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Video Games “in” the Classroom

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Mindgrub CEO Todd Marks discuss how using media in the classroom can benefit the 21st century education system. Marks presented on Mobile Gaming and eLearning and how it can be leveraged in the modern classroom. He discussed the benefits of using tablets and smartphones, and how these devices can enhance learning to be a more hands on experience. Marks also reviewed some of the recent projects Mindgrub has completed as case studies to identify their significance to eLearning as well as what the future holds in the industry.

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Video Games “in” the Classroom

  1. 1. Video Games “in” the Classroom Todd Marks CEO & President Todd.Marks@mindgrub.com @mindgrub
  2. 2. ObjectivesThis presentation will answer the following questions:• What are the benefits of tablets and smart phones in the classroom?• What are the usage statistics for Mobile devices?• What resources are available for producing mobile learning content?• What are the trends in mobile applications and knowledge transfer?• What does the future look like?
  3. 3. Background
  4. 4. Background
  5. 5. Where Are We Now?
  6. 6. Where are we Going?
  7. 7. The Rise of the Mobile Web
  8. 8. Birth of the iPad – A Mobile Learning Game Changer
  9. 9. Mobile Web Will Rule by 2015Image from Mashable
  10. 10. Mobile Web Will Rule by 2015 (Mashable)
  11. 11. Mobile Web in 2011• 5 BILLION mobile device users worldwide.• The average iPhone user only spends 45% of his on-device time making voice calls.• Games are bigger than any other app category — both for the social web and for mobile devices.• Video accounts for 70% of mobile data traffic.• Facebook is the single largest repository for user-generated content• Real-time technology and location-based services are expected to drive mobile experiences.• Most classrooms still prohibit use of mobile devices although over 70% of secondary students have them
  12. 12. Tablet Resources
  13. 13. Where are we Now?
  14. 14. iBooks
  15. 15. ePub (Electronic Publication)is a free and open e-book standard by the International Digital Publishing Forum (IDPF). Files have the extension .epub.Several ebook readers and publications tools available:http://en.wikipedia.org/wiki/EPUB
  16. 16. No Page Turners
  17. 17. iPad App Store• http://www.apple.com/ipad/from-the-app- store/education.html
  18. 18. ePublishing Platforms
  19. 19. Mobile Apps Resources
  20. 20. Digital Publishing Platforms• // Traditional to iPad• http://www.quark.com/Products/Quark_Publishing_ System/App_Studio.aspx• http://www.adobe.com/solutions/digital- publishing.html• // Freemium Tools• http://genwi.com/• http://ibuildapp.com/
  21. 21. Mobile, Social Gaming
  22. 22. Casual Gaming – Online Social Games
  23. 23. Casual Gaming – Widening Demographics
  24. 24. Mobile Gaming :: Scuba Adventures
  25. 25. Mobile Gaming :: Art & Science Worlds
  26. 26. TAG :: Social, Location, & Mobile (SoLoMo)
  27. 27. Just-In-Time Learning
  28. 28. UDLinks :: Resource Finder
  29. 29. University of Maryland (UMBC) - LBS
  30. 30. Johns Hopkins :: Campus Tours
  31. 31. UNLV :: Alumni Information
  32. 32. Augmented Learning
  33. 33. viaPlace - Augmented Reality / QR Codes
  34. 34. viaPlace - Augmented Reality
  35. 35. viaPlace - Augmented Reality
  36. 36. Walking Tour : B&O MuseumUsenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
  37. 37. AR InstructorUsenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
  38. 38. Human Computer Interaction
  39. 39. Minority Report (2002)Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
  40. 40. Multi-Touch Screens (2006-2007) TED2006
  41. 41. Artificial Intelligence
  42. 42. IBM Deep Blue (1997)Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
  43. 43. IBM Watson (2010)Usenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
  44. 44. iPhone 4s / SiriUsenet  Wikis  ICQ Friendster  LinkedIn  MySpace  Facebook  Twitter
  45. 45. Next Paradigm Shift
  46. 46. At What Point Are We Cyborgs?“We need a new legal concept of what it is to be a person”Accelerando (2005), Charles Stross
  47. 47. 2012 Augmented Reality And In the Future…
  48. 48. Questions? Todd Marks CEO & President Todd.Marks@mindgrub.com @mindgrub

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