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Information is a Material (Mobile Monday talk transcript)

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We have passed the era of Peak MHz. The race in CPU development is now for smaller, cheaper, and less power-hungry processors. As the price of powerful CPUs approaches that of basic components, how information processing is used—and how to design with/for it—fundamentally changes. When information processing is this cheap, it becomes a material with which to design the world, like plastic, iron, and wood. This vision argues that most information processing in the near future will not be in some distant data center, but immediately present in our environment, distributed throughout the world, and embedded in things we don't think of as computers (or even as "phones").

This talk will discuss what it means to treat information as a material, the properties of information as a design material, the possibilities created by information as a design material, and approaches for designing with information. Information as a material enables The Internet of Things, object-oriented hardware, smart materials, ubiquitous computing, and intelligent environments.

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Information is a Material (Mobile Monday talk transcript)

  1. 1. Mike Kuniavsky Mobile Monday Amsterdam November 8, 2010 INFORMATION IS A MATERIAL
  2. 2. PEAK MHZ
  3. 3. $1500* $0.50 * CPI Adjusted to 2008, original price: $900 1989 2010
  4. 4.  16MIPS  640X480 24-BIT LCD VIDEO CONTROLLER  USB 2.0  24 A/D CHANNELS (FOR AUDIO AND I/O)  CAPACITIVE SENSING (FOR MULTI-TOUCH)  1 CM SQUARE  $5 (IN QUANTITY)  PIC24FJ256DA210 PRODUCT FAMILY
  5. 5. PART 1: DESIGN PROPERTIES OF INFORMATION
  6. 6. AUTOMATICALLY SENSE THE WORLD
  7. 7. AUTONOMOUSLY ACT ON THE WORLD
  8. 8. REMEMBER
  9. 9. REPEAT EXACTLY
  10. 10. REPEAT EXACTLY
  11. 11. COMMUNICATE
  12. 12. CREATE COMPLEX BEHAVIOR
  13. 13. CREATE COMPLEX BEHAVIOR
  14. 14. ENCODE KNOWLEDGE
  15. 15. PART 2: USING INFORMATION AS A MATERIAL
  16. 16. OBJECT-ORIENTED HARDWARE
  17. 17. BLINKM thingm.com/products/
  18. 18. SMART THINGS
  19. 19. SMART THINGS
  20. 20. INFORMATION AS DECORATION
  21. 21. INFORMATION AS DECORATION
  22. 22. INFORMATION AS DECORATION
  23. 23. INFORMATION AS DECORATION
  24. 24. HEIRLOOM ELECTRONICS
  25. 25. SERVICE AVATARS
  26. 26. SERVICE AVATARS
  27. 27. SERVICE AVATARS SERVICE AVATARS
  28. 28. NETFLIX AVATARS
  29. 29. INFORMATION SHADOWS
  30. 30. INTELLIGENT ENVIRONMENTS
  31. 31. ALL DESIGN IS A NEGOTIATION WITH MATERIALS
  32. 32. Mike Kuniavsky @mikekuniavsky mikek@thingm.com ISBN: 978-0-12-374899-7

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