Unreal Technology

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A Simple presentation about the Unreal Engine.The session contained life demos, but of course I couldn't add them to the presentation.They should be seen live!

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Unreal Technology

  1. 1. THE UNREAL TECHNOLOGY THE UNREAL DEVELOPMENT KIT
  2. 2. Xbox, PS3, PC Game Engine Physically Unreal Engine
  3. 3. WHY TO USE UDK? You don't have to start from scratch Just tweak the engine behavior Stuff will be finished fast
  4. 4. WHAT'S UDK? A system that assets your   characters, weapons,  sounds, props, etc. Into a  visual interactive form.
  5. 5. Engine Components Graphics Engine Sound Engine Physics Engine Input Manager Network Infrastructure
  6. 6. HOW DOES IT WORK? CORE
  7. 7. Initialize  Sending info components to core Ready for  Game loop user Input starts Game  Game  Game  Initialization Launch Play Load maps Assets routing
  8. 8. CREATING WORLDS Game Assets All data the Unreal Engine uses is stored in packages  that contain the game assets Maps Textures and Materials Static Meshes Skeletal Meshes
  9. 9. GAME DEVELOPMENT ITERATION Huge, hard process Get the idea Should be iterative Story treatment Should accept sacrifice Scheduling Tight team
  10. 10.   NON­VISUAL SIDE You can write Unreal Script It's Like Java and C++ Engine Physics are written in it
  11. 11. Start your first level
  12. 12. Build a game that has morales  Respect the human brain

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