Instructional Software in the Art Classroom Molli Brown EDTECH 541 Su 2012
Relative Advantage of Using Instructional Software Instructional software can have a high relative advantage in anyclassroom including the art room. It is not meant to replace a teacher but ratherenhance or assist teachers in helping students to grasp course material. If usedcorrectly the relative advantage, or perceived potential of instructional software,can be great. This software acts as a solution for a variety of learning problems.It can offer visual examples, help to make abstract concepts more concrete,supply immediate feedback for students, establish links between skills and real-world problems, provide structured and self-paced learning environments,reusable materials, and so much more. There are five main types of instructionalsoftware: drill and practice, tutorials, simulations, educational games, andproblem-solving software. No matter what subject or grade level, there areendless options out there to try. This presentation will focus on those applicablefor K-12 art educators.
Evaluating Instructional Software When choosing the best instructional software for your classroom there are a number of things to consider. First, would be whether or not the software is free. Teachers often do not have the budget to purchase instructional software so this can be a big determining factor as to whether or not they’ll be able to use it. Next, one might consider reading reviews or evaluations of the potential software. If nothing else, experiment using it to see if students would benefit from it. If reviews are available on a particular software it’s good to make sure they’re coming from an independent third party so as not to be biased. Here are a couple to look into for any subject content. The Learning Village Power to Learn Discovery Education’s Review Corner Children’s Technology Review Education World’s Software Reviews
5 Types of Instructional Software As I said earlier there are five types of instructional software. In the proceeding slides will explain the purpose of each type and it’s potential use for K-12 art teachers. Drill and practice Tutorials Simulations Educational Games Problem-Solving Software
Drill and Practice Definition of Purpose: Drill and practice software offer practice sessions to students allowing them to work at their own pace. They give example exercises that offer can offer immediate feedback to students as they work through them recalling information learned. Potential Use: In the art room drill and practice software can help students prepare for a quiz on an artist, style of art, specific artwork, or technique or medium. Some software has quizzes and things like this already prepared for teachers to offer students. Others allow you to tailor it to your specific use. Relative Advantage: Drill and practice sites are excellent for providing students with immediate feedback, they can increase motivation, and replace wasteful worksheets.
Drill and Practice Examples Funnel Brain- Funnel Brain offers teachers or students a chance to create their own virtual flashcards. By searching for art or art history Funnel Brain will show sets of cards already created for those subjects. This can be tailored to help students of any age practice art or art history facts. Are You Art Smart?- Contains five quizzes on various art content knowledge that was created using a tool called MyStudiyo. The quizzes were created by art QuickTimeª and a teachers and the information the quizzes covered are for younger students grades 3-6 learning basic art decompressorare needed to see this picture. knowledge about color, the elements of art, and well known artworks.