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Next generation of digital tools for  
teaching and learning 
Mart Laanpere :: Centre for Educational Technology, Tallinn...
Everything is changing?
Defining the learning environment 
 Narrow definition: classroom 
 Wider definition: physical and social 
environment th...
Learning environment IS changing 
 2400 years ago: Socrates banned the (text)books 
 500 years ago: learning environment...
Outdoor learning environment
Technological generation shifts 
School Shop 
?
Socio-technical transitions 
(Geels 2002)
Mobile communication generations
Moodle servers: global stats
Three generations of TEL systems 
Dimension 1.generation 2.generation 3.generation 
Software 
architecture 
Educational so...
Estonian Strategy for Lifelong Learning 2020 
 Shift in teaching and learning paradigm 
 Competent teachers and school l...
Digital turn towards 1:1 computing: 
promise and failures 
 Horizon Report 2012: the main technology trend in education 
...
Whole school turn towards 1:1 computing 
 The training and support is oriented on the level of a teacher 
 Diffusion of ...
Innovative tools for teachers 
 Edmodo.com, Eliademy.com, Schoology.com: Web-based 
learning environments + mobile apps 
...
Trialogical learning 
 Monological learning: teacher talks, pupil listens 
 Socratic method: dialogical learning 
 Tria...
Pedagogical innovation 
 Innovative pedagogical scenarios from LEARNMIX 
project (re-conceptualizing e-textbook): 
 Flip...
An exercise 
 E-textbook of the future: 
 E-book (e-pub)? 
 Online course? 
 Mobile app? 
 Standardised content packa...
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Next generation of digital tools for teaching and learning

Presenation at Pestalozzi seminar 8th Oct 2014 in Tallinn

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Next generation of digital tools for teaching and learning

  1. 1. Next generation of digital tools for  teaching and learning Mart Laanpere :: Centre for Educational Technology, Tallinn University
  2. 2. Everything is changing?
  3. 3. Defining the learning environment  Narrow definition: classroom  Wider definition: physical and social environment that surrounds a learner, including learning resources, technical equipment, curriculum, fellow learners, teacher (with her implicit learning theories and teaching methods) etc.  Is the learning environment changing?
  4. 4. Learning environment IS changing  2400 years ago: Socrates banned the (text)books  500 years ago: learning environment = working environment  150 years ago: village schools  100 years ago: learning environment was rationalized/industrialized  30 years ago: subject-specific classrooms  10-15 years ago: virtual learning environment: initially a copy of a lecture room, then a database system
  5. 5. Outdoor learning environment
  6. 6. Technological generation shifts School Shop ?
  7. 7. Socio-technical transitions (Geels 2002)
  8. 8. Mobile communication generations
  9. 9. Moodle servers: global stats
  10. 10. Three generations of TEL systems Dimension 1.generation 2.generation 3.generation Software architecture Educational software Course management systems Digital Learning Ecosystems Pedagogical foundation Bihaviorism Cognitivism Knowledge building, connectivism Content management Integrated with code Learning Objects, content packages Mash-up, remixed, user-generated Dominant affordances E-textbook, drill & practice, tests Sharing LO’s, forum discussions, quiz Reflections, collab. production, design Access Computer lab in school Home computer Everywhere – thanks to mobile devices
  11. 11. Estonian Strategy for Lifelong Learning 2020  Shift in teaching and learning paradigm  Competent teachers and school leaders  Meeting the job market needs  Higher participation rates, effective funding models  Digital turn in formal education system  Integrating digital culture into teaching and learning  Quality digital learning resources for all curricula  Access to digital infrastructure, incl. 1:1 computing  Digital competences of teachers and students
  12. 12. Digital turn towards 1:1 computing: promise and failures  Horizon Report 2012: the main technology trend in education with 1 year time to adoption  Radical shift in learning environment, re-definition of teaching and learning processes  Failures:  OLPC Peru: 2.4 million laptops, no effect on learning  Tiger Leap laptop schools: “Please, take these laptops away!”  Success stories:  Odder, Denmark: iPads for 200 teachers and 2000 students  Essa Academy, UK: technology as an essential component of radical school improvement
  13. 13. Whole school turn towards 1:1 computing  The training and support is oriented on the level of a teacher  Diffusion of innovations (Rogers, 1992), OECD study (2002)  Evidence-based school-level intervention models are needed
  14. 14. Innovative tools for teachers  Edmodo.com, Eliademy.com, Schoology.com: Web-based learning environments + mobile apps  Kahoot.it, Socrative: rapid response (voting) systems  LearningApps: tool for creating interactive assignments  Scoop.it: contnent curatiion  Aurasma, Layar: augmented reality apps, QR codes  Educational resource cloud services: Dikaios  EdShelf: personal toolbox of educational apps
  15. 15. Trialogical learning  Monological learning: teacher talks, pupil listens  Socratic method: dialogical learning  Trialogical learning (Paavola et al): where learners are collaboratively inquiring, developing, transforming, or creating shared objects of activity (such as conceptual artefacts, practices, products) in a systematic fashion (knowledge creation metaphor for learning)  Vision of Students Today – a viral Youtube video
  16. 16. Pedagogical innovation  Innovative pedagogical scenarios from LEARNMIX project (re-conceptualizing e-textbook):  Flipped classroom: learn from video tutorial, then groupwork  Project-based learning: outcome-focused teamwork  Problem-based learning: solving, then designing problems  Inquiry-based learning: hypothesis, data collection & analysis  Game-based learning: fun, competition, learning, rewards  Think of a trialogical learning scenario in line with one of the above involving QR codes (you can use ITEC scenario template)
  17. 17. An exercise  E-textbook of the future:  E-book (e-pub)?  Online course?  Mobile app?  Standardised content package?  A bundle of Web links?  Think outside the box and propose a concept for innovative e-textbook of the future, that is:  Usable on all personal smart devices  Allowing annotations, creative adaptations, remixing  Creative learning tool

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