History Connected

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A presentation on how museums, libraries and archives (memory organizations) deliver public history using Interactive Communications Technologies in a world of always connected Internet users.

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  • Everyone’s a HistorianMore DigitizationUser Generated ContentCollaborative HistoryContent MashupsProbing the Deep WebVirtual PastAlways ConnectedInstitutional Voice, Reliability, Radical Trust
  • Everyone’s a HistorianMore DigitizationUser Generated ContentCollaborative HistoryContent MashupsProbing the Deep WebVirtual PastAlways ConnectedInstitutional Voice, Reliability, Radical Trust
  • Poll: who’s here? What social media tools do you use?
  • Everyone’s a HistorianMore DigitizationUser Generated ContentCollaborative HistoryContent MashupsProbing the Deep WebVirtual PastAlways ConnectedInstitutional Voice, Reliability, Radical Trust
  • Everyone’s a HistorianMore DigitizationUser Generated ContentCollaborative HistoryContent MashupsProbing the Deep WebVirtual PastAlways ConnectedInstitutional Voice, Reliability, Radical Trust
  • Everyone’s a HistorianMore DigitizationUser Generated ContentCollaborative HistoryContent MashupsProbing the Deep WebVirtual PastAlways ConnectedInstitutional Voice, Reliability, Radical Trust
  • Reach new audiences Promote upcoming eventsFeeling of belongingYour institution can be part of your visitor’s identity
  • History Connected

    1. 1. HistoryConnected<br />Content<br />Engagement<br />Stories<br />“In the late 1960s Dad became a key player in the U.S. Space program… “<br />Rose Sherman, rose.sherman@mnhs.org<br />December 2009<br />
    2. 2. HistoryConnected<br />Rose Sherman, rose.sherman@mnhs.org<br />Director of Enterprise Technology, Minnesota Historical Society<br />Still Do Online Exhibits and Collections Search<br />What’s Next?<br />Everyone’s a Historian<br />More Digitization<br />User Generated Content<br />Collaborative History<br />Content Mashups<br />Probing the Deep Web<br />Virtual Past<br />Always Connected<br />Institutional Voice, Reliability, Radical Trust<br />
    3. 3. Poll: Who’s Here? <br />How Comfortable / Familiar With Web 2.0 Are You?<br />Tag<br />Clouds<br />Wikis<br />Social<br />Networking<br />Geo-<br />Coded<br />Folksonomy<br />RSS<br />Blogs<br />Podcasts<br />
    4. 4. Who’s Here?<br />RSS<br />http://www.flickr.com/photos/urbanislands/3978081022/<br />Geo-<br />Coded<br />
    5. 5. HistoryConnected<br />part 1 … Content<br /> Digitize content and<br /> make it accessible <br /> online <br />
    6. 6. Content Digitization by Museum & Libraries<br />Images, Maps, Audio, Video, Documents, Newspapers …<br />Using the Internet Archive’s Way Back Machine to archive today’ online newspapers. <br />mnhs.org/collections/kstp<br />National Digital Newspaper Program a partnership between the NEH and the Library of Congress to build a national digital resource of newspapers published between 1836 and 1922. <br />mnhs.org/truenorth<br />
    7. 7. Research Databases<br />
    8. 8. Research Databases<br />
    9. 9. Online Encyclopedias<br />
    10. 10.
    11. 11. HistoryConnected<br />Stories<br />part 2 … Stories<br /> Tell stories elaborated <br /> with objects from the collections<br />
    12. 12. Tell Stories via Interpretative Web Sites<br />
    13. 13. Tell Stories via Podcast<br />
    14. 14. Virtual Past<br />Virtual World: <br />What is Second Life?<br />A 3D online virtual world imagined created and owned by its residents. It has islands, buildings, objects and avatars that interact with each other.<br />http://www.slideshare.net/ialja/virtual-worlds-introduction-second-life-and-beyond?src=related_normal&rel=80946<br />
    15. 15. Virtual Past<br />Virtual Reality Enriched WithCollections and Interpretation<br />Monticello Explorer<br />http://explorer.monticello.org<br />Fort Snelling Perspectives prototype<br />http://romereborn.virginia.edu<br />Digital model of Rome in 320 ADUniversity of Virginia IATH<br />Goal: Expand to Bronze Age and Medieval Period using data from community of archeologists. <br />
    16. 16. Future: Always Connected<br />Ubiquitous History <br />Location Aware (GPS) Smart Phones – <br />iPhones, Android phones enable history to be engaged where it happened … photos, interpretation and gather visitor stories. <br />http://city.slicker.com/charleston-tours/<br />
    17. 17. HistoryConnected<br />Engagement<br />“In the late 1960s Dad became a key player in the U.S. Space program…” <br />part 3 … Engagement<br />Crowdsourcing<br /> Personal Connections<br />User Generated Content Stories, Video, <br /> Comments, Mashups<br />
    18. 18. Everyone’s <br />a historian now<br />“Online gathering spots like these represent a potentially radical change to historical research, a craft that has changed little for decades, if not centuries. By aggregating the grass-roots knowledge and recollections of hundreds, even thousands of people, &quot;crowdsourcing,&quot; as it&apos;s increasingly called, may transform a discipline that has long been defined and limited by the labors of a single historiantoiling in the dusty archives ” <br />http://www.boston.com/bostonglobe/ideas/articles/2008/05/25/everyones_a_historian_now<br />
    19. 19. Self Publishing<br />Blogs<br />Juhan suku-uutiset<br />Genealogy and history from Finland, sometimes even in English. <br />Documented sources.<br />http://juhansuku.blogspot.com<br />See also: http://blogfinder.genealogue.com<br />
    20. 20. Social TechnographicsTM<br />Creators<br />Critics<br />Collectors<br />Joiners<br />Spectator<br />
    21. 21. Public Documentation <br />User Generated Content<br />http://youtube.com/results?search_query=hugo+tornado&search_type=<br />http://flickr.com/photos/chadwho1ders/2523836732<br />
    22. 22. Collaborative History<br />Flickr Commons<br /><ul><li>Reach a broader audience
    23. 23. Release history to the people
    24. 24. Enriches collection information
    25. 25. More descriptive info
    26. 26. Geo-tag
    27. 27. “Collective Intelligence”</li></ul>http://flickr.com/photos/library_of_congress/2515741495<br />
    28. 28. Incorporate Visitor Photos on Our Site<br />
    29. 29. User Generated Content<br />Storytelling<br />http://people.mnhs.org/mgg/story.cfm?storyid=1003<br />
    30. 30. User Generated Content<br />Storytelling<br />Hurricane Digital Memory Bank<br />http://hurricanearchive.org/object/2797<br />
    31. 31. Video Produced by the Public<br />
    32. 32. Collaborative <br />History<br />Placeography<br />A wiki about any place anywhere that anyone can edit. <br />Geo-coded data<br />Architectural info<br />History<br />Chronology <br />Memories & Stories<br />Citations<br />Related Content<br />Photos<br />http://placeography.org<br />
    33. 33. “pay tribute by adding photos, comments and stories of those who lost their lives during the Vietnam conflict. “<br />Collaborative History<br />Footnote Interactive Vietnam Veterans Memorial<br />Footnote partnered with NARA to link the service records and casualty reports to each name on the Wall.<br />http://go.footnote.com/thewall?xid=159<br />http://www.archives.gov/press/press-releases/2008/nr08-77.html<br />
    34. 34. Collaborative Historywotr Record Annotation Tool<br />
    35. 35.
    36. 36. Content Mashups<br />USGS Seismology Data + <br />Yahoo Maps<br />Google Maps<br />+ Wikipedia Articles<br />Real Time, World Wide Earthquake List<br />A mashup is a web application that uses content from more than one source to create a new service.<br />http://lerdorf.com/php/ymap/yquakes.php<br />http://www.placeopedia.com<br />
    37. 37. Probing the Deep Web<br />Finding Information Inside <br />Databases and Across Collections<br />A Bush Foundation funded project to provide access to cultural heritage information across MN, ND and SD.<br />find<br />mnhs.org/peoplefinder<br />mnhs.org/keywordfinder<br />
    38. 38. Always Connected to Internet<br />Digital History Content is Ubiquitous<br />
    39. 39. What About Reliability?<br />Institutional Voice?<br />“We can only build emergent systems if we have radical trust. With an emergent system, we build something without setting in stone what it will be or trying to control all that it will be. We allow and encourage participants to shape and sculpt and be co-creators of the system. We don&apos;t have a million customers/users/patrons ... we have a million participants and co-creators.“ Darlene Fichter, University of Saskatchewan Libraries, 2 April 2006, “Web 2.0, Library 2.0 and Radical Trust: A First Take”<br />
    40. 40.
    41. 41.
    42. 42. Audiences<br />
    43. 43. Opportunity :<br />Ask question related to current events …<br />
    44. 44.
    45. 45. Questions?<br />Brilliant Ideas?<br />Rose Sherman, Director Of Enterprise Technology<br />Minnesota Historical Society<br />Rose.sherman@mnhs.org<br />Twitter.com/rasherman<br />Twitter.com/mnhs<br />Twitter.com/1968_project <br />http://www.morguefile.com/archive/display/125421<br />

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