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DSDM® Atern® - Foundation

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Personally designed (content + graphics design), officially accredited DSDM® Atern® Foundation courseware.

DSDM® and Atern® are a Registered Trade Marks of Dynamic Systems Development Method Limited.

Trademarks are properties of the holders, who are not affiliated with courseware author.

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DSDM® Atern® - Foundation

  1. 1. TheAPMG-InternationalAgileProjectManagementandSwirlDevicelogoisatrademarkofTheAPMGroupLimited. DSDM,Atern,AgilePM,AgilePgM,AgilePFareRegisteredTradeMarksofDynamicSystemsDevelopmentMethodLimited.
  2. 2. Start and finish Course style LunchCoffee and breaks M00 - Course introduction 2/7 | 2/290
  3. 3.  The underpinning philosophy and principles of DSDM Atern  The lifecycle of an DSDM Atern project  The products produced by DSDM Atern project  DSDM Atern roles and responsibilities  DSDM Atern techniques and their benefits and limitations  The mechanisms for control and how to test, estimate and measure progress in an Agile project Main goal  Attempt Foundation exam with confidence  Communicate freely within DSDM project, understanding its principles and philosophy Secondary goal  Benefits and value of Agile and DSDM Atern M00 - Course introduction 3/7 | 3/290
  4. 4.  Let’s Get to Know Each Other  Please share with the class:  Your name and surname  Your organization  Your profession (title, function, job responsibilities)  Your familiarity with the project management  Your familiarity with the agile project management  Your experience with DSDM/Scrum  Your personal session expectations M00 - Course introduction 4/7 | 4/290
  5. 5.  Foundation Exam  Paper based and closed book exam  Only pencil and eraser are allowed  Simple multiple (ABCD) choice exam  Only one answer is correct  60 questions, pass mark is 30 (50%)  1 hour exam  No negative points, no “Tricky Questions”  No pre-requisite for Foundation exam  Sample, two (official) mock exams are provided to you Candidates completing an examination in a language that is not their mother tongue, will receive additional time M00 - Course introduction 5/7 | 5/290
  6. 6. DSDM Atern syllabus section code and title LP Lifecycle and Products PR People and Roles TE Techniques CO Control Handbook Page Module slide number / total module slides Slide number / total slides Module number and name DSDM Atern handbook page DSDM Atern syllabus section code SyllabusM00 - Course introduction 6/7 | 6/290
  7. 7. twitter.com/mirodabrowski linkedin.com/in/miroslawdabrowski google.com/+miroslawdabrowski miroslaw_dabrowski www.miroslawdabrowski.com Mirosław Dąbrowski Agile Coach, Trainer, Consultant (former JEE/PHP developer, UX/UI designer, BA/SA) Creator Writer / Translator Trainer / Coach • Creator of 50+ mind maps from PPM and related topics (2mln views): miroslawdabrowski.com • Lead author of more than 50+ accredited materials from PRINCE2, PRINCE2 Agile, MSP, MoP, P3O, ITIL, M_o_R, MoV, PMP, Scrum, AgilePM, DSDM, CISSP, CISA, CISM, CRISC, CGEIT, TOGAF, COBIT5 etc. • Creator of 50+ interactive mind maps from PPM topics: mindmeister.com/users/channel/2757050 • Product Owner of biggest Polish project management portal: 4PM: 4pm.pl (15.000+ views each month) • Editorial Board Member of Official PMI Poland Chapter magazine: “Strefa PMI”: strefapmi.pl • Official PRINCE2 Agile, AgilePM, ASL2, BiSL methods translator for Polish language • English speaking, international, independent trainer and coach from multiple domains. • Master Lead Trainer • 11+ years in training and coaching / 15.000+ hours • 100+ certifications • 5000+ people trained and coached • 25+ trainers trained and coached linkedin.com/in/miroslawdabrowski Agile Coach / Scrum Master PM / IT architect Notable clients • 8+ years of experience with Agile projects as a Scrum Master, Product Owner and Agile Coach • Coached 25+ teams from Agile and Scrum • Agile Coach coaching C-level executives • Scrum Master facilitating multiple teams experienced with UX/UI + Dev teams • Experience multiple Agile methods • Author of AgilePM/DSDM Project Health Check Questionnaire (PHCQ) audit tool • Dozens of mobile and ecommerce projects • IT architect experienced in IT projects with budget above 10mln PLN and timeline of 3+ years • Experienced with (“traditional”) projects under high security, audit and compliance requirements based on ISO/EIC 27001 • 25+ web portal design and development and mobile application projects with iterative, incremental and adaptive approach ABB, AGH, Aiton Caldwell, Asseco, Capgemini, Deutsche Bank, Descom, Ericsson, Ericpol, Euler Hermes, General Electric, Glencore, HP Global Business Center, Ideo, Infovide-Matrix, Interia, Kemira, Lufthansa Systems, Media-Satrun Group, Ministry of Defense (Poland), Ministry of Justice (Poland), Nokia Siemens Networks, Oracle, Orange, Polish Air Force, Proama, Roche, Sabre Holdings, Samsung Electronics, Sescom, Scania, Sopra Steria, Sun Microsystems, Tauron Polish Energy, Tieto, University of Wroclaw, UBS Service Centre, Volvo IT… miroslawdabrowski.com/about-me/clients-and-references/ Accreditations/certifications (selected): CISA, CISM, CRISC, CASP, Security+, Project+, Network+, Server+, Approved Trainer: (MoP, MSP, PRINCE2, PRINCE2 Agile, M_o_R, MoV, P3O, ITIL Expert, RESILIA), ASL2, BiSL, Change Management, Facilitation, Managing Benefits, COBIT5, TOGAF 8/9L2, OBASHI, CAPM, PSM I, SDC, SMC, ESMC, SPOC, AEC, DSDM Atern, DSDM Agile Professional, DSDM Agile Trainer-Coach, AgilePM, OCUP Advanced, SCWCD, SCBCD, SCDJWS, SCMAD, ZCE 5.0, ZCE 5.3, MCT, MCP, MCITP, MCSE-S, MCSA-S, MCS, MCSA, ISTQB, IQBBA, REQB, CIW Web Design / Web Development / Web Security Professional, Playing Lean Facilitator, DISC D3 Consultant, SDI Facilitator, Certified Trainer Apollo 13 ITSM Simulation … M00 - Course introduction 7/7 | 7/290
  8. 8. 1. Defining Agile and DSDM 2. DSDM philosophy and principles 3. DSDM roles and responsibilities 4. DSDM project lifecycle, phases, products 5. Techniques 6. Requirements definition and prioritization 7. Requirements estimating and timeboxing 8. Delivering quality 9. Project control and risk management 10. Testing 11. Configuration management M01 - Defining Agile and DSDM 2/23 | 9/290
  9. 9.  A philosophy and a mindset  Flexibility, agility, adaptability, incremental delivery, iterative cycle, fast feedback  Working closely, constantly with users and customer  Ensuring final solution actually meets business needs  Focusing on business value/outcome not strictly project plan/output  Focusing on value delivery not on fixed specification  Deferring decisions about details as late as possible  No “big design up front” (BDUF), in place of “enough design up front” (EDUF) “If a process is too unpredictable or too complicated for the planned, (predictive) approach, then the empirical approach (measure and adapt) is the method of choice“ Ken Schwaber M01 - Defining Agile and DSDM 3/23 | 10/290
  10. 10. Dynamic Systems Development Method (DSDM) Agile Unified Process (AUP) Open Unified Process (OpenUP) Large-scale Scrum (LeSS) Scaled Agile Framework (SAFe) Disciplined Agile Delivery (DAD) Scrum at Scale (Scrum@Scale) Scrum-of-Scrums … Scrum Lean software development Kanban (process + method) Extreme Programming (XP) Continuous Integration (CI) Continuous Delivery (CD) Feature-driven development (FDD) Test Driven Development (TDD) Crystal Clear … Fuller Approaches (but still Agile) Lightweight Approaches (no project definition) M01 - Defining Agile and DSDM 4/23 | 11/290
  11. 11. M01 - Defining Agile and DSDM 5/23 | 12/290
  12. 12. Agile (empirical/adaptive process control model) Traditional (defined/deterministic process control model) People and Interactions over Processes and Tools Working Software over Comprehensive Documentation Customer Collaboration over Contract Negotiation Responding to Change over Following a Plan “We are uncovering better ways of developing software by doing it and helping others do it” Through this work we have come to value While there is value in the items on the right; we value the items on the left more. (but Agile is not just about delivering software, it applies to all types of project) www.agilemanifesto.org M01 - Defining Agile and DSDM 6/23 | 13/290
  13. 13.  Approaches typically call for a significant amount of formality and detail  Big Design Up Front (BDUF)  Requirements are captured in a formal set of documents which follow standardized templates  This may be preceded by a number of detailed requirements related documents, built with increasing levels of detail, including a high level vision and low level functional requirements documents  Relevant stakeholders must generally formally approve each of these documents before work begins Sequential / cascade / waterfall M01 - Defining Agile and DSDM 7/23 | 14/290
  14. 14.  Different style of management (compared to traditional (a.k.a. waterfall))  Enabling constant change during elaboration of the detail  Continuously correcting course  Maintaining aim on target -> value (delivering a usable solution on a fixed date)  Monitoring progress in a different way  Measured by delivery of products (not by activity)  Sustaining the high rate of progress throughout  Targeting and motivating empowered teams (Not directing them)  Servant Leadership  Collaboration requires a no-blame culture  Building culture of team success/failure Incremental, iterative and adaptive M01 - Defining Agile and DSDM 8/23 | 15/290
  15. 15.  Simple (straightforward)  Everything is known  Complicated  More is known than unknown  Complex  More is unknown than known  Chaotic (unpredictable)  Very little is known TECHNOLOGY REQUIREMENTS Far from Agreement Close to Agreement Close to Certainty Far from Certainty Source: Strategic Management and Organizational Dynamics by Ralph Stacey in Agile Software Development with Scrum by Ken Schwaber and Mike Beedle. Agile thrives here M01 - Defining Agile and DSDM 9/23 | 16/290
  16. 16. Plan Design Code Test Release Review Decision Demo Value to business after deployment Working solution M01 - Defining Agile and DSDM 10/23 | 17/290
  17. 17. Visibility Ability to Change Business Value Risk Waterfall time time time time M01 - Defining Agile and DSDM 11/23 | 18/290
  18. 18. Project adaptation for changed/new business requirements Project adaptation for changed/new business requirements Project adaptation for changed/new business requirements Plan Design Code Test Release Review Value to business after big bang deployment Plan Review Plan Review Plan Review Plan Review Test Analyse Test Analyse Test Analyse Test Analyse Value to business after deployment #1 Value to business after deployment #2 Value to business after deployment #3 Value to business after final deployment #4 Decision Demo Decision Demo Decision Demo Decision Demo DSDM Atern is not just smaller waterfall! Working solution M01 - Defining Agile and DSDM 12/23 | 19/290
  19. 19. Waterfall Agile Visibility Ability to Change Business Value Risk time time time time M01 - Defining Agile and DSDM 13/23 | 20/290
  20. 20.  Agile project delivery framework that delivers the right solution at the right time  Project team and significant stakeholders being focused on the business outcome  Delivery is on time ensuring an early ROI  All people involved work collaboratively to deliver the optimum solution  Work is prioritised according to business need and the ability of users to accommodate changed in the agreed timescale  Atern does not compromise on quality i.e. the solution is not over or under engineered  Atern Agility  Atern Flexibility  Hybrid method combining project management with product delivery Lead author: Keith Richards M01 - Defining Agile and DSDM 14/23 | 21/290
  21. 21.  An Agile Project Delivery Framework that delivers the right solution at the right time  Any kind of project  Focused on business value  On time and in budget  Quality and control  Incremental  Iterative  Adaptive  Collaborative  Right solution at the right time  Established and proven integration with PRINCE2 “True Agile” M01 - Defining Agile and DSDM 15/23 | 22/290
  22. 22.  DSDM - The oldest established Agile approach (1994)  Established and proven integration between DSDM and PRINCE2  DSDM Atern is owned by the DSDM Consortium  A not-for-profit organisation  www.dsdm.org M01 - Defining Agile and DSDM 16/23 | 23/290
  23. 23. M01 - Defining Agile and DSDM 17/23 | 24/290
  24. 24.  What is the requirement or project context?  Simple or complex environment?  Simple product development?  On-going backlog of features/improvements to be built  Delivering projects and programmes?  Full project lifecycle  Cross project dependencies  Required compliance with legal requirements  Minimal formality or within a structured corporate culture?  Constant contact with client/business? M01 - Defining Agile and DSDM 18/23 | 25/290
  25. 25.  User ownership of the system is more likely  Reduces risk of building the wrong system  abandonware, bloatware, shelfware, fatware etc.  The final system is more likely to meet the users teal business requirements  Users will be better trained  Deployments is more likely to go smoothly M01 - Defining Agile and DSDM 19/23 | 26/290
  26. 26. M01 - Defining Agile and DSDM 20/23 | 27/290
  27. 27.  Agile is a style of working and philosophy  Agile world consists of: methodologies, frameworks, tools, practices, techniques …  Unlike a traditional approach, Atern fixes Time, Cost and Quality at the early phases of a project  Contingency, in the form of lower priority features, ensures that on-time delivery of a viable solution M01 - Defining Agile and DSDM 21/23 | 28/290
  28. 28. M01 - Defining Agile and DSDM 22/23 | 29/290
  29. 29. I hope you enjoyed this presentation. If so, please like, share and leave a comment below. Endorsements on LinkedIn are also highly appreciated!  (your feedback = more free stuff)  MIROSLAWDABROWSKI.COM/downloads
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Personally designed (content + graphics design), officially accredited DSDM® Atern® Foundation courseware. DSDM® and Atern® are a Registered Trade Marks of Dynamic Systems Development Method Limited. Trademarks are properties of the holders, who are not affiliated with courseware author.

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