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Engaging Students<br />and Communities<br />through Innovative<br />Technology Use<br />John Hamerlinck<br />Minnesota Cam...
You don’t need to be a propeller head<br />Social media and civic engagement<br />Maps, phones & mashups<br />Imagine it; ...
You don’t need to be a propeller head.<br />
“I think there is a world market for maybe five computers.”<br />- Thomas Watson, IBM Chairman, 1943<br />
“There is no reason anyone would want a computer in their home.”<br />- Ken Olson, President,<br />Digital Equipment Corp,...
Sony  Cassette Walkman, 1979, $200 ($589 in 2009 dollars)<br />Sony Discman, 1984<br />iPod Shuffle, 2010, $50<br />The ri...
Social media and civic engagement<br />
Technology has already changed how we . . .<br />Work (telecommuting, information economy . . .)<br />Learn(Google, distan...
It’s also changing civic engagement.<br />
Source: Stephen Downes, Groups vs Networks: The Class Struggle Continues<br />
Why Networks?<br />Nature of the knower: humans are more like networks<br />Quality of the knowledge: groups are limited b...
“Social media is a universe not a set of tools”<br />John Haydon, http://inboundzombie.johnhaydon.com<br />"Forest fires a...
Social Media<br />integrates technology,<br />social interaction<br />and content,<br />transforming people<br />from cont...
Social Media<br />2/3 of the global population visit social networking sites<br />100 million YouTube videos <br />are vie...
37% of the U.S Population!<br />
Civic Engagement<br />"Millennials who use social networking sites for civic causes are also more civically engaged in the...
Maps, phones & mashups<br />
Who has a mobile phone?<br />Is it Web enabled?<br />Who texts more than they talk?<br />
Number of people using social network sites on mobile devices:<br />July 2008: 6.4 million<br />July 2009: 18.3 million<br...
Image: http://thehalfpat.com<br />A mash-up is a Web page or application that integrates complementary elements from two o...
http://mashable.com/2009/01/08/google-maps-mashups-tools/<br />http://gmapsmania.googlepages.com/100thingstodowithgooglema...
http://www.seeclickfix.com/<br />
Twitter users share early adopters symptoms<br />November 12th, 2009 by Dhivya Subramanian and Taly Weiss<br />PEW Interne...
15 Innovative Uses for twitter<br />(That You Probably Haven’t Thought Of)<br />By Kalena Jordan © 2008 http://www.sitepro...
CHINA<br />703 million<br />People's Daily Online<br />INDIA<br />471 million<br />http://techcrunchies.com<br />Africa Mo...
A global network of people using mobile technology for social impact<br />Tele-Doc (India)<br />Nacer (Peru)<br />CardioNe...
StanBird<br />Geo-Historian Project, Kent State University<br />http://www.youtube.com/watch?v=EsPRpQfHYOY<br />
http://layar.com<br />
466453<br />Alerts<br />Stuff<br />Scan<br />Read<br />MORE?<br />
Imagine it; then do it.<br />
Video<br />YouTube has approximately 150,000,000 videos<br />
A flash mob (or flashmob) is a large group of people who assemble suddenly in a public place, perform an unusual action fo...
crowdsourcing<br />
crowdsourcing<br />
crowdsourcing<br />
Second Life is a virtual world that launched in June 23, 2003. A free Second Life Viewer enables its users, called Residen...
http://cdce.wordpress.com<br />A resource for sharing information on the study and practice of:<br />the innovative use of...
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Engaging students and communities through innovative technology use

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Engaging students and communities through innovative technology use

  1. 1. Engaging Students<br />and Communities<br />through Innovative<br />Technology Use<br />John Hamerlinck<br />Minnesota Campus Compact<br />
  2. 2. You don’t need to be a propeller head<br />Social media and civic engagement<br />Maps, phones & mashups<br />Imagine it; then do it<br />
  3. 3. You don’t need to be a propeller head.<br />
  4. 4. “I think there is a world market for maybe five computers.”<br />- Thomas Watson, IBM Chairman, 1943<br />
  5. 5. “There is no reason anyone would want a computer in their home.”<br />- Ken Olson, President,<br />Digital Equipment Corp, 1977<br />
  6. 6.
  7. 7.
  8. 8.
  9. 9. Sony Cassette Walkman, 1979, $200 ($589 in 2009 dollars)<br />Sony Discman, 1984<br />iPod Shuffle, 2010, $50<br />The richest boy in the world, 1971<br />
  10. 10. Social media and civic engagement<br />
  11. 11. Technology has already changed how we . . .<br />Work (telecommuting, information economy . . .)<br />Learn(Google, distance learning, digital libraries . . .)<br />Play(booking travel, online auctions . . .)<br />Do business (E-commerce, marketing, banking . . . )<br />Communicate(Webinars, texting, tweets . . . )<br />(And a lot of other things)<br />
  12. 12. It’s also changing civic engagement.<br />
  13. 13. Source: Stephen Downes, Groups vs Networks: The Class Struggle Continues<br />
  14. 14. Why Networks?<br />Nature of the knower: humans are more like networks<br />Quality of the knowledge: groups are limited by the capacity of the leader<br />Nature of the knowledge: group knowledge is transmitted and simple (cause-effect, yes-no, etc) while network knowledge is emergent and complex<br />- Stephen Downes<br />image: benedikt koehler | http://blog.metaroll.com<br />
  15. 15. “Social media is a universe not a set of tools”<br />John Haydon, http://inboundzombie.johnhaydon.com<br />"Forest fires aren't spread by influential trees.”<br />- Duncan Watts, Principal researcher, Yahoo! Research<br />Image: jacobtyler.com<br />
  16. 16. Social Media<br />integrates technology,<br />social interaction<br />and content,<br />transforming people<br />from content consumers<br />into content producers.<br />Isn’t this also<br />the goal of<br />civic engagement? <br />Image: jacobtyler.com<br />
  17. 17. Social Media<br />2/3 of the global population visit social networking sites<br />100 million YouTube videos <br />are viewed a day<br />1,382% growth rate in twitter users between Jan.-Feb. 2009<br />
  18. 18. 37% of the U.S Population!<br />
  19. 19. Civic Engagement<br />"Millennials who use social networking sites for civic causes are also more civically engaged in their communities. Although we cannot conclude that belonging to social networking sites alone causes an increase in civic engagement, those who engage online come from diverse economic and educational backgrounds, illustrating the potential of technology in bridging traditional civic gaps. “<br />www.ncoc.net<br />"Strangely enough, digital technologies are forcing us to recognize the power of the collective and social."<br />David Bollier, “The Commons as a New Sector of Value-Creation”<br />http://www.onthecommons.org/content.php?id=1813<br />
  20. 20. Maps, phones & mashups<br />
  21. 21. Who has a mobile phone?<br />Is it Web enabled?<br />Who texts more than they talk?<br />
  22. 22. Number of people using social network sites on mobile devices:<br />July 2008: 6.4 million<br />July 2009: 18.3 million<br />http://blog.nielsen.com/nielsenwire/online_mobile/global-mobile-strategies-for-growth/<br />
  23. 23. Image: http://thehalfpat.com<br />A mash-up is a Web page or application that integrates complementary elements from two or more sources.<br />http://blogs.zdnet.com/Hinchcliffe/?p=106<br />
  24. 24. http://mashable.com/2009/01/08/google-maps-mashups-tools/<br />http://gmapsmania.googlepages.com/100thingstodowithgooglemapsmashups<br />http://www.programmableweb.com/api/google-maps/mashups<br />http://www.programmableweb.com/howto<br />http://www.mapbuilder.net/<br />http://prezi.com/89hwl4yjqjmf/<br />http://www.youtube.com/watch?v=QJIMioKRozQ<br />
  25. 25.
  26. 26.
  27. 27. http://www.seeclickfix.com/<br />
  28. 28.
  29. 29. Twitter users share early adopters symptoms<br />November 12th, 2009 by Dhivya Subramanian and Taly Weiss<br />PEW Internet survey www.pewinternet.org<br />One in every five Internet users are now on twitter<br />Social network Web site users also show higher twitter adoption rates<br />Those who connect to the internet via mobile devices are more likely to tweet<br />More Devices leads more active twittering<br />Younger internet users show rapid uptake of twitter<br />http://www.trendsspotting.com/blog/?paged=2<br />www.trendsspotting.com<br />
  30. 30. 15 Innovative Uses for twitter<br />(That You Probably Haven’t Thought Of)<br />By Kalena Jordan © 2008 http://www.sitepronews.com<br />3) Live Webinars/Tutorials <br />9) Idea Sharing / Community Mind Mapping <br />10) Competitor Tracking <br />14) Live Presentation Aid <br />
  31. 31.
  32. 32. CHINA<br />703 million<br />People's Daily Online<br />INDIA<br />471 million<br />http://techcrunchies.com<br />Africa Mobile Fact Book 2008<br />http://www.publicsectormarketing.ca/ftp/Africa%20Mobile%20Fact%20Book%202008.pdf<br />
  33. 33. A global network of people using mobile technology for social impact<br />Tele-Doc (India)<br />Nacer (Peru)<br />CardioNet (Mexico)<br />
  34. 34. StanBird<br />Geo-Historian Project, Kent State University<br />http://www.youtube.com/watch?v=EsPRpQfHYOY<br />
  35. 35. http://layar.com<br />
  36. 36. 466453<br />Alerts<br />Stuff<br />Scan<br />Read<br />MORE?<br />
  37. 37. Imagine it; then do it.<br />
  38. 38. Video<br />YouTube has approximately 150,000,000 videos<br />
  39. 39. A flash mob (or flashmob) is a large group of people who assemble suddenly in a public place, perform an unusual action for a brief time, then quickly disperse. The term flash mob is generally applied only to gatherings organized via telecommunications, social media, or viral emails. <br />Improv Everywhere: Best Buy<br />http://www.youtube.com/watch?v=utkkXCF8ZVc<br />Jan./Feb. 2010<br />CarrotMob: San Francisco<br />Buycotting socially responsible businesses<br />
  40. 40. crowdsourcing<br />
  41. 41. crowdsourcing<br />
  42. 42. crowdsourcing<br />
  43. 43. Second Life is a virtual world that launched in June 23, 2003. A free Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world. Second Life is for people aged 18 and over, while Teen Second Life is for people aged 13 to 17.<br />
  44. 44. http://cdce.wordpress.com<br />A resource for sharing information on the study and practice of:<br />the innovative use of emerging technologies to support civic engagement in higher education<br />service-learning in online teaching<br /><ul><li> Online peer reviewed journal
  45. 45. Blogs
  46. 46. Resource sharing
  47. 47. Examples of good practice
  48. 48. Coordinated multi-institutional or multi-course projects
  49. 49. What else?</li></li></ul><li>John Hamerlinck<br />Associate Director<br />Minnesota Campus Compact<br />john@mncampuscompact.org<br />Phone: 651-603-5091<br />Web: www.mncampuscompact.org<br />Blogs: http://mncompact.wordpress.com<br />http://cdce.wordpress.com<br />Twitter: mncompact<br />

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