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Information is a Material. Products are Services.

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We have passed the era of Peak MHz. The race in CPU development is now for smaller, cheaper, and less power-hungry processors. As the price of powerful CPUs approaches that of basic components, how information processing is used--and how to design for/with it--fundamentally changes. When information processing is this cheap, it becomes a material with which to design the world, like plastic, iron, and wood. This vision argues that most information processing in the near future will not be in some distant data center, but immediately present in our environment, distributed throughout the world, and embedded in things we don't think of as computers (or even as "phones").

This talk discusses what it means to treat information as a material, the properties of information as a design material, the possibilities created by information as a design material, and approaches for designing with information. Information as a material enables The Internet of Things, object-oriented hardware, smart materials, ubiquitous computing, and intelligent environments, and services.
(talk given at the University of Michigan's School of Information on 11/1/10 and at Stanford's HCI Group)

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Information is a Material. Products are Services.

  1. 1. Mike Kuniavsky Stanford November 5, 2010 INFORMATION IS A MATERIAL PRODUCTS ARE SERVICES
  2. 2. PEAK MHZ
  3. 3. $1500* $0.50 * CPI Adjusted to 2008, original price: $900 1989 2010
  4. 4.  16MIPS  640X480 24-BIT LCD VIDEO CONTROLLER  USB 2.0  24 A/D CHANNELS (FOR AUDIO AND I/O)  CAPACITIVE SENSING (FOR MULTI-TOUCH)  1 CM SQUARE  $5 (IN QUANTITY)  PIC24FJ256DA210 PRODUCT FAMILY
  5. 5. PART 1: DESIGN PROPERTIES OF INFORMATION
  6. 6. AUTOMATICALLY SENSE THE WORLD
  7. 7. AUTONOMOUSLY ACT ON THE WORLD
  8. 8. REMEMBER
  9. 9. REPEAT EXACTLY
  10. 10. REPEAT EXACTLY
  11. 11. COMMUNICATE
  12. 12. CREATE COMPLEX BEHAVIOR
  13. 13. CREATE COMPLEX BEHAVIOR
  14. 14. ENCODE KNOWLEDGE
  15. 15. PART 2: USING INFORMATION AS A MATERIAL
  16. 16. OBJECT-ORIENTED HARDWARE
  17. 17. BLINKM thingm.com/products/
  18. 18. SMART THINGS
  19. 19. SMART THINGS
  20. 20. INFORMATION AS DECORATION
  21. 21. HEIRLOOM ELECTRONICS
  22. 22. SERVICE AVATARS
  23. 23. SERVICE AVATARS SERVICE AVATARS
  24. 24. EXAMPLE: NETFLIX
  25. 25. INFORMATION SHADOWS
  26. 26. INTELLIGENT ENVIRONMENTS
  27. 27. ALL DESIGN IS A NEGOTIATION WITH MATERIALS
  28. 28. Mike Kuniavsky mikek@thingm.com ISBN: 978-0-12-374899-7

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