Studyng horror films

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Studyng horror films

  1. 1. STUDYING HORROR FILMS
  2. 2. Genre <ul><li>Genre only works through the rule of combination as long as you have the expected faradisms, you can make any number of horror films. </li></ul><ul><li>Character + Setting + Props = GENRE </li></ul><ul><li>A genre is a type of film: romance, comedy, horror, science-fiction, action/adventure, etc. Sometimes a film borrows from more than one genre, these films are called Hybrids. </li></ul>
  3. 3. Structuralism <ul><li>An ideology or theoretical way of thinking about the world that can be applied to film industry, </li></ul><ul><li>Structuralism film theory emphasises how films convey meaning through the use of code and conventions. </li></ul>
  4. 4. Codes & Conventions <ul><li>Codes and conventions are things that define or make up horror films. These are the things we expected to seen when engaging with or watching horror films. </li></ul><ul><li>Codes and conventions include things such as: </li></ul><ul><li>Characters, Suburbs, Claustrophobia </li></ul><ul><li>Blood, Death, Killing, Villain, Victims, Evil </li></ul><ul><li>Haunted houses and isolated settings, Monsters </li></ul><ul><li>Weapons, Darkness, Storms, Chase sequences </li></ul><ul><li>Gore, Violence, Screams, Location, Fear and Ghosts </li></ul>
  5. 5. Equilibrium and Disequilibrium <ul><li>Equilibrium is the good stuff that happens. </li></ul><ul><li>Disequilibrium is the bad stuff that happens. </li></ul><ul><li>there are certain characters in films and stories with certain functions: </li></ul><ul><ul><li>the hero – the one on the quest and the one who saves the </li></ul></ul><ul><ul><li>day </li></ul></ul><ul><ul><li>the villain – the evil one who causes the disequilibrium </li></ul></ul><ul><ul><li>the helper – a person who helps the hero on their quest/the sidekick </li></ul></ul><ul><ul><li>the victim – at the mercy of the villain </li></ul></ul><ul><ul><li>the donor – someone who has something special which will help the hero </li></ul></ul>
  6. 6. Camera Movement & Editing <ul><li>Camera Movement </li></ul><ul><li>Zoom = when zooming in the camera does not move </li></ul><ul><li>Tracking (dollying) = the camera moves smoothly towards or away from the subject </li></ul><ul><li>Pan = the camera moves from left to right following a moving subject. </li></ul><ul><li>Hand-held camera = produces a jerky movement, creating a sense of reality/chaos </li></ul><ul><li>Steadicam = a hand-held camera worn with a harness to achieve a steady shot </li></ul><ul><li>Editing </li></ul><ul><li>This occurs every time a film is cut. A film is never shot in the order that the events happen. This would cost a fortune: all sequences with the same location will be shot at the same time regardless of where they appear in the narrative. Sometimes the opening sequence to a film will be the last sequence to be shot. When a sequence has high octane action the cuts/editing is fast and numerous. </li></ul>
  7. 7. Soundtrack and Sound effects <ul><li>Soundtrack </li></ul><ul><li>This is the music playing in the background. It can be diegetic or non-diegetic. If the sound is part of the narrative, the action (eg: a radio playing in the shot) it is diegetic. However, more often than not, the soundtrack is non-diegetic. Music playing in the background which is not evident in the action. </li></ul><ul><li>Sound effects: </li></ul><ul><li>These are the effects added during post-production. For example, explosions, birdsong, etc. </li></ul>

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