Commodity Tools and
  Learning Content
                  Miles Metcalfe
Ravensbourne College of Design and Communication
Ma
                        nife
                            sto
                                2   008



Elearning Liber...
Elearning is changing
Revolution?
•User-owned technology

• Web 2.0 and “the cloud”

• Easy-to-use software
IT is out of the
  institution
Institutional IT

• You used to need an institution for...
 • Access to computers
 • Access to elearning resources
 • Acce...
Now, you have all of
  this at home
The institutional VLE

• Has it roots in an era when institutions
  enjoyed a monopoly on computing
• Is an “enterprise” s...
An enterprise service
• Andrew McAfee of HBS
 • Enterprise, Functional, and Network IT
• Enterprise IT consists of “applic...
Is elearning EIT?

• In most cases
• For most practitioners
• For most learners
• In most institutions
• It most certainly...
And it never was
Learning design is not a
   business process
Teaching and learning is
not a business process
Software Tools
Web 2.0
Learning, teaching, and
       Web 2.0

• Community building
• Sharing and publication
• Collaboration and working together
Tools and Web 2.0

• Easy to create compelling learning content
• Easy to collaborate and share online
• Easy to build lea...
We have issues
Because we have issues
• Shiny-shiny
• Policy
 • Business: assessment, quality assurance
 • Regulation: IPR, plagiarism, “...
The social stack
                                 Organise your stuff, by tags, in a personal
  Personal tools            ...
For one day only!

• Tools and techniques
• Learning designs
• Pedagogic models          T !
                         H O
...
The policy bit
• Business: assessment, quality assurance
• Regulation: IPR, plagiarism, “cyber-bullying”
• Social: Under-a...
A reason not to?
Never say never
• The “war on plagiarism” is a battle lost
• Learners are using computers and social
  tools in their live...
One more thing
User-owned technology
No more network
    monopoly…?
• The iPhone looks cool
 • That it’s an always-connected network
    device is disruptive
•...
Revolution
Thanks!
Credits
Chains is by Heaven`s Gate (John)'s on Flickr
iMac is by Jonathan Smith (dziner) on Flickr
Map of online communiti...
Learning content with commodity tools
Learning content with commodity tools
Learning content with commodity tools
Learning content with commodity tools
Learning content with commodity tools
Learning content with commodity tools
Learning content with commodity tools
Learning content with commodity tools
Learning content with commodity tools
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Learning content with commodity tools

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The elearning liberation front strikes again with an assault on the PLE

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Learning content with commodity tools

  1. 1. Commodity Tools and Learning Content Miles Metcalfe Ravensbourne College of Design and Communication
  2. 2. Ma nife sto 2 008 Elearning Liberation Front
  3. 3. Elearning is changing
  4. 4. Revolution?
  5. 5. •User-owned technology • Web 2.0 and “the cloud” • Easy-to-use software
  6. 6. IT is out of the institution
  7. 7. Institutional IT • You used to need an institution for... • Access to computers • Access to elearning resources • Access to the internet
  8. 8. Now, you have all of this at home
  9. 9. The institutional VLE • Has it roots in an era when institutions enjoyed a monopoly on computing • Is an “enterprise” service • May not even be accessible from “off-site”
  10. 10. An enterprise service • Andrew McAfee of HBS • Enterprise, Functional, and Network IT • Enterprise IT consists of “applications that define entire business processes” • This is the traditional management view of elearning
  11. 11. Is elearning EIT? • In most cases • For most practitioners • For most learners • In most institutions • It most certainly is not
  12. 12. And it never was
  13. 13. Learning design is not a business process
  14. 14. Teaching and learning is not a business process
  15. 15. Software Tools
  16. 16. Web 2.0
  17. 17. Learning, teaching, and Web 2.0 • Community building • Sharing and publication • Collaboration and working together
  18. 18. Tools and Web 2.0 • Easy to create compelling learning content • Easy to collaborate and share online • Easy to build learning activities and collaborative sites • Easy to engage learners in familiar territory
  19. 19. We have issues
  20. 20. Because we have issues • Shiny-shiny • Policy • Business: assessment, quality assurance • Regulation: IPR, plagiarism, “cyber- bullying” • Social: Under-age learners
  21. 21. The social stack Organise your stuff, by tags, in a personal Personal tools portal, with desktop tools (example: a desktop blog editor, an RSS reader, an iCal client). A PLE. Group collaboration Knowledge: groups/teams integrate knowledge in wikis and similar group systems. Even VLEs! Blogs and networks Some items shared within a personal network and discussed. Attention becomes interest. Social signals Attention: store, share, tag and classify items of interest, links, resources. Internal and external RSS feeds - persisted Feeds and flows searches, sites of interest, people of interest, from a VLE or repository. Adapted from a model developed by Headshift Ltd
  22. 22. For one day only! • Tools and techniques • Learning designs • Pedagogic models T ! H O • Captive academics
  23. 23. The policy bit • Business: assessment, quality assurance • Regulation: IPR, plagiarism, “cyber-bullying” • Social: Under-age learners • Standards and specifications: • Coupling and interoperability • Data portability and ownership
  24. 24. A reason not to?
  25. 25. Never say never • The “war on plagiarism” is a battle lost • Learners are using computers and social tools in their lives now • They will use them at work in years to come • They will not use them in ways we approve of if we don’t get involved
  26. 26. One more thing
  27. 27. User-owned technology
  28. 28. No more network monopoly…? • The iPhone looks cool • That it’s an always-connected network device is disruptive • What if this works in the market? • Faraday cages in classrooms? • Accept we no longer control the network?
  29. 29. Revolution
  30. 30. Thanks!
  31. 31. Credits Chains is by Heaven`s Gate (John)'s on Flickr iMac is by Jonathan Smith (dziner) on Flickr Map of online communities is from the online comic xkcd Social Stack is adapted from Headshift Ltd iPhone is lifted from Apple Ravensbourne thanks the JISC for funding under the D4L and Capital programmes

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