Graphic Novels

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Graphic Novels

  1. 1. “ Rorschach” from “Watchmen” by Alan Moore and Dave Gibbons
  2. 3. Our Theory <ul><li>&quot;Increasingly, we encounter knowledge in multiple forms - in print, in images, in video, in combinations of forms in digital contexts - and are asked to represent our knowledge in an equally complex manner. Further, there is international recognition that Canada's linguistic and cultural diversity are a source of its strength, and a key contributor of Canada's social and economic well-being.&quot; </li></ul>http://www. multiliteracies .ca/
  3. 4. Our Theory, continued. <ul><li>“ The term multiliteracies was coined by the New London Group (1996) to highlight two related aspects of the increasing complexity of texts: (a) the proliferation of multimodal ways of making meaning where the written word is increasingly part and parcel of visual, audio, and spatial patterns; (b) the increasing salience of cultural and linguistic diversity characterized by local diversity and global connectedness .” </li></ul>http://www. multiliteracies .ca/
  4. 5. “ Riddle me this, riddle me that…”
  5. 6.  Sasha Baron Cohan as “Borat” Conan O’Brien as himself 
  6. 7. <ul><li>Helps struggling readers </li></ul><ul><li>Recognizes that reading a novel is not the only way one can be literate. </li></ul>Image: “Runaways” from Marvel Comics
  7. 10. <ul><li>Promotes decoding of images as well as text. </li></ul><ul><li>Seen as an exciting form of reading. In many libraries, graphic novels can’t stay on the shelves. </li></ul>Image: “Runaways” from Marvel Comics
  8. 11. Graphic novels can provide an alternative form for “The Classics.” Struggling students often find this a nice alternative because the text combined with visual cues allows them to better understand what is going on. Cover image via mediabistro.com
  9. 15. Image via macgeekblog.com “ … The fact is that people don’t read anymore. ” (Apple founder Steve Jobs in an interview with The New York Times, January 2008.)
  10. 16. The Amazon Kindle Image via earnedrelevance.com
  11. 17. <ul><li>Graphic Novels </li></ul><ul><li>Digital Comics </li></ul><ul><li>Web 2.0 (Blogs, wikis, podcasts, Blogs) </li></ul>
  12. 22. The idea of allowing students to do character voiceovers provides an interesting alternative to reading aloud. Students will interpret the visuals and determine how they think that character would sound. (Also interesting to compare this to film adaptations) For students who are too shy to do voicesovers in-person, technology can be used so that students record their voices podcast-style or over static images.

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