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Main (4)

  1. 1. Remote media immersion<br /><ul><li>VINAY .N</li></li></ul><li>principles of RMI<br />STAGES OF RMI<br /><ul><li>Acquisition of high-quality media streams
  2. 2. Real-time digital storage and playback of multiple independent streams
  3. 3. Protocols for synchronized, efficient realtime transmission of multiple media streams
  4. 4. Rendering of immersive audio and high resolution video </li></li></ul><li>CONTD….<br />Components.<br />The highest quality are either 1920 × 1080 pixels at an interlaced frame rate of 29.97 per second, or 1280 × 720 pixels at a progressive frame rate of 59.94 per second. <br />For the audio rendering we rely on the immersive audio technology developed at IMSC which utilizes a 10.2 channel playback system. The rendering capabilities of immersive audio goes much beyond current stereo and 5.1 channel systems. <br />
  5. 5. DELIVERY OF HIGH-RESOLUTION MEDIA<br />Contd…..<br />
  6. 6. Contd…<br />TSP).<br />A scalable real-time streaming architecture that enables applications such as video-on-demand and distance learning on a large scale.<br />Complies with industry standards in content format (e.g., MPEG-2, MPEG-4) and communication protocols (RTP/R<br />FEATURES OF YIMA SERVER ARCHITECTURE<br />
  7. 7. RMI test environment<br />
  8. 8. Error control methods<br /><ul><li>Forward error correction (FEC)
  9. 9. the server continuously adds redundant information to the stream that aids the receiver in the reconstruction of the original information if data is corrupted or lost during transmission.
  10. 10. Retransmission-based error control (RBEC).</li></li></ul><li>advantages<br />Tele-conferencing.<br />Social gatherings.<br />Medical field.<br />Education,Performance events: music, theater, sports.<br />Entertainment, Gaming.<br />
  11. 11. DISADVANTAGES<br /> <br />Live streaming is either<br /><ul><li>Low to medium quality, or
  12. 12. Very expensive </li></ul>Other obstacles<br /><ul><li>Complicated (not like the telephone)
  13. 13. Often requires room engineering
  14. 14. Network bandwidth is not available</li></li></ul><li>APPLICATIONS<br />scientific visualisation - big data, big compute<br />cooperative design - architects and CAD<br />education - distance learning.<br />entertainment - multi-player games<br />military - training and simulation.<br />Advanced surgical training.<br />
  15. 15. conclusion<br />Reducing latency is the key to interactive applications<br />Technical challenges and results relevant to any human interaction scenario: entertainment, education, communications.<br />it is the next major development in the field communication as now you can visit an individual at a long distance even without stepping a foot outside.<br />This technology will enable researchers to collaborate in fields such as architecture,medicine,astrophysics & aero plane design.<br />
  16. 16. references<br /><br /><br /> <br /> <br /> <br /><br />