2. THE LEGEND OF ZELDA - LEGACY PLATFORMS
BOOK, TAPES, BOARD GAME AND VIDEO GAME
3. comic art HTTP://WWW.DCCOMICS.COM soundtrack cd cover news website
game screenshot
HTTP://RSS.WARNERBROS.COM/WATCHMEN/
The Non Integrated
Multi-Platform Experience
movie web site UK
HTTP://RSS.WARNERBROS.COM/WATCHMEN/
4. SCOOT Community Site - using wordpress
SCOOT multiplayer chat world SCOOT Animations for Public Displays
http://scootgame.com
SCOOT Mobile Content Engine SCOOT interactive console games SCOOT Community Site - using wordpress
SCOOT
http://scootgame.com
Integrated Multi-Platform Event
6. 1971 Esquire Article that led to his arrest
http://www.webcrunchers.com/crunch/stories/esq-art.html
John Draper aka Cap’n
2001 Discovery Channel Video
http://www.webcrunchers.com/crunch/video.html Crunch hacks the
Origins? Ma Bell system
Captain Crunch - The Phone Freaks and the Blue Box
7. Map showing racial population Map showing position of geocaches
significantly there are no geocaches
set up in the ‘Majority Black’ areas
Close Encounters by Christina Ulke and Marc Herbst
http://c-level.org/geocaching.html
“The project invites geocachers to proactively step out from the cyber-realm into the charged terrain of racial politics.”
GPS and the Web
Geocaching, C-Level and Blast Theory, UK
8. Uncle Roy All Around You by Blast Theory
http://www.youtube.com/user/blasttheory
http://www.blasttheory.co.uk
GPS and the Web
Geocaching, C-Level and Blast Theory, UK
9. Jeanine Scalla - Image
of a fake scientist
recovered by players
The Cloudmakers
Self organised group of players/participants
http://www.cloudmakers.org/
Alternate Reality
The Beast - AI, Steven Spielberg & The Cloudmakers
12. Main Web site
http://www.scorched.tv/
Interviews with the Marcus Gillezeau
http://www.aftrsmedia.com/CSB/?p=250
Mixed Realities
ScorchedTV by Firelight Productions, Australia
13. Conceptual Development
to formulate ideas and inform production
processes
• purpose: inform, educate, entertain, promote etc
• audience: age, gender, ethnicity, physicality
• environment: public, private, gallery, museum, bunker etc...
• content: new, existing, forms and formats
• user scenarios: summary of the who, how and why of the work
• core values: aesthetics, experience,
14. PROJECT SCOPE
budget : time : resources
• risks: what are the foreseen issues that may arise?
• limitations: what are some of the limits to existing production plans?
• responsibilities: will some collaborators be required?