5. i
’
m
a
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A
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e
n
e
o
h
o
l
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c
Ateneo
Grade
School
’91
Ateneo
High
School
‘95
Ateneo
College
‘99
BS-‐Management
Engineering
Ateneo
Part-‐Nme
Faculty,
’06
–
JG
School
of
Management
36. AFTER I’M DONE WITH YOU … !
[ a.k.a. “course objectives” ]
YOU WILL …
… Understand the theories, principles, and realities that are driving innovation
and creativity in the global arena, across industries, and individuals
… Embed within yourself the competencies and qualities of innovation and
creativity through experiential learning
… come up with breakthrough ideas that can become viable business
innovations
37. AFTER I’M DONE WITH YOU … !
[ a.k.a. “course objectives” ]
YOU WILL …
… Understand the theories, principles, and realities that are driving innovation
and creativity in the global arena, across industries, and individuals
… Embed within yourself the competencies and qualities of innovation and
creativity through experiential learning
… come up with breakthrough ideas that can become viable business
innovations
38. COURSE MODULES
1 COURSE 1. Course Overview
INTRODUCTION 2. Ground Rules
3. Expectations Setting
4. ”Getting to Know You” individual presentations
5. Group Assignments
2 GLOBALIZATION + 1. Globalization
BUSINESS TRENDS - The World is “flat”
= - The shift of wealth and power to the “east”
THE INNOVATION - The Knowledge Revolution
IMPERATIVE
2. Business Trends
- Hypercompetition
- Global Markets
- Global Supply Chains / Outsourcing
- The insufficiency of just efficiency
3. The Innovation Imperative
- Countries need to innovate in order to compete
- Businesses need to innovate in order to drive growth
3 INNOVATION IN THE 1. Philippine Situationer
PHILIPPINE SETTING - Global Competitiveness Report
- What are our country’s competitive advantages
- Economic / Market / Industry trends
2. Target “New” new things (we don’t need more foodcarts)
3. Target Regional / Global Markets
- What new products / services can we export?
4. Target the “Bottom-of-the-Pyramid”
- What new products / services can cater to 90% of the population?
- What new products / services can have social impact?
39. COURSE MODULES
4 INNOVATION 1. Defining Innovation
DEFINED 2. Types of Innovation
- Business Concept Innovation
- Product Innovation
- Service Innovation
- Experience Innovation
5 HOW TO INNOVATE : PEOPLE
PEOPLE AND - The rise of the Creative Class
SYSTEMS PART 1 - Types of Innovators
- Qualities of Innovators
6 HOW TO INNOVATE : SYSTEMS
PEOPLE AND - Innovation toolkits
SYSTEMS PART 2 - Innovation processes
- Creative environments
- Developing a culture of innovation
7 ROUNDTABLE : Individual presentations and Roundtable discussion of 4 innovative
INNOVATIVE AND and creative people from different industries and backgrounds
CREATIVE PEOPLE (corporate, entrepreneur, social activist, media)
8 IDENTIFYING 1. Trendspotting
OPPORTUNITIES 2. Making sense of industry, market, and consumer trends
3. Framing the problem and defining the opportunities
40. COURSE MODULES
9 IDEATION : 1. Developing personal creativity
BREAKTHROUGH 2. Experiential insight-mining
THINKING AND
CREATIVITY PART 1
10 IDEATION : 1. Brainstorming
BREAKTHROUGH 2. Evaluating ideas
THINKING AND
CREATIVITY PART 2
(FIELD WORK)
11 REFINING THE IDEA / 1. Experiential Learning
FIELD WORK 2. Consumer Observation
3. Ethnography
12 PRODUCT/SERVICE 1. Designing features and benefits
DEVELOPMENT : 2. Iterative prototyping
13 FINALS Business Groups to present their Big Idea to mock Panel of
“Venture Capitalists” focused only on new ideas.
41.
42. AFTER I’M DONE WITH YOU …
You will be a
World-Class Innovator
[ a.k.a. marketable to companies;
although i wish you’d rather become an entrepreneur ]
55. FLASH ALERT!
this class
I DON’T GIVE QUIZZES
IS NOT
a Sure “A” GIVE TESTS
I DON’T
[ I’M NOT LOOKING FOR ROBOTS
WHO CAN MEMORIZE ]
56. HOW WILL I GRADE YOU ?
FINAL GRADE COMPUTATION COMPONENTS
Raw Score Letter Grade 20% - Class Participation
20% - Group Projects / Activities
92 – 100 A 20% - Individual Projects / Papers
87 – 91 B+ 40% - Innovation Project
83 – 86 B - .5% Consumer Observations /
7
79 – 82 C+ Insights
- .5% The Big Idea
7
76 – 78 C - % Prototype
5
70 – 75 D - 0% Final Presentation / Defense
2
Below 70 F * Peer Grading will be incorporated
into the Innovation Project
57. this class
IS NOT WILL GET GRADED
YOU
a SureTHE OUTPUT YOU CREATE
BY “A”
!