Improv fordesign

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Improv fordesign

  1. 1. Improv<br />(Or Why Interactive Design is Nothing New)<br />
  2. 2. Theater used to be scripted …<br />(Like TV, Movies and online media)<br />
  3. 3. Until around 1940 someone thought: this is boring.<br />(Specifically Viola Spolin in Chicago; later Keith Johnstone in London)<br />
  4. 4. What happens if the audience is a PART of creating the show?<br />
  5. 5. But How Do We Do It? How Do We Train It?<br />A few very simple rules.<br />
  6. 6. Rule #1: Say Yes<br />
  7. 7. Can Really Go Somewhere -><br />Yes, And<br />Yes, But<br /><- Interesting for A Bit<br />No.<br /><- Boring<br />
  8. 8. Try It In the Office!<br />Who Says “Yes, And”, Who says “Yes, But” and Who Says “No”?<br />Who Do You Like Working With?<br />
  9. 9. Rule #2: Be Obvious<br />(This is the hardest)<br />
  10. 10. Rule #3: Tell a Story<br />
  11. 11. Suspense<br />Exposition<br />Antagonist<br />Hero’s Journey<br />Climax<br />Protagonist<br />STATUS CHANGE<br />
  12. 12. What Happens AFTER The Status Change?<br />
  13. 13. Try It In the Office!<br />Think of a Status Change Between Characters<br />Imagine What Happens After<br />
  14. 14. Full Story Spine<br />Once Upon A Time ….<br />And Every Day …<br />Until One Day …<br />And Because of That …<br />And Because of That …<br />And Because of That …<br />And Ever Since that Day …<br />The Moral of the Story is …<br /><- Routine<br /><- Status Change<br />Result<br />
  15. 15. Rule #4: Justification<br />(Puts the Audience on your Side)<br />
  16. 16. Rule #5: Re-Incorporation<br />“The Secret Sauce”<br />
  17. 17. Re-Incorporate<br />We have really good memories for stories.<br />We like to see characters come back that we had “forgotten” about.<br />Its how you create a satisfying ending.<br />
  18. 18. Beijing Improvhttp://www.beijingimprov.org<br />Weekly Bilingual Improv Workshops<br />Monthly English Language Shows<br />Bi-Monthly Bilingual Shows<br />

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