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by Mohini Dutta + Ben Norskov
www.playistheantidote.com | @helloAntidote
FLEXIBLE
TIMES NEED
FLEXIBLE
GAME DESIGN
HOW DO
WE GAME?
www.playistheantidote.com | @helloAntidote
PLAY is older than culture,
for culture, however
inadequately d...
www.playistheantidote.com | @helloAntidote
Image: “Pallankuzhi Board”, South Indian Mankala style game
ANCIENT
GAMES
MODERN
GAMES
www.playistheantidote.com | @helloAntidote
THIS IS THE
FUTURE, KEN!
Games are imitating life, and
life is imi...
HOW DO WE MAKE
GAMES?
*GAME POLICE assures us that All Gamers Look Like This
www.playistheantidote.com | @helloAntidote
WAYS WE MAKE
GAMES
www.playistheantidote.com | @helloAntidote
Image: The Art of Game Design by Jesse Schell
Techniques dif...
www.playistheantidote.com | @helloAntidote
Image: Dan Cook, Skill Atoms, Game Loops & Arcs
www.playistheantidote.com | @helloAntidote
Image: Dan Cook, Skill Atoms, Game Loops & Arcs
WHAT IS
MISSING?
CULTURE
www.playistheantidote.com | @helloAntidote
Our design methodologies account for
system, interaction, narrative, & ...
DO
GAMES
AND
CULTURE
INTERACT
WITH
EACH
OTHER?
www.playistheantidote.com | @helloAntidote
IT’S LIKE I DON’T
EVEN KNOW
WHO ...
WHY DO
WE
NEED
OTHER
WAYS
OF
DESIGN?
www.playistheantidote.com | @helloAntidote
DIFFERENT
BRANCHES FOR
DIFFERENT GOATS!
¡V...
IMPERIALISM
www.playistheantidote.com | @helloAntidote
Forcing people to play games the way you
play games is cultural imp...
WHO ARE Y’
ALL AGAIN?
MEOW…?
CAN WE
MAKE
GAMES
FOR
PEOPLE
WE DON’T
KNOW?
www.playistheantidote.com | @helloAntidote
CULTURE
MEDIATES
PLAYERS
AND
THEIR
PLAY
www.playistheantidote.com | @helloAntidote
MY PLAY IS
MY UMWELT!
CAN
GAMES BE
DESIGNED
WITHOUT
SPECIFIC
TRAINING
& CRAFT?
www.playistheantidote.com | @helloAntidote
TWISTY LITTLE
BRANCHES...
DESIGNING FOR
UNIQUE &
VARIED
EXPECTATIONS
IS HARD!
www.playistheantidote.com | @helloAntidote
RAWR?
MOO!
HISS..
CHIRRP!
A Framework for Combating
Cultural Bias in Game Design
Methodologies
MINDFUL
PLAY
www.playistheantidote.com | @helloAntido...
www.playistheantidote.com | @helloAntidote
FORGET YOUR
PLAY CULTURE
1
Image: Monopoly Image: Call Of Duty Black Ops 2
www.playistheantidote.com | @helloAntidote
Co-Design Workshop, Philippines 1ADAPT
USE
LOCAL OR
FAMILIAR
GAME
ASSETS
www.playistheantidote.com | @helloAntidote
Image:“Stick & Bottle Game”, Co-Design worksh...
www.playistheantidote.com | @helloAntidote
Humans Vs. Mosquitoes (Kenya Version) 2IMPROVISE
DESIGN FOR THE
CONVERSATION
www.playistheantidote.com | @helloAntidote
Image: Lampat Banjir, Co-Design Session, Indonesia
...
TWIST IN THE TALE
www.playistheantidote.com | @helloAntidote
Driving Force! 3
AVOID ON
THE NOSE
DESIGN
www.playistheantidote.com | @helloAntidote
4
The obvious is
rarely engaging
TRYING TOO
HARD, GOAT...
MISDIRECTION
www.playistheantidote.com | @helloAntidote
Broken Cities 4
WE ARE PART
OF A
CHANGING
LUDIC
LANDSCAPE
www.playistheantidote.com | @helloAntidote
Mohini Dutta + Ben Norskov
www.playistheantidote.com
@helloAntidote
GAMES!
GAMES!
GAMES!I SWEAR
I WILL
JUMP.
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Flexible Times need Flexible Game Design

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Games are a hot commodity and everyone from corporations to NGO’s want a piece of the pie. Being new and unfamiliar these games often become culturally invasive, and don’t take into account the existing cultures of play in their intended audiences. Aside from passing down essential information, these games aim to “re-educate” people in the act of “fun”. Here, Ben Norskov and I discuss the 4-part guidelines we use at Antidote for making games in the true spirit of play: as inclusive, engaging experiences for everyone. Here we discuss ways to reduce the invasive impact of forcing fun.

Published in: Design
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Flexible Times need Flexible Game Design

  1. 1. by Mohini Dutta + Ben Norskov www.playistheantidote.com | @helloAntidote FLEXIBLE TIMES NEED FLEXIBLE GAME DESIGN
  2. 2. HOW DO WE GAME? www.playistheantidote.com | @helloAntidote PLAY is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing Image: Johan Huizinga Everyone plays, and we play the games we are familiar with, grew up with, or heard stories
  3. 3. www.playistheantidote.com | @helloAntidote Image: “Pallankuzhi Board”, South Indian Mankala style game ANCIENT GAMES
  4. 4. MODERN GAMES www.playistheantidote.com | @helloAntidote THIS IS THE FUTURE, KEN! Games are imitating life, and life is imitating games
  5. 5. HOW DO WE MAKE GAMES? *GAME POLICE assures us that All Gamers Look Like This www.playistheantidote.com | @helloAntidote
  6. 6. WAYS WE MAKE GAMES www.playistheantidote.com | @helloAntidote Image: The Art of Game Design by Jesse Schell Techniques differ, but priorities don’t
  7. 7. www.playistheantidote.com | @helloAntidote Image: Dan Cook, Skill Atoms, Game Loops & Arcs
  8. 8. www.playistheantidote.com | @helloAntidote Image: Dan Cook, Skill Atoms, Game Loops & Arcs WHAT IS MISSING?
  9. 9. CULTURE www.playistheantidote.com | @helloAntidote Our design methodologies account for system, interaction, narrative, & aesthetic, but are homogenous about both play culture & player culture
  10. 10. DO GAMES AND CULTURE INTERACT WITH EACH OTHER? www.playistheantidote.com | @helloAntidote IT’S LIKE I DON’T EVEN KNOW WHO YOU ARE...
  11. 11. WHY DO WE NEED OTHER WAYS OF DESIGN? www.playistheantidote.com | @helloAntidote DIFFERENT BRANCHES FOR DIFFERENT GOATS! ¡VIVA LA REVOLUCION!
  12. 12. IMPERIALISM www.playistheantidote.com | @helloAntidote Forcing people to play games the way you play games is cultural imperialism.
  13. 13. WHO ARE Y’ ALL AGAIN? MEOW…? CAN WE MAKE GAMES FOR PEOPLE WE DON’T KNOW? www.playistheantidote.com | @helloAntidote
  14. 14. CULTURE MEDIATES PLAYERS AND THEIR PLAY www.playistheantidote.com | @helloAntidote MY PLAY IS MY UMWELT!
  15. 15. CAN GAMES BE DESIGNED WITHOUT SPECIFIC TRAINING & CRAFT? www.playistheantidote.com | @helloAntidote TWISTY LITTLE BRANCHES! COMBINATORICS!
  16. 16. DESIGNING FOR UNIQUE & VARIED EXPECTATIONS IS HARD! www.playistheantidote.com | @helloAntidote RAWR? MOO! HISS.. CHIRRP!
  17. 17. A Framework for Combating Cultural Bias in Game Design Methodologies MINDFUL PLAY www.playistheantidote.com | @helloAntidote Image: humanitariansoftinder.com
  18. 18. www.playistheantidote.com | @helloAntidote FORGET YOUR PLAY CULTURE 1 Image: Monopoly Image: Call Of Duty Black Ops 2
  19. 19. www.playistheantidote.com | @helloAntidote Co-Design Workshop, Philippines 1ADAPT
  20. 20. USE LOCAL OR FAMILIAR GAME ASSETS www.playistheantidote.com | @helloAntidote Image:“Stick & Bottle Game”, Co-Design workshop, Indonesia 2
  21. 21. www.playistheantidote.com | @helloAntidote Humans Vs. Mosquitoes (Kenya Version) 2IMPROVISE
  22. 22. DESIGN FOR THE CONVERSATION www.playistheantidote.com | @helloAntidote Image: Lampat Banjir, Co-Design Session, Indonesia 3 The goal is to create a meaningful dialogue
  23. 23. TWIST IN THE TALE www.playistheantidote.com | @helloAntidote Driving Force! 3
  24. 24. AVOID ON THE NOSE DESIGN www.playistheantidote.com | @helloAntidote 4 The obvious is rarely engaging TRYING TOO HARD, GOAT...
  25. 25. MISDIRECTION www.playistheantidote.com | @helloAntidote Broken Cities 4
  26. 26. WE ARE PART OF A CHANGING LUDIC LANDSCAPE www.playistheantidote.com | @helloAntidote
  27. 27. Mohini Dutta + Ben Norskov www.playistheantidote.com @helloAntidote GAMES! GAMES! GAMES!I SWEAR I WILL JUMP.

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