FGS 2011: Kingdoms at War: Bridging An MMO World From iPhone to Flash

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Eric Diep and Ivy Tsai from A Thinking Ape discuss their journey of creating an MMO for the iPhone platform and taking it to the browser via Flash.

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FGS 2011: Kingdoms at War: Bridging An MMO World From iPhone to Flash

  1. 1. Bridging a #1 best selling MMO from iPhone to Flash!<br />
  2. 2.
  3. 3. KaW is an iPhone and browser-based MMORPG<br />Apple App Store since Sept 09<br />Mochi Games Network since Dec 09<br />
  4. 4. KaW on the iPhone<br />
  5. 5. KaW on Mochi Network<br />
  6. 6. iPhone dev vs. Flash dev<br />Development environments<br />Memory management<br />Launch cycles<br />Feedback & iteration speed<br />
  7. 7.
  8. 8. Designer’s Perspective<br />Redesigning the browser-based user interface :)<br />
  9. 9. Immersion<br />Fullscreen<br />Chroming<br />High res art everywhere<br />Break the grid<br />
  10. 10. Responsiveness<br />Theatrical transitions<br />News feed<br />Persistent chat, announcements, search<br />Tutorial UI throb<br />
  11. 11. Tutorial<br />Power user<br />Casual user<br />Impatient user<br />
  12. 12. Group Information<br />Standardized presentation<br />Navigation buttons<br />
  13. 13. Insights on Community<br />Over 2 million players and 100,000 daily actives<br />
  14. 14. Community Glue <br />Conscious decision to empower community via an array of social channels:<br />World Chat<br />Clan Chat<br />Forums<br />Player-player messaging<br />Direct feedback channel<br />
  15. 15. Unified Community<br />Web userbase seeded by iPhone users<br />Different user behavior observed: iPhone users versus desktop users<br />
  16. 16. Actions Per Minute<br />iPhone<br />Desktop<br />
  17. 17. Action Types<br />iPhone<br />
  18. 18. Action Types<br />Desktop<br />
  19. 19. Fraud<br />“MacGyver 1, Devs 0”<br />
  20. 20. Thanks!<br />Follow us: twitter.com/athinkingape<br />athinkingape.com<br />ediep@athinkingape.com<br />ivy@athinkingape.com<br />

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