of your world? Where does it end? • Where to start – discovery and onboarding (wormholes) • The rest of the internet and ‘search’ – one click away from a cat playing a piano • Onion Skinning & Unexpected Connections • Character & Plot Development – playing things out of order • Blurring Fact & Fiction, Actors & Audience – game vs ‘reality’ • Content as part of a Service – working inside other ‘worlds’ • Maintaining logic & integrity: finding & training other writers
  • 25. END OF PART ONE QUESTIONS? OBSERVATIONS?
  • 26. THE WEB: HERE COME OTHER PEOPLE THIS IS NOT THE INTERNET
  • 27. • OTHER COMPUTERS, OTHER DISKS • MORE DATA, MORE PROCESSORS • TRANSMITTERS/RECEIVERS • LINKING AND EMBEDDING • STREAMING • SHARING – MODIFYING – STEALING • OTHER PEOPLE’S SH*T… ER.. CONTRIBUTION THE INTERNET & THE WEB
  • 28. • OTHER COMPUTERS, OTHER DISKS - CONTENT & DATA SHARING/PIRACY • MORE DATA, MORE PROCESSORS – PERSONALISATION/BIG DATA • TRANSMITTERS/RECEIVERS – SOCIAL INTERACTION/PHISHING • LINKING & EMBEDDING - MULTI-SOURCE DOCS/TRUTHINESS • STREAMING - MULTIMEDIA/TELEVISION • SHARING & MODIFYING MASHUPS/ATTRIBUTION/THEFT • OTHER PEOPLE’S SH*T… ER.. CONTRIBUTION CO-CREATION/DEBATE/ABUSE THE INTERNET & THE WEB: POSSIBILITIES
  • 30.
  • 31. DEAR TIM, DO YOU REMEMBER THE ALLOTMENTS? I CAN'T PLACE THEM ANYWHERE BUT OUR UNCLES AND OUR GRANDADS HAD THEIR SHEDS THERE, WHERE OLD PICNIC CHAIRS TOOK ON THE AIRS OF THRONES AND DENTED THERMOS FLASKS GAVE OFF A SCENT OF SUGARED MILK. WE ATE PEAS THERE, FROM THE POD. (NEARLY) EVERYONE’S A WRITER “THIS PARK BENCH LOOKS REMARKABLY LIKE THE ONE IN YOUR FIRST OLDTON PICTURE. I USED TO HANG OUT ON IT WHEN I WAS A BORED TEENAGER WITH NOTHIN BETTER TO DO THAN DRINK CIDER, SMOKE MENTHOLS AND SNOG THE LOCAL BOYS (THERE WAS A BOY CALLED TIM BTW WHO I REALLY FANCIED)” “OLD MISS SEEWOOD, OVER 150 YEARS OLD AND LIVED BY THE RIVER. SHE CAUGHT ME THROWING STICKS AT HER HORSE CHESTNUT TREE AND INVITED ME IN TO HER COTTAGE. THINKING SHE WAS A WITCH I AGREED.” IS THIS MY DAD HARD AT WORK IN THE BRUSH FACTORY AS A LAD, MAYBE?
  • 32. USER GENERATED CONTENT • It’s messy - unless you limit what can be contributed. • It takes time to find a shape or become ‘formatted’. • Who owns the content? Who owns the story?
  • 33. • The cost of adapting to different platforms (web, print, radio) • The role of the storyteller - where did my story go? •What is ‘good’ content? •You set the format. You set the tone. USER GENERATED CONTENT
  • 34. Sometimes audiences will trade their content for ATTENTIONrather than MONEY 80% VIEWERS 16% LURKERS 4% PLAYERS
  • 41. FRAGMENTATION • knowing where & when to look • filling in the gaps • providing obvious routes • easter eggs, surprises, live action • coherence • automation & algorithms • actors as writers • set text - knowing the story
  • 42. END OF PART TWO QUESTIONS? OBSERVATIONS?
  • 44.
  • 45. • production out in the field • mobility - 2 x phones, a Flip, tripod and a laptop • free/lowcost services: GoogleMaps - Typepad - Youtube - Flickr - Twitter - Instagram - pbwiki – podcast • episodic, located, predictable, findable • social activity - a trip or an event • writing, reading & performance • a sense of time and place • atmosphere & nature STREAMING FROM ANYWHERE
  • 47. • Characters on Hangouts in London, Barcelona & Lagos • On the street, on boats, on the beach, in cars… • Water smugglers meeting once a week (Monday nights) • 4 x 30 mins eps weekly with social media updates in-between • Storyline influenced by actor improv and audience suggestion • Chat window for audience comment • Installations at Watermans Arts Centre & Tate Modern • Lots of problems: TV on an arts theatre budget; low-rez mobcams and poor connectivity & audio; lack of dramatic tension – camera angles/cuts; clash of styles/lack of coherence; lack of take-up/audience LONGITUDE
  • 49. NESTA R&D https://research.gold.ac.uk/13925/1/Coney-project-report-1.pdf • multi camera live streaming • remote control, automation & robotics • choreography, timings & missing things • audience behaviour & navigation • competition for attention and resource • business model
  • 50. • Held at a ‘secret’ location in London, with 12 people attending and entering the fictional world of the “Positive Vision Movement” (PVM) • In the live space, the audience promenaded through the world of the PVM, following three actors playing, solving puzzles, chatting, debating and witnessing magic. • Online, people spoke and instructed characters, made comments, spoke to each other, made choices and switched camera views at will. • At times, the online audience could even take control of lighting in the space in order to create specific atmospheres, or shine light on a particular place or person. BETTER THAN LIFE Space A In Use Source: Coney
  • 54. BETTER THAN LIFE • Interestingly, interactivity - the ability to ‘take control’ of a situation, make a decision about plot or performance or change the mood through lighting or sound - was not rated as highly by any of the audiences, as much as the opportunities to socialise and engage with each other. • Data suggests that the online audience, in particular, enjoyed the ability to form strong social bonds with each other, and that they favoured elements of the show in which they were able to connect and communicate directly with performers in the show. • This would suggest that this new kind of hybridised digitally-driven storytelling and play environment is seen, first and foremost, as an opportunity to connect with others in a theatrical context, interacting with each other more as one might do at a music festival or house party.
  • 58. SMARTOBJECTS IN THE HOME : THE INSPECTION CHAMBER • GOOGLE HOME and AMAZON ECHO • VOICE-DRIVEN APPS • INTERACTIVE AUDIO DRAMA
  • 59. a building that learns to speak & talk about itself barton_bendish THE INTELLIGENT CHURCH
  • 60. light detection: the sunrise hitting the stones THE INTELLIGENT CHURCH
  • 61. audio detection: bells, music, birdsong THE INTELLIGENT CHURCH
  • 62. presence detection: doors, movement, people THE INTELLIGENT CHURCH
  • 63. site-specific interaction: highly localised audio lighting/projection THE INTELLIGENT CHURCH
  • 64. site-specific interactions: triggering online media ringing the bell THE INTELLIGENT CHURCH
  • 65. site-specific interaction: secret spaces unlocked THE INTELLIGENT CHURCH
  • 66. sensor data online conversation & interaction (social media) specific events WHAT DOES THE CHURCH SAY? WHAT’S THE STORY? HOW richer site-specific experience a writer/editor
  • 70. AI & PERSONAL DATA • Velocity – Distance – Steps – Calories • Heart Rate – Sweat - Blood Sugar • Tension/Pressure • Mood – Happiness – Smile • Sleep Patterns – Brain Waves • Proximity – Relative Happiness - Environment • Gender – Ethnicity – Class
  • 71. ONLINE PLANTS – VIRTUAL PLANTS WHAT IS SUCCESSFUL STORYTELLING FOR A PLANT? Plant Values Growth – Propagation – Pest Control - Resource Sharing – Environmental Control - Cell Chemistry
  • 72. ONLINE HUMANS – VIRTUAL HUMANS WHAT IS ‘SUCCESSFUL’ STORYTELLING FOR FUT?URE HUMANS? Media Values Attention – Reach – Sharing – Approval/Likes – Comment - Behaviour Change – Cultural Autho – Revenue –– Trust – Brain Chemistry
  • 73. "We're in one of those 50-year windows when an entirely new medium is being created and no one knows what to do with it. All you can do is throw stuff out there and experiment". - Frank Rose, author of The Art of Immersion: How the Digital Generation is Remaking Hollywood, Madison Avenue and the Way We Tell Stories Tim Wright @moongolfer timwright@xpt.com FINAL QUESTIONS & OBSERVATIONS?