Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

E-Learn 2007 - "I need a green axe": Video Games and Your Social Studies Classroom

315 views

Published on

Evans, M. & Barbour, M. K. (2007, October). "I need a green axe": Video games and your social studies classroom . Paper presentation at the annual World Conference on E-Learning in Corporate, Government, Healthcare and Higher Education, Quebec City , QC .

Today's students are natives of technology more than ever before. Along with being natives of the digital world, students are also avid video game players in a way that the previous generation was avid television viewers. There is a movement in some circles within the academy to explore how video games of how video games can be integrated into the schooling experience. This session explores this innovative, and controversial, teaching technique and strategy. By using the online video game Guild Wars® as an example, new pedagogies for reaching these students (and a myriad of social studies principles) will be explored.

Published in: Education
  • Be the first to comment

  • Be the first to like this

E-Learn 2007 - "I need a green axe": Video Games and Your Social Studies Classroom

  1. 1. "I Need a Green Axe": Using Video Game Knowledge in the Social Studies Classroom Mark Austin Evans Michael K. BarbourUniversity of Georgia Wayne State Universitymaevans@uga.edu mkbarbour@gmail.com
  2. 2. Why?• “This sort of feels like the hammer in search of a nail phenomenon – here’s a cool game, let’s see if we can fit it into the social studies.”• “The main question I have with the proposal is the lack of examples of ‘real’ social studies classroom teachers using video games in their classrooms.”
  3. 3. Why?• Gentile, Lynch, Linder and Walsh (2004) found that 94% of the 600 grade eight and nine students they surveyed from four mid- Western high schools played video games for an average of nine hours each week• Prensky (2006) estimated that the average student will have played more than 10,000 hours of video games by the time they graduate from college
  4. 4. What Are They Playing?• Madden NFL, Kingdom of Hearts, Super Mario Bros., Tom Clancy’s Ghost Recon and Grand Theft Auto (i.e., the top five selling games of 2006 – see Kirdahy, 2006)• Mario, Pokémon, Sim, Final Fantasy and Madden NFL (i.e., the top selling console game series of all time – see Wikipedia, 2007)
  5. 5. What Are We Going To Do About It?
  6. 6. What Are We Going To Do About It?

×