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ITGS

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ITGS

  1. 1. library 2.0 the Digital Reshift
  2. 2. history of libraries <ul><li>Manuscripts created for patrons </li></ul><ul><li>Printing press brings more books </li></ul><ul><li>Libraries store information </li></ul><ul><li>Spaces designed for user needs </li></ul><ul><li>Information empowering users </li></ul>
  3. 4. Library 2.0 http://xkcd.com
  4. 5. Creating Conversation How are libraries connecting with students in digital spaces?
  5. 6. Read Review Read Share
  6. 7. http://fish4info.org
  7. 8. http://fish4info.org
  8. 9. http://fish4info.org
  9. 10. http://fish4info.org
  10. 11. Libraries on facebook
  11. 12. Libraries on Twitter
  12. 13. WIKIs Websites
  13. 14. Library Blogs News Book reviews Events Resources
  14. 15. Gaming for Learning What curriculum units could be extended with the addition of games?
  15. 16. sls.gvboces.org/gaming
  16. 18. Information Overload How can libraries help you sift through piles of information?
  17. 20. how do libraries help students stay afloat <ul><li>in the endless streams </li></ul><ul><ul><ul><ul><ul><li>of information ? </li></ul></ul></ul></ul></ul>Image Attribution: www.flickr.com/photos/onkel_wart/2934377433/
  18. 21. <ul><li>your librarian can be a travel guide , helping you </li></ul><ul><ul><li>plot a course for research with a research pathfinder </li></ul></ul>
  19. 22. libraries must unpack all their resources, authoritative and social scholarship tools, to enhance the research process Image Attribution: www.flickr.com/photos/talekinker/2393380504/
  20. 23. - Social bookmarking - blogs - YouTube Channels - Podcasts - Twitter - google library - google books - google news - widgets - RSS
  21. 24. Future What resources are provided in libraries? What is the future?

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